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Old 07-23-11, 11:11 AM   #2911
Reidl
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very good!
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Old 07-27-11, 12:00 PM   #2912
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Hello, I use OM with OMEGU. Exist a realistic flotation and sinking mod for OM and Omegu? Any ship in OM and OMEGU sink too fast...
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Old 07-28-11, 02:06 AM   #2913
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Quote:
Originally Posted by Josef von Posorschitz View Post
Hello, I use OM with OMEGU. Exist a realistic flotation and sinking mod for OM and Omegu? Any ship in OM and OMEGU sink too fast...
At least you are sinking ships!!!
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Old 07-28-11, 02:22 AM   #2914
Sepp von Ch.
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Yes Kammerad, but I dream about Natural Sinking Mechanics Mod for SH5+OM+OMEGU...
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Old 07-29-11, 03:46 AM   #2915
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whatever is possible to add the map to the mine and om net basis at the entrance of thank you to you
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Old 08-05-11, 01:24 PM   #2916
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nice find, nexus. are you familiar with dlls and all this stuff? we seriously need help to get the sh4 water in sh3.

maybe you can help us?!

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Old 08-05-11, 01:43 PM   #2917
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Why not just put the SH3 goodies into SH4? Much easier.
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Old 08-12-11, 04:31 PM   #2918
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Hello Nexus, where can I find a download link for this OM-ifx?
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Old 08-12-11, 04:41 PM   #2919
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Quote:
Originally Posted by gar View Post
Started with the (4/40) 27th Training Flotilla. when I get to torpedo training the problem is I sink the first boat move to the second training area and engage the target. When the boat sinks the game freezes. I have restarted several time(both load and reentering the campaign) and have had the same result. I have used both torpedo and surface fire. I have lowered that graphics and rechecked the 4 gig patch. It only happens when the boat is declared as sunk. Is anyone aware of this issue and hopefully a fix, Thanks - Garry
So far I have played other campaigns and have not had the problem.
Hello gar, what is the solution please? I have the same problem!
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Old 08-16-11, 01:11 PM   #2920
Sepp von Ch.
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Hello Nexus,

tha you very much for this fix, but I can´t still hear sonar target sound. I did not use the SHSound.act and Kernel.dll files, because my PC not crashes while checking sonar sound near a convoy.

This is my Mod soup:




When I go to museum (with your fix too), I get a CTD...



2. question: How can I handle the flotation/submersion of my U-Boat? My U-Boat has no damage except the floatation. All pumps are working well and are not damaged, but not displace water from my submarine and this rapidly sunk, even though I was on the surface...

3. question: What "Das Boot soundmod" you use? I use Sailor Steve´s DBSM_SH4 mod and DBSM_SH4_Speech_fix. This mod will overwrite your fix, is this OK?

This is very good soudn mod in your video:

4. Are in OM + OMEGU included lifeboats? Only with OM+OMEGU I never seen a lifeboats...
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Last edited by Sepp von Ch.; 08-16-11 at 01:39 PM.
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Old 08-19-11, 02:09 PM   #2921
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Quote:
Originally Posted by NEXUS_6 View Post


Answers

1. shfolder.dll fix is needed to show Museum. If you specify the ship's names of which you want to hear propeller sound, I will fix them.

Where can I find this shfolder.dll fix?

2. Even if pumps go well, hull damages will make your boat sunk. Several shots of airplanes or small warships are enough to sink us.

3. I forgot sources of "Das Boot soundmod"s I use now. I have been making mixed juice with mods, especially about sound, and I like them. You can use some mods for SH3.

Can you post a download link for your sound mod please?

4. It seems OM+OMEGU don't have lifeboats, though we can copy parts of the other mods and modify them.

That would be great!


I have been facing a Submarine School crashes now. I can read messages except in sonar room. It is not caused by sound-related memory corruption, I guess. Crashes are just before a radio message sent.

I have too a CTD in submarine school. (http://www.subsim.com/radioroom/show...postcount=2931)
Hello Nexus!

Read in red please
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Old 08-28-11, 09:03 AM   #2922
Sepp von Ch.
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Hello friends,

I met on 12. 09. 1939 a zigzagging panamian merchant near Ireland (pointing clearly to the UK). Can I sink it? I know, that Panama has entered into war with Germany on 12. 12. 1941, but get I a minus points for her sinking?

I let her sail in peace...


This tabble from SHIII is also applicable in Operation Monsun Mod?
http://imageshack.us/photo/my-images...343615pw4.png/


P.S Thank you very much NEXUS6!
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Last edited by Sepp von Ch.; 08-28-11 at 01:17 PM.
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Old 08-29-11, 08:45 AM   #2923
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Quote:
Originally Posted by Sailor Steve View Post
Why not just put the SH3 goodies into SH4? Much easier.
yes, you are right. but i think, its a huge amount of work to do this conversion. and as to the low interest in sh4...i think this never will be done. even i would appreciate this! a lot...cause sh4 ato is like sh5 should have been: its sh3 gameplay with better graphics.
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Old 09-04-11, 08:50 AM   #2924
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Default Which Enviromental mod for OM?

Which enviromental mod can I use with OM? I floated in the winter Atlantic and the weather was summer (or in Pacific) like. Therefore I want to ask, which enviromental mod can I use with OM (enviro mod for Atlantic).
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Last edited by Sepp von Ch.; 09-04-11 at 09:01 AM.
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Old 09-05-11, 09:02 AM   #2925
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Default Patrol end and list of sunken ships

One more question gentlemen:

I sank 3 ships :

1) british merchant
2) british auxiliary cruiser
3) british light cruiser D-class


In my captain journal I have these 3 ships.

I click on the patrol end in my base in 1939 (Kiel) and on my list are only 2 ships (british merchant and auxiliary cruiser).

It happens to me again and again. I sink 5 ships and on my list in office after the patrol end is only 2 or 3 ships...

Why? What´s wrong??? Please heeelp!
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