SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-18-10, 12:26 PM | #556 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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04-18-10, 12:33 PM | #557 |
Grey Wolf
Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 672
Uploads: 0
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Not long started using the earlier version and now obviously the newer version (just sank 2 merchants and not a single glitch (same with earlier version no problems at all ))
Amazing I'm using the All Dials in SH5 Enhanced mode with your TDC Dials, really really apreciate all your hard work
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Have Fun Bye Def |
04-18-10, 12:47 PM | #558 |
Black Magic
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I'm working my way into the TDC dials being controlled by the user options file. This was the first step in 'disconnecting' the files needed to do this from the core mod. You have to say it was pretty easy though to select which TDC dials mode you wanted Just simply enable the one you wanted via JSGME.
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04-18-10, 12:49 PM | #559 | |
Black Magic
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Quote:
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04-18-10, 12:50 PM | #560 |
Black Magic
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04-18-10, 12:59 PM | #561 | |
Black Magic
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Quote:
You can unselect the officer's order categories very simply. By clicking on an officer it will hide the current order category that is visible. Say you click on the Chief Engineer (CE). He brings up the order category with the propeller, maneuvers, and reports. Now if you click on NA (navigator) that previous order category bar will disappear. Remove the dive buttons on the far left side? Why? They are quick shortcuts to useful commands - dive, surface, crash dive, and emergency surface. Trying to remove them would be a little complicated as you would have to do lots of scripting to make it work correctly (if it even would work correctly) and then you'd have a problem with the map tools floating up above when they contracted. Would it be possible to show the map tools on the mini-map? Yes it's possible. Will it do it? No. Too many complications with it. Since the end-user can resize the mini-map in my mod to any size they want, if I placed the map tools inside the mini-map you could experience strange issues of map tools being visible outside the mini-map if you sized it small enough. Second, why take up the little valuable screen real-estate you have with the mini-map by placing more items in it? Third, where it is now and how it's implemented leaves room to add additional items to the map tools very easily. The mini-map is supposed to be a quick reference to the battle situation. It's not the nav-map. The layout as it is now is simple, elegant, and efficient. There's no need to change it. |
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04-18-10, 01:01 PM | #562 |
Grey Wolf
Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 672
Uploads: 0
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TDW, My max res is 1920x1200, only a 24" mon for now
If you need a tester for anything in that res just gimme a holla and i'll push whatever to the limit :P Nice to know most mods now are compatible in the 1920x1200 res's (hopefully gone are the days of trying to convert letterbox to widescreen) Ohh TDW, i hashed a sound click out for "Menu.PlaySound" besides that l'il extra i'm loving the whole feel of the TDC/UI layouts you've created Cheers
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Have Fun Bye Def |
04-18-10, 01:03 PM | #563 |
Black Magic
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04-18-10, 01:22 PM | #564 |
Grey Wolf
Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 672
Uploads: 0
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Heya,
Hmm over here (UK) we call this sign # a Hash So all's a did was kinda rem'ed the click sound off when ctrl key is pressed I had figured it out and was just about to try it then stumbled on a post someone had posted doing the same thing lol I find A: the clicking loud (i have to wear hearing aids) B: not really needed for added reality (doh i mean realism) Cheers
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Have Fun Bye Def |
04-18-10, 01:26 PM | #565 |
Black Magic
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when you have the pattern running torpedoes, in each tube that has a pattern runner you'll see a green button below that says 'Toggle FaT/LuT'. When you press that button it will show the pattern runner dials of the TDC so that you can set your pattern running torpedoes patterns.
There is one 'green' button always visible so you can press it to see the pattern running dials at anytime. |
04-18-10, 01:27 PM | #566 |
The Old Man
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That Fat/Lut button is for Torpedo's that have search patterns. The button brings up the dials that allow you to adjust the search patterns.
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04-18-10, 01:29 PM | #567 | |||
A-ganger
Join Date: Feb 2008
Location: Kingdom of the Netherlands
Posts: 73
Downloads: 60
Uploads: 2
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Quote:
(Which was possible in 1.1) Now when you start a mission no officers are selected, but as soon as you select one, you will always have one selected. It's not exactly a big problem or anything, just think it looks better. Quote:
I mean removing them in combination with moving the tools on the map. Off course I agree that removing "only" the dive buttons and then have floating map tools wouldn't look good. Quote:
thanks for your response |
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04-18-10, 01:50 PM | #568 | |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
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Quote:
There's a few cases where these buttons work better than the keymappings with regards to scripting for some reason. The only complaint I have about it, is that the 5X button to go deeper than 50m is in the exact spot as Emergency Surface if you don't have Ctrl held down, so I'm constantly clicking that button, but forgetting to keep Ctrl down and pop up to the surface instead of diving to evade! |
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04-18-10, 01:59 PM | #569 |
Black Magic
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okay it appears I have the player objectives problem licked (the yellow ! squares along with their descriptions). What I need is someone to test it out.
If you are running v1.2.0 and you see the yellow ! boxes and/or their descriptions and you'd like to test out my changes please PM me and I'll send you the revised files for v1.2.0. These can be enabled/disabled via a new option in the options file (PlayerObjectivesEnabled) |
04-18-10, 02:02 PM | #570 |
Samurai Navy
Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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Been using the SH5 UI version but really like the SH3 with the new WWIIInterface addition added, looks great.
DW would it also be possible to add a True/False option in the next version for removing the message box from being displayed? Much the same as you did for the pop-up message box that can now be removed. I don't every read it and you do have the option to resize it but wondering if one could have the option to remove it altogether from being displayed above the dials. |
Tags |
dbrn, favorite, new ui |
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