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Old 01-01-14, 01:24 PM   #4171
Admiral Halsey
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Quote:
Originally Posted by neilbyrne View Post
I got sent to the Gilberts and Marshalls in Fall of '43 and it was pretty dead; nothing but a few small coastal freighters. In fact I spent almost a game month patrolling and saw nothing but some air patrols.
That area is normally devoid of life so not finding much is normal.
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Old 01-01-14, 02:10 PM   #4172
Radtgaeb
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All,

I recently patched up to 1.5 (I know....way too late) by getting the u boat missions off of amazon DD. After installing TMO 2.5, all graphics appear to be vanilla again. What's going on with my install? Graphics were definitely enhanced when I was running the 1.4 version.
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Old 01-02-14, 09:16 AM   #4173
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Awesome I wanted to make sure I hadn't broken it. I like the mod thus far. I finally found some action by going to Guam and sneaking into the harbor and torpedoing a pair of ships at anchor.

Boy that was one mad destroyer.

Does TMO vary the time it takes for ships to sink? If not, is there a mod that works well to make ships sink more realistically?

Finally, is there a way to make the sub dive faster? I thought I saw a crew ability that does it but I can not find it now.

Last edited by Paladin132; 01-02-14 at 09:54 AM.
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Old 01-02-14, 12:54 PM   #4174
neilbyrne
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TMO includes a more realistic sinking times mod and times vary. I've had ships take as long as 20 minutes to sink; most go in three or so.

You can dive faster by using crash dive which is D plus ctrl.
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Old 01-02-14, 06:44 PM   #4175
Paladin132
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Well allow me to thank the author for the work done on this mod. It really is a more polished version of a favorite game and now that I have spent some time with it I am very pleased with the results.

Thank you.
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Old 01-02-14, 08:24 PM   #4176
Mikemike47
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Quote:
Originally Posted by Paladin132 View Post
Well allow me to thank the author for the work done on this mod. It really is a more polished version of a favorite game and now that I have spent some time with it I am very pleased with the results
I do, too, and lots of others appreciate Ducimus' work. He is not around much anymore. If you really want to express your gratitude, then sending a PM is better.
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Old 01-03-14, 09:26 AM   #4177
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Done, thank you.
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Old 01-03-14, 05:00 PM   #4178
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As I am playing through my first career I have noticed I cannot operate out of Midway or take new construction. Is there something wrong with my installation?
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Old 01-08-14, 04:09 PM   #4179
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Hi I just installed SH 4 and this mod. I would like to play on skill level: Realistic, no map contacts manual targeting but with event camera and free camera enabled.
Is that possible?
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Old 01-08-14, 05:51 PM   #4180
cdrsubron7
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Quote:
Originally Posted by swampy View Post
Hi I just installed SH 4 and this mod. I would like to play on skill level: Realistic, no map contacts manual targeting but with event camera and free camera enabled.
Is that possible?
Yes, that is possible. But it needs to be setup in the game settings. In career mode before you start a patrol go to the game settings, big clock on the shelf on the left side of your screen. Go into the game settings and set the parameters you want to use.
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Old 01-09-14, 08:56 AM   #4181
swampy
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Ok thanks I found it.

A few more questions:
I was looking at the nav map with a high time compressor factor and saw the massage "ship spotted!" however the time didn't stop. Why was that?

What is the best tactic to use in the beginning of the campaign? When and were to dive and check the hydrophone etc?

Is there more key combinations with this mod or any other than the help (F1) will tell you about? Is it possible to configure your own key combinations etc?
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Old 01-10-14, 07:04 AM   #4182
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Quote:
Originally Posted by swampy View Post
Ok thanks I found it.

A few more questions:
I was looking at the nav map with a high time compressor factor and saw the massage "ship spotted!" however the time didn't stop. Why was that?
It could have been a friendly ship or.... you TC so fast you blasted past it... Just kidding, as far as I know it only happens when you cross paths wiht a friendly.


Quote:
Originally Posted by swampy View Post
What is the best tactic to use in the beginning of the campaign? When and were to dive and check the hydrophone etc?
I normally dive every 2 hours a stay down 1 hour sweeping, no idea what the protocols were in real life tho.

Quote:
Originally Posted by swampy View Post
Is there more key combinations with this mod or any other than the help (F1) will tell you about? Is it possible to configure your own key combinations etc?
I don't know if there are other key combo's besides the one's in the help file but you can change them in the:
Data/ CFG/ Commands.cfg

Come to think of it, you'll be able to see the hidden key-combo's in that file.

PS_ Don't forget to make a backup of the file before you start playing with it


HJ

Last edited by HertogJan; 01-10-14 at 02:12 PM.
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Old 01-10-14, 01:38 PM   #4183
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I have seen ships even after three fish take 5 hours to sink. It all depends on the ship, AI settings and damage model.

You can change settings in the game to make it more realistic but always read your documentation on the mods you have. Many mods such as TMO will over write game settings so once they are loaded changing the setting will affect nothing.

Generic Mod Enabler - v2.6.0.157
1_TriggerMaru_Overhaul_2-5
1_TMO_25_small_patch
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
Traveller Mod v2.6 TMO
#1 Real Environment mod install
Traveller Mod 2.6 Patch 1 - ISE v3 Patch
#4 Warships retextured
Traveller Mod 2.6 No Midway Transfer
Traveller Mod 2.6 No DC Camera Shake
Traveller Mod 2.6 Larger Search Patterns
Traveller Mod 2.6 Harder Enemy AI Escorts
Traveller Mod 2.6 Automatic Ship ID
Traveller Alternate Main Loading Screens
Convoy Routes TMO+RSRD
tambor198's TMO+RSRDC missions pack
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Last edited by merc4ulfate; 01-10-14 at 01:49 PM.
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Old 01-11-14, 11:04 AM   #4184
Paladin132
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A few new questions...

I am having successful patrols, but I am not getting a new command in late 43. I have done 13 patrols, all but four on the USS Triton. The sail is still the same original sail, and no transfers are possible. I also have lost the forward operating rearm bases, even the one (name escapes me) north of Fremantle on Australia items. I was never able to go to new construction either.

Any thoughts?
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Old 01-11-14, 01:12 PM   #4185
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Hey guys,

Playing TMO and RSRD and I'm having a helluva time finding ships. Thursday evening I ignored the wife completely and played 5-6 hours on a single patrol. Found and sank 1 ship, and that was after patrolling 3-4 different objective locations. I'm constantly finding planes, could probably make a career out of shooting them down. The ocean and sea seems empty as can be though.

Here's my mod setup right now:

1_TriggerMaru_Overhaul_2-5
1_TMO_25_small_patch
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
Convoy Routes TMO+RSRD
Improved Stock Environment_v3_TMO&RFB

Any ideas? I've gone as far as searching individual grids, move to next one, move to next one, etc. I feel as though I'm alone in the world
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