SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-19-11, 11:14 AM   #211
zamfe
Watch
 
Join Date: Nov 2007
Posts: 29
Downloads: 34
Uploads: 0
Default

Quote:
Originally Posted by Rip View Post
In any event I would imagine we are very close to finding out.
Is there really something to come out or is this just market research?

Quote:
Originally Posted by fusoya77 View Post
Sonalysts still doesn't have any new news to share..
zamfe is offline   Reply With Quote
Old 01-19-11, 12:12 PM   #212
schurem
Loader
 
Join Date: Jul 2003
Posts: 90
Downloads: 42
Uploads: 0
Default

I would prefer a fleet command type game with modern graphics that are open to modding in both model, textures and database as well as shaders and such. Build it to stand the test of times. Harpoon needs a good and pretty successor.
schurem is offline   Reply With Quote
Old 01-19-11, 12:47 PM   #213
Rompedor
Swabbie
 
Join Date: Apr 2002
Location: Spain
Posts: 12
Downloads: 49
Uploads: 0
Default

I prefer a simulator like DW.
Rompedor is offline   Reply With Quote
Old 01-20-11, 06:20 AM   #214
tonibamestre
中国水兵
 
Join Date: Apr 2006
Posts: 271
Downloads: 82
Uploads: 0
Default

A CV as a future paid DLC would be cool. Have any of you guys ever played Starshatter? Although sci-fi, the way they handled carriers in that game was good. You controlled the basic manoeuvring of the ship and its task group, and had a special screen for assigning aircraft to packages and sending them on a variety of missions like scouting, strike, escort, etc. etc.

I could see this translating very well into a DW-like interface. Like in Starshatter, you'd have basic control over where the task group goes, and could sortie your AI-controlled planes for whatever you wanted.


Yes,would be interesting.Every single CV class built itself in certain detail with ALL its capability(including resuply).A quite good start could be USS Coral Sea,full inmersed into the Cold Era. Following, Forrestal class,Kiev,Minsk,...............
tonibamestre is offline   Reply With Quote
Old 01-20-11, 06:46 AM   #215
Kaye T. Bai
Samurai Navy
 
Join Date: Feb 2009
Location: Western Hemisphere, Earth, Milky Way Galaxy, Local Group, Virgo Supercluster
Posts: 584
Downloads: 22
Uploads: 0
Default

A basic simulation of a carrier operations platform, similar or if not, on the level of the Oliver Hazard Perry-class FFG in Dangerous Waters would be nice and shouldn't be that too hard to do. Great idea!
Kaye T. Bai is offline   Reply With Quote
Old 01-20-11, 05:11 PM   #216
tommo8993
Helmsman
 
Join Date: May 2010
Posts: 104
Downloads: 17
Uploads: 0
Default

not sonalyst but this looks promising
http://www.turbotapegames.com/en/games.html
http://www.subsim.com/radioroom/showthread.php?t=179312
tommo8993 is offline   Reply With Quote
Old 01-20-11, 05:40 PM   #217
Matrosek
Nub
 
Join Date: Jul 2010
Location: Poland
Posts: 4
Downloads: 12
Uploads: 0
Default

I want something like Harpoon with playable minesweepers.
__________________
Købben class
Matrosek is offline   Reply With Quote
Old 01-21-11, 05:16 AM   #218
tonibamestre
中国水兵
 
Join Date: Apr 2006
Posts: 271
Downloads: 82
Uploads: 0
Default

High detailed exterior models+ some kind of 3D stations(bridge,CIC,Hangars,Commander room) would be nice .Starting with a base release with 2 or 3 vessels each side is not a big deal I think.Later on more units can be added one by one with their own identity and excellence.
tonibamestre is offline   Reply With Quote
Old 01-22-11, 07:10 AM   #219
stormrider_sp
Planesman
 
Join Date: Aug 2005
Posts: 186
Downloads: 51
Uploads: 0
Default Its all about physics!

In my opinion, what I personally always wished for was to be able to actually command from inside, a Western Modern Attack Sub, while fighting in a Harpoon Enviroment. A mix between 688iHK and Harpoon

I dont really care about top notch graphics and fancy stuff. What I care is to feel there as it was true. Real platforms, real dynamics, real physics, real battles.

The conclusion is a game that works just like Harpoon but you can choose to be inside one platform, for example the SSN or other later sold as addons, but also, depending on the scenario, take part as the task force commander, and playing it from above, take advantage of its great engine.

Comercially speaking, I would say: Release the engine, I mean, the Harpoon like game, then sell them playable platforms. Who here wouldnt buy a copy of Harpoon if it was released today? And who wouldnt buy his own prefered platform and be able to play it from inside.

Oh, btw, be mod friendly. Take a look at games like Arma and its community for example!
stormrider_sp is offline   Reply With Quote
Old 01-22-11, 07:46 AM   #220
Reaper51
A-ganger
 
Join Date: Apr 2007
Location: Virginia, USA
Posts: 79
Downloads: 58
Uploads: 0
Default

Quote:
Originally Posted by stormrider_sp View Post
In my opinion, what I personally always wished for was to be able to actually command from inside, a Western Modern Attack Sub, while fighting in a Harpoon Enviroment. A mix between 688iHK and Harpoon

I dont really care about top notch graphics and fancy stuff. What I care is to feel there as it was true. Real platforms, real dynamics, real physics, real battles.

The conclusion is a game that works just like Harpoon but you can choose to be inside one platform, for example the SSN or other later sold as addons, but also, depending on the scenario, take part as the task force commander, and playing it from above, take advantage of its great engine.

Comercially speaking, I would say: Release the engine, I mean, the Harpoon like game, then sell them playable platforms. Who here wouldnt buy a copy of Harpoon if it was released today? And who wouldnt buy his own prefered platform and be able to play it from inside.

Oh, btw, be mod friendly. Take a look at games like Arma and its community for example!
No to the idea of expansions with new playables. Iirc, DW was supposed to work exactly like that. They'd release an expansion if they made enough of a profit, and they didn't. They need to just create a new sim, based on a new engine that is actually mod friendly. This game is dead because of the vast modding limits. Take RA for example, it adds new playables, but in a very hacked together, dirty way.

Imagine DW with much better physics, better graphics, better AI, and just generally not half-assed. Now imagine playable aircraft carriers, destroyers, etc. Is there any doubt that this would far surpass DW in not only sales, but also life span?
__________________
Reaper51 is offline   Reply With Quote
Old 01-22-11, 04:10 PM   #221
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
Default

I wouldn't say DW is either dead or half-assed, but maybe that's just me.

What it is imho is limited by the hardware available at the time.
__________________

Contritium praecedit superbia.
Arclight is offline   Reply With Quote
Old 01-23-11, 10:07 AM   #222
tonibamestre
中国水兵
 
Join Date: Apr 2006
Posts: 271
Downloads: 82
Uploads: 0
Default Carrier Complex Ops

Well,just in the event a full CV functionality was expected into a future game,here I leave some interesting lines to add.

-Air Wing management (80 air platforms).Capability to call ALL the air wing from homeport to land sequencialy on the ship once in opensea,lets say 15NM out.Also have to be able to send them to land base.
-Capability to select an individual air platform and operate it as a pilot.
-Carrier management,operate radars,sonars and weapon systems onboard.Fully moveable 4 elevators in order to transport planes and equipment from the hangar to the flight deck and viceversa.Animated bow anchors.Full integrated fuel and ammunition resuply system (coop with tenders and AORs ).Extended vessel lighting on and off by areas.Walkable 3D areas like Island and bridges, CIC , Hangar and Commander room.Vessel diagramm/squematics showing critical and medium damages and appropiate actions by the crew.
Select the crew in order you want to; battlestations,normal navigation,or crew on deck for port arrival or naval parade.
-Also,somehow to control powerplant (conventional or nuclear ) would be interesting.
tonibamestre is offline   Reply With Quote
Old 01-23-11, 10:31 AM   #223
Reaper51
A-ganger
 
Join Date: Apr 2007
Location: Virginia, USA
Posts: 79
Downloads: 58
Uploads: 0
Default

I'll throw a real world map out there, along with more realistic ocean depths. It's frustrating to not be able to put a naval base in it's real world location due to the 15 foot depth.

As for the carrier, yes, just yes. Throw in one of those annoying AEGIS ships as playable too.
__________________
Reaper51 is offline   Reply With Quote
Old 01-23-11, 11:42 AM   #224
goldorak
Admiral
 
Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by tonibamestre View Post
Well,just in the event a full CV functionality was expected into a future game,here I leave some interesting lines to add.

-Air Wing management (80 air platforms).Capability to call ALL the air wing from homeport to land sequencialy on the ship once in opensea,lets say 15NM out.Also have to be able to send them to land base.
-Capability to select an individual air platform and operate it as a pilot.
-Carrier management,operate radars,sonars and weapon systems onboard.Fully moveable 4 elevators in order to transport planes and equipment from the hangar to the flight deck and viceversa.Animated bow anchors.Full integrated fuel and ammunition resuply system (coop with tenders and AORs ).Extended vessel lighting on and off by areas.Walkable 3D areas like Island and bridges, CIC , Hangar and Commander room.Vessel diagramm/squematics showing critical and medium damages and appropiate actions by the crew.
Select the crew in order you want to; battlestations,normal navigation,or crew on deck for port arrival or naval parade.
-Also,somehow to control powerplant (conventional or nuclear ) would be interesting.
You are obsessed with aircraft carrier operations.
That would be a single game onto itself, let alone part of a tactical ASW submarine simulation.
Maybe you would be better off playing one of the mods of Falcon 4 that introduces carrier operations ?
goldorak is offline   Reply With Quote
Old 01-23-11, 05:37 PM   #225
tonibamestre
中国水兵
 
Join Date: Apr 2006
Posts: 271
Downloads: 82
Uploads: 0
Default

Well, if a global base sim is released with a well done couple of playables,is not silly to develop like single addon a well done CV,a well done CG,DDG,FFG,................ dont you think so?

I really think it would be a success!
tonibamestre is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:12 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.