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Old 09-03-12, 02:31 PM   #31
TheDarkWraith
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Quote:
Originally Posted by silentmichal View Post
This mod adds some new crew. I made new animation too.
New animations for a GR2 file? or your animations are stored in a .dat file
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Old 09-03-12, 02:34 PM   #32
silentmichal
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No no no... I used animations saved in GR2 files (I used created animations, for example... walk, run etc.). I didn't create any new animations... It's too hard for me .
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Old 09-03-12, 02:35 PM   #33
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Quote:
Originally Posted by TheDarkWraith View Post
New animations for a GR2 file? or your animations are stored in a .dat file
It looks like he made new Crew Scripts AIX and added new crew waypoints.
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Old 09-03-12, 02:37 PM   #34
silentmichal
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Originally Posted by TheBeast View Post
It looks like he made new Crew Scripts AIX and added new crew waypoints.

YES!!! You're right .
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Old 09-03-12, 02:38 PM   #35
TheDarkWraith
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Originally Posted by TheBeast View Post
It looks like he made new Crew Scripts AIX and added new crew waypoints.
I see. Darn, I thought he could teach me something about the animations in the GR2 file (still haven't looked into them yet)
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Old 09-03-12, 02:40 PM   #36
silentmichal
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Originally Posted by TheDarkWraith View Post
I see. Darn, I thought he could teach me something about the animations in the GR2 file (still haven't looked into them yet)

Ehm... I'm sorry. But... can you help me?
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Old 09-03-12, 02:40 PM   #37
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Originally Posted by TheDarkWraith View Post
I see. Darn, I thought he could teach me something about the animations in the GR2 file (still haven't looked into them yet)
Yeah, several people have tried adjust CR Periscope height but animation is broken after edit. Currently must be on knees to use it.
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Old 09-03-12, 02:53 PM   #38
silentmichal
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Hmm, what's wrong with this modification?

http://www.subsim.com/radioroom/showthread.php?t=141858

I can't find it. Or... that was for GWX4, which is not formed...


PS. It's for you, TDW. It isn't working, when TDW UIs are installed... Please, HELP me. Only you can solve this problem... And there's link for you:

https://dl.dropbox.com/u/97170234/TEST_for_TDW.zip
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Old 09-03-12, 06:03 PM   #39
BIGREG
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Originally Posted by TheBeast View Post
Yeah, several people have tried adjust CR Periscope height but animation is broken after edit. Currently must be on knees to use it.
What i don't understand,that the animation work with Goblin and not ingame ?!?!
and i have try to export/import (with modified textures) the diesel motors and that work great ingame
other thing with the periscop files is when you try to merge the .sim = direct fatal error but you can open the sim with S3D
Maybe the error come from the .sim...
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Old 09-04-12, 01:32 PM   #40
silentmichal
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My modification...

Hi TheBeast!

I made small modification of your mod. There's link:

https://dl.dropbox.com/u/97170234/SH...ted_by_SHM.zip


I was trying to add some new crew, from FlakMonkey's interior mod. I thought, all was right, but it isn't. I really don't know, why it isn't working... sth is wrong ... Please, help me... I was using skwasjer's app.
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Old 09-04-12, 04:35 PM   #41
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Quote:
Originally Posted by silentmichal View Post
Hi TheBeast!

I made small modification of your mod. There's link:

https://dl.dropbox.com/u/97170234/SH...ted_by_SHM.zip


I was trying to add some new crew, from FlakMonkey's interior mod. I thought, all was right, but it isn't. I really don't know, why it isn't working... sth is wrong ... Please, help me... I was using skwasjer's app.
You can not add a "Interior_Root" Node to GR2 from DAT.

Best result is to add each 3D Object 1-by-1 and Set all thier Parent ID to existing GR2 Bone (Node). Positioning each Object as required.
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Last edited by TheBeast; 09-05-12 at 10:25 AM.
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Old 09-05-12, 08:05 AM   #42
silentmichal
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Hi, thanks! I'll repair it.

But, what about it:

https://dl.dropbox.com/u/97170234/TEST_for_TDW.zip

Can someone help me?
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Old 09-05-12, 09:26 AM   #43
BIGREG
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Hi silentmichal

Sorry,i don't work on waypoint,But, why make the sub parts (annimated) in your mod ????
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Old 09-05-12, 10:32 AM   #44
silentmichal
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Hmmm... in *.prt files (you can add new files from X location to the game) are links to this part of SUB... Maybe it isn't required, but I don't know, is this files in stock version of SH5. If yes, I can delete this files, but if not, I can't delete this files. Did not want me then check it...


PS. for you, TheBeast, question;

I added new man to the boat, but... textures isn't loading . I really don't know, WHY? I think, everythink is OK, but... it isn't... sth is WRONG. Please help me.

There's link for you:

https://dl.dropbox.com/u/97170234/SH..._by_SHM_v2.zip

Last edited by silentmichal; 09-05-12 at 12:01 PM.
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Old 09-05-12, 02:39 PM   #45
oscar19681
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Quote:
Originally Posted by BIGREG View Post
Ok,that :

Yes all it needs it the top bunk removed , the table folded up , some small chairs (maybe like the one from the soundman) and 1 or 2 people sitting there . And the ability to sit there yourself and some stuff on the table. (and a picture of donitz ofrourse.
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