SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-03-12, 02:31 PM | #31 |
Black Magic
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09-03-12, 02:34 PM | #32 |
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
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No no no... I used animations saved in GR2 files (I used created animations, for example... walk, run etc.). I didn't create any new animations... It's too hard for me .
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09-03-12, 02:35 PM | #33 |
The Old Man
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It looks like he made new Crew Scripts AIX and added new crew waypoints.
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09-03-12, 02:37 PM | #34 |
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
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09-03-12, 02:38 PM | #35 |
Black Magic
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09-03-12, 02:40 PM | #36 |
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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09-03-12, 02:40 PM | #37 |
The Old Man
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Yeah, several people have tried adjust CR Periscope height but animation is broken after edit. Currently must be on knees to use it.
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09-03-12, 02:53 PM | #38 |
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
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Hmm, what's wrong with this modification?
http://www.subsim.com/radioroom/showthread.php?t=141858 I can't find it. Or... that was for GWX4, which is not formed... PS. It's for you, TDW. It isn't working, when TDW UIs are installed... Please, HELP me. Only you can solve this problem... And there's link for you: https://dl.dropbox.com/u/97170234/TEST_for_TDW.zip |
09-03-12, 06:03 PM | #39 | |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
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Quote:
and i have try to export/import (with modified textures) the diesel motors and that work great ingame other thing with the periscop files is when you try to merge the .sim = direct fatal error but you can open the sim with S3D Maybe the error come from the .sim...
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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09-04-12, 01:32 PM | #40 |
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
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My modification...
Hi TheBeast!
I made small modification of your mod. There's link: https://dl.dropbox.com/u/97170234/SH...ted_by_SHM.zip I was trying to add some new crew, from FlakMonkey's interior mod. I thought, all was right, but it isn't. I really don't know, why it isn't working... sth is wrong ... Please, help me... I was using skwasjer's app. |
09-04-12, 04:35 PM | #41 | |
The Old Man
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Quote:
Best result is to add each 3D Object 1-by-1 and Set all thier Parent ID to existing GR2 Bone (Node). Positioning each Object as required. Last edited by TheBeast; 09-05-12 at 10:25 AM. |
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09-05-12, 08:05 AM | #42 |
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
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Hi, thanks! I'll repair it.
But, what about it: https://dl.dropbox.com/u/97170234/TEST_for_TDW.zip Can someone help me? |
09-05-12, 09:26 AM | #43 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
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Hi silentmichal
Sorry,i don't work on waypoint,But, why make the sub parts (annimated) in your mod ????
__________________
~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
09-05-12, 10:32 AM | #44 |
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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Hmmm... in *.prt files (you can add new files from X location to the game) are links to this part of SUB... Maybe it isn't required, but I don't know, is this files in stock version of SH5. If yes, I can delete this files, but if not, I can't delete this files. Did not want me then check it...
PS. for you, TheBeast, question; I added new man to the boat, but... textures isn't loading . I really don't know, WHY? I think, everythink is OK, but... it isn't... sth is WRONG. Please help me. There's link for you: https://dl.dropbox.com/u/97170234/SH..._by_SHM_v2.zip Last edited by silentmichal; 09-05-12 at 12:01 PM. |
09-05-12, 02:39 PM | #45 |
Admiral
Join Date: Jan 2004
Location: netherlands
Posts: 2,020
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Yes all it needs it the top bunk removed , the table folded up , some small chairs (maybe like the one from the soundman) and 1 or 2 people sitting there . And the ability to sit there yourself and some stuff on the table. (and a picture of donitz ofrourse.
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