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Old 11-25-18, 07:12 PM   #1
Jeff-Groves
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Dynamic Shadows.
The very first patch for SH3 removed this failed controller.
What was NOT removed is all the SHD_whatever 3D meshes from the dats nor the controller embedded in the dats.
Waste of space and processor time to read and ignore.

Water Reflections in most cases is the same.
No need for a separate 3D mesh.
Just assign the controller to the main mesh.
Very rare cases you may need the original way.

Some may say "If it's not being used what's the harm?"
How much processor time is wasted to read and refuse the ID's in those controllers and does it reject those ID's if assigned elsewhere?
Remember, Names in dat's don't really mean a thing. (Open most clones and see for yourself) It's that ID number that is the most important thing.
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Old 01-25-19, 03:28 PM   #2
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Quote:
Originally Posted by Jeff-Groves View Post
We do know that it is only necessary to load one 3d model to complete a full render of a more complex in Game unit.
I use the Maunsell Forts in GWX as an example. Open those with S3D and see how it was done. There are examples in the original release of SH3 so I did not invent the idea. The prospect was there from the start!

I just wanted to clarify on this point.



Can we reference a model ID that is outside of the dat file?



Because S3D will not be able to link it, but SH3 will know where to find it?
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Old 01-25-19, 03:52 PM   #3
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Yes. That's how location files work for one example.
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Old 01-25-19, 05:54 PM   #4
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I looked. This is true, however in location files they are chunk type 11 not chunk type 4. I wonder If we can convert the type 4s in the unit files to 11s. And I believe the referenced models would have to be in the Library directory. As I think all the Location model references, the models live in the Library.
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Old 01-25-19, 05:56 PM   #5
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Best way to find out is to try it.
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Old 01-25-19, 06:07 PM   #6
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Well if the type 11s can reference outside dat, perhaps the type 4s can too. But maybe they only look in Library?


I'll test both conditions.


Looks like the type 11s can't have any other node's attach to them, including materials.


Takes investigating.
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