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01-19-11, 11:14 AM | #211 |
Watch
Join Date: Nov 2007
Posts: 29
Downloads: 34
Uploads: 0
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01-19-11, 12:12 PM | #212 |
Loader
Join Date: Jul 2003
Posts: 90
Downloads: 42
Uploads: 0
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I would prefer a fleet command type game with modern graphics that are open to modding in both model, textures and database as well as shaders and such. Build it to stand the test of times. Harpoon needs a good and pretty successor.
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01-19-11, 12:47 PM | #213 |
Swabbie
Join Date: Apr 2002
Location: Spain
Posts: 12
Downloads: 49
Uploads: 0
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I prefer a simulator like DW.
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01-20-11, 06:20 AM | #214 |
中国水兵
Join Date: Apr 2006
Posts: 271
Downloads: 82
Uploads: 0
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A CV as a future paid DLC would be cool. Have any of you guys ever played Starshatter? Although sci-fi, the way they handled carriers in that game was good. You controlled the basic manoeuvring of the ship and its task group, and had a special screen for assigning aircraft to packages and sending them on a variety of missions like scouting, strike, escort, etc. etc.
I could see this translating very well into a DW-like interface. Like in Starshatter, you'd have basic control over where the task group goes, and could sortie your AI-controlled planes for whatever you wanted. Yes,would be interesting.Every single CV class built itself in certain detail with ALL its capability(including resuply).A quite good start could be USS Coral Sea,full inmersed into the Cold Era. Following, Forrestal class,Kiev,Minsk,............... |
01-20-11, 06:46 AM | #215 |
Samurai Navy
Join Date: Feb 2009
Location: Western Hemisphere, Earth, Milky Way Galaxy, Local Group, Virgo Supercluster
Posts: 584
Downloads: 22
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A basic simulation of a carrier operations platform, similar or if not, on the level of the Oliver Hazard Perry-class FFG in Dangerous Waters would be nice and shouldn't be that too hard to do. Great idea!
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01-20-11, 05:11 PM | #216 |
Helmsman
Join Date: May 2010
Posts: 104
Downloads: 17
Uploads: 0
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not sonalyst but this looks promising
http://www.turbotapegames.com/en/games.html http://www.subsim.com/radioroom/showthread.php?t=179312 |
01-20-11, 05:40 PM | #217 |
Nub
Join Date: Jul 2010
Location: Poland
Posts: 4
Downloads: 12
Uploads: 0
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I want something like Harpoon with playable minesweepers.
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Købben class |
01-21-11, 05:16 AM | #218 |
中国水兵
Join Date: Apr 2006
Posts: 271
Downloads: 82
Uploads: 0
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High detailed exterior models+ some kind of 3D stations(bridge,CIC,Hangars,Commander room) would be nice .Starting with a base release with 2 or 3 vessels each side is not a big deal I think.Later on more units can be added one by one with their own identity and excellence.
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01-22-11, 07:10 AM | #219 |
Planesman
Join Date: Aug 2005
Posts: 186
Downloads: 51
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Its all about physics!
In my opinion, what I personally always wished for was to be able to actually command from inside, a Western Modern Attack Sub, while fighting in a Harpoon Enviroment. A mix between 688iHK and Harpoon
I dont really care about top notch graphics and fancy stuff. What I care is to feel there as it was true. Real platforms, real dynamics, real physics, real battles. The conclusion is a game that works just like Harpoon but you can choose to be inside one platform, for example the SSN or other later sold as addons, but also, depending on the scenario, take part as the task force commander, and playing it from above, take advantage of its great engine. Comercially speaking, I would say: Release the engine, I mean, the Harpoon like game, then sell them playable platforms. Who here wouldnt buy a copy of Harpoon if it was released today? And who wouldnt buy his own prefered platform and be able to play it from inside. Oh, btw, be mod friendly. Take a look at games like Arma and its community for example! |
01-22-11, 07:46 AM | #220 | |
A-ganger
Join Date: Apr 2007
Location: Virginia, USA
Posts: 79
Downloads: 58
Uploads: 0
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Quote:
Imagine DW with much better physics, better graphics, better AI, and just generally not half-assed. Now imagine playable aircraft carriers, destroyers, etc. Is there any doubt that this would far surpass DW in not only sales, but also life span?
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01-22-11, 04:10 PM | #221 |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
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I wouldn't say DW is either dead or half-assed, but maybe that's just me.
What it is imho is limited by the hardware available at the time.
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Contritium praecedit superbia. |
01-23-11, 10:07 AM | #222 |
中国水兵
Join Date: Apr 2006
Posts: 271
Downloads: 82
Uploads: 0
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Carrier Complex Ops
Well,just in the event a full CV functionality was expected into a future game,here I leave some interesting lines to add.
-Air Wing management (80 air platforms).Capability to call ALL the air wing from homeport to land sequencialy on the ship once in opensea,lets say 15NM out.Also have to be able to send them to land base. -Capability to select an individual air platform and operate it as a pilot. -Carrier management,operate radars,sonars and weapon systems onboard.Fully moveable 4 elevators in order to transport planes and equipment from the hangar to the flight deck and viceversa.Animated bow anchors.Full integrated fuel and ammunition resuply system (coop with tenders and AORs ).Extended vessel lighting on and off by areas.Walkable 3D areas like Island and bridges, CIC , Hangar and Commander room.Vessel diagramm/squematics showing critical and medium damages and appropiate actions by the crew. Select the crew in order you want to; battlestations,normal navigation,or crew on deck for port arrival or naval parade. -Also,somehow to control powerplant (conventional or nuclear ) would be interesting. |
01-23-11, 10:31 AM | #223 |
A-ganger
Join Date: Apr 2007
Location: Virginia, USA
Posts: 79
Downloads: 58
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I'll throw a real world map out there, along with more realistic ocean depths. It's frustrating to not be able to put a naval base in it's real world location due to the 15 foot depth.
As for the carrier, yes, just yes. Throw in one of those annoying AEGIS ships as playable too.
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01-23-11, 11:42 AM | #224 | |
Admiral
Join Date: Apr 2005
Posts: 2,320
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Quote:
That would be a single game onto itself, let alone part of a tactical ASW submarine simulation. Maybe you would be better off playing one of the mods of Falcon 4 that introduces carrier operations ? |
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01-23-11, 05:37 PM | #225 |
中国水兵
Join Date: Apr 2006
Posts: 271
Downloads: 82
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Well, if a global base sim is released with a well done couple of playables,is not silly to develop like single addon a well done CV,a well done CG,DDG,FFG,................ dont you think so?
I really think it would be a success! |
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