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Old 10-25-13, 02:04 PM   #691
badwolf
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I have 1920x1080 and get full screen without any mod - check you have your video set to Aspect Ratio.
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Old 10-25-13, 04:54 PM   #692
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It's weird. I know it should work but it doesn't. I keep the scaling setting in the nVidia control panel at "no scaling" normally but I tried both full screen and aspect ratio settings and it doesn't work. When I load the game the loading screen is offset. Like the image is centered on the left bottom corner of the screen. Then the main menu is 1360x768 on the left bottom corner. Rest of my screen is black. When I get into the game itself the UI is in the same position as the main menu was and the same size.

I installed the high res fix before I installed the wide screen magui and I noticed that there are now 2 d3d9 config files in my game folder. Could they be conflicting? Do I even need to install the hi res fix to run the wide screen magui?
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Old 10-25-13, 06:25 PM   #693
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Quote:
Originally Posted by jonmar View Post
It's weird. I know it should work but it doesn't. I keep the scaling setting in the nVidia control panel at "no scaling" normally but I tried both full screen and aspect ratio settings and it doesn't work. When I load the game the loading screen is offset. Like the image is centered on the left bottom corner of the screen. Then the main menu is 1360x768 on the left bottom corner. Rest of my screen is black. When I get into the game itself the UI is in the same position as the main menu was and the same size.

I installed the high res fix before I installed the wide screen magui and I noticed that there are now 2 d3d9 config files in my game folder. Could they be conflicting? Do I even need to install the hi res fix to run the wide screen magui?
With the d3d9 fix you can view the in-game images in the resolution you like, but MaGUI F is not designed for those resolutions. With MaGUI 3.4 for Widescreen, you can set the resolution to 1360x768; this is the maximum resolution for MaGUI 3.4 WS. You have EVER problems of scaling in the GUI with resolutions over 1360x768.

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Old 10-25-13, 06:52 PM   #694
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Yeah but every other old game stretches out the low resolution UI images to fill the screen when you play with higher resolutions than what the game was designed for. Weird that SH3 doesn't do it.
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Old 10-26-13, 02:07 AM   #695
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You can force SH3 to stretch the screen to any size you like if you run it in Windowed mode and then oversize the window with a program like Infinite Screen that breaks the screen boundaries of Windows XP - Windows 7.
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Old 10-26-13, 04:29 AM   #696
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Well I run desktop in 1920x1080. I haven't changed anything with the SH3 graphic settings or used any graphics mod for widescreen, I don't run in windowed either. I just fire up SH3 and this is what I get.
http://img543.imageshack.us/img543/9674/lmez.jpg
Was playing around with a mod of mine, that's why the dials out of place.
I have full screen and perhaps a slight bit of stretch, but it's not really noticeable.
When I exit the game, I'm in desktop 1920x1080.
For some reason the screenshot displays at 1024x768. But I have a widescreen monitor and no borders.
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Old 10-26-13, 04:39 AM   #697
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Desktop being in 1920x1080 doesn't mean SH3 runs in that resolution. The screenshot is 4:3 aspect ratio. Did you resize it because it looks like 640x480?

If you haven't set the game to run in a custom resolution then the game will run in 1024x768 by default. And yes I can run the game at full screen at 1360x768 by stretching the image with the nVidia control panel and the UI will cover the entire screen but then all the 3D stuff in the game will be really blurry and pixelated because of the low resolution. What I'm looking for is running the game in 1920x1080 in full screen so the 3D world is nice and sharp as it matches the native resolution of my screen and having the UI graphics stretch out to fill the screen.

I don't think it's possible though. Every other game, even old ones let you choose your resolution in-game but SH3 originally only runs in 1024x768 with no option to change it unless you use the hi res fix or the Widescreen MaGui. Even with a mod I think the game still thinks it's running in 1024x768 and won't rescale 2D images to fill the screen in higher resolutions. I think the only way to do it is to make a UI that is 1920x1080.
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Old 10-26-13, 04:59 AM   #698
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Yes, I re-sized it to make it better for showing in the forum. Original size is 1024x768 but that was a screenshot off a widescreen monitor (1920x1080) full view, no borders, running in DOS. So there is a bit of stretch, but it's not too bad. For some reason the screenshot doesn't show it's actual size, but I was just showing that I had full screen on a wide monitor and not in windows.
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Old 10-26-13, 05:10 AM   #699
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Yes. What's happening is that you are running the game in 1024x768 but your screen or GPU stretches the image out to fill the screen. That's how it should work but like I said it results in the 3D world in the game to be stretched out, blurry and pixelated.

Is there anyone out there that can show me a screenshot of the game running in a high resolution (1600x1200 for example) with the default or some other UI covering the entire screen? Would like to know if it's possible at all or not.
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Old 10-26-13, 06:43 AM   #700
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I took a look at the menu_1024_768 file and it turns out that it's possible to do this. I did a test with the main menu and got the background image to fill up the screen at 1080p. The file doesn't control the position of the texts though. I think. I think those are maybe in the en_menu file and they will have to be repositioned for a 1080p GUI.

I'll do some testing but I'll ask Makman for permission before I start converting the whole thing.
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Old 10-26-13, 11:33 AM   #701
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Default The MaGui mod - Final version

Yes this us possible to do, Manos and myself have done it for the U-Boot_HAHD mod.

It's a lot of work, but possible - though certain items are hard coded at 1024*768 no matter what resolution you use.

We settled on 1680*1050 as this is perfect aspect ratio in our opinion compared to 1920*1080.

Best of luck, hope it works out for you.
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Old 10-26-13, 11:40 AM   #702
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Yes I prefer the 16:10 aspect ratio as well. It's nice to have more room in the vertical. However 16:10 monitors are getting rare these days and 1080p is pretty much the standard now.

Turns out the text layout is controlled by menu_1024_768.ini as well so if I'm lucky all I need to do is edit this one file to get it done .

Finicky work though as I have to make one change and check it in the game to figure out what all the items are. I've already run into one that's supposed to be static text on the main menu page but I can't find it in the game... seems like some sort of hidden element maybe. Or maybe it's related to the sliding message text somehow.
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Old 10-26-13, 01:13 PM   #703
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Not all 2D gui elements are controled by the menu_1024_768.ini, some are hardcoded ...crew/officer icons on barracks screen for example will stay in their positions even if you edit the values in the menu_1024_768.ini
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Old 10-26-13, 01:25 PM   #704
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Thanks for the tip. Is that the same for the barracks screen in base as well as the crew management screen in the sub?
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Old 10-31-13, 04:32 PM   #705
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Where can i find the speed conversation tables?
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