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05-24-12, 04:24 AM | #3406 |
Sea Lord
Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 618
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05-24-12, 08:04 AM | #3407 |
Admiral
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At the german marinesims.de forum, a user posted a combined convoy attack, consisting of aircraft and AI-subs from the Wolfpack-Mod.
http://www.marinesims.de/wbb2/thread...223#post251223 Last edited by h.sie; 05-24-12 at 01:07 PM. |
05-24-12, 08:39 AM | #3408 | |
Admiral
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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Quote:
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SH3+GWX SH5+WoS Still Sailing....still Deep |
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05-24-12, 08:54 AM | #3409 |
Engineer
Join Date: Jan 2012
Location: The Netherlands
Posts: 216
Downloads: 34
Uploads: 0
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@Andy
GWX gold Waterstream+Exhaust Combi V2.3 for GWX3 Waterstream+Exhaust Combi - Single Exhaust for TypeII Aces' Radio Room Postcards Aces' Modified Headphones New Uboat Guns 1.2 MaGui 3.4 (take a look at the mod folder, to make sure you install the right folder) New_Hydrophones_layersV1.1a h.sie V1.6 Stieblers addon for V1.6 (Take a look at the manual u got to add some stuff manually, easy tho) Very easy just search, download and install, everything is compatible. Don't install GWX integrated orders tho and V1.6 you got to read the whole manual. http://www.subsim.com/radioroom/showthread.php?t=171019 To answer your question I patched 1.4 aswell. @h.sie awesome, where can we download this? |
05-24-12, 09:22 AM | #3410 |
Admiral
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download what? The Wolfpack Mod? It's part of the V16B hardcode patch. The aircraft attack after a contact report is stock sh3 behavior.
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05-24-12, 09:35 AM | #3411 | |
Engineer
Join Date: Jan 2012
Location: The Netherlands
Posts: 216
Downloads: 34
Uploads: 0
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05-24-12, 04:34 PM | #3412 | |
Swabbie
Join Date: May 2012
Posts: 13
Downloads: 62
Uploads: 0
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Quote:
It's like they say: "All you need is good men". And good men this community has! |
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05-25-12, 02:17 AM | #3413 |
Helmsman
Join Date: May 2006
Posts: 110
Downloads: 498
Uploads: 0
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First of all H.sie, great work on the hardcode fixes. Question, i have FM interior v1.0 and St.naz,wilhemhaven, etc v6 working together after your patch and it will load all the way to the end and then ctd.When i run them seperate, no problems.I see no conflict between the two files, except sound, but i think maybe the hardcode fix won't allow the two to work together. What do you think?
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05-25-12, 02:24 AM | #3414 |
Electrician's Mate
Join Date: May 2005
Location: Germany
Posts: 133
Downloads: 66
Uploads: 0
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@SquareSteelBar and Vince82
Thanks for the help! Regards, Andy
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currently U-200 (Type IXD2) Ltn.z.See Schonder, 2nd patrol (July 1943) [SH3 1.4b + GWX 2.1 @ 90% realism + U-Jagdtools + LRT + Seadbed Repair, DiD] TOTAL: 11 careers, 47 patrols, 1,033 days at sea, 633,585 tons sunk |
05-25-12, 04:25 AM | #3415 |
Engineer
Join Date: Jan 2012
Location: The Netherlands
Posts: 216
Downloads: 34
Uploads: 0
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Glad to be of help, Andy. This is usefull aswell (in case u forgot): http://www.subsim.com/radioroom/show...ge#post1461174
Now I've got a question on my own about V16. I'm planning to use the stock renown reward for reaching and patrolling the assigned grid. Now when you use the request new grid option in the patch... Will you get the renown reward twice? Last edited by Vince82; 05-25-12 at 03:05 PM. |
05-25-12, 08:15 PM | #3416 |
Swabbie
Join Date: May 2012
Posts: 13
Downloads: 62
Uploads: 0
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05-26-12, 03:02 AM | #3417 |
Torpedoman
Join Date: Nov 2010
Location: Zielona Góra, Poland
Posts: 116
Downloads: 72
Uploads: 0
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GWX integrated orders is not compatible with any GUI mod (menu_1024_768.ini) and FM Interior (commands_xx.cfg).
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05-26-12, 04:50 AM | #3418 |
Admiral
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you can make it compatible by following the instructions in the manual
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05-27-12, 12:26 PM | #3419 |
Helmsman
Join Date: Apr 2010
Location: underwater
Posts: 107
Downloads: 333
Uploads: 0
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H.Sie I apologize if this has been discussed before, but I was wondering if in the future it was possible to make the AI "sneakier" through use of this patch. Make it do things like sit on the surface with their engines off waiting for you to come back up without taking a look around with your scope first and ambush you. Or you could have them go away for a little while making you think the escorts have left and have them suddenly return to the area to see if you got comfortable while they were away, and catch you on the surface or making a lot of noise reloading torps or making repairs. I haven't played for awhile but as usual your patch keeps bringing me back. It keeps getting better. Thank you and everyone involved for your work.
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05-27-12, 01:15 PM | #3420 |
Admiral
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@Stoli: Good point, but unfortunately, I was (so far) not able to directly manipulate AI behavior (except for some dirty tricks that indirecly change the AI, but with very restricted effect).
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