SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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04-03-21, 03:36 AM | #1 |
Navy Seal
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NYGM Enhanced Hardcore « Steel Coffins edition »
Fifi Enhancement NYGM is not available anymore … changed for NYGM Enhanced Hardcore.
LATEST DOWNLOAD: https://www.mediafire.com/file/dpmw3...N_V5.8.7z/file Completely new version available in my signature. Readme pdf included for installation I highly recommend to play this mod with no more than X256 time compression in day time, up to X1024 in night time for the starting years 1939/1942… and all time X256 for last years 1943/1945! It is not an official megamod release, it is only my own game I have modded for myself… and I wished to share with the Subsim community Beginners should pass the way because it’s Not for Your Grand Mother! (NYGM) TIP FOR A GOOD CAREER START AND SAVE GAME LOADINGS: As usual, choose name, flotilla, start date, sub number...and launch. Make sure the starting year & flotilla correspond well before clicking start Then DO NOT CHANGE ANYTHING to your U Boat crew and equipment for first mission!! Not even emblem or torpedoes! Leave it stock and start your first mission like that. (Only realism can be changed of course) Leave harbor as usual, and once in high seas where nobody is around, save and exit game FROM NAV MAP (recommanded) Back to your desktop, open Commander and try to update your personal file It should open this window on your computer If not (and even if yes!) go to your Documents/SH3/Data/Cfg/Careers/XXName and open your Patrol_0.Cfg You should see the start dates hour & minutes there: If not, open your Documents/SH3/Data/Cfg/Careers/XXName/Folder0/XX.Clg file, and you will find there the date hours minutes to past in your Patrol_0.Cfg (so your file has correct date hours minutes instead of nothing) Then open your Documents/SH3/Data/Cfg/Careers/XXName and open your Careers_0.Cfg, and make sure the informations correspond to the Clg ones To resume, you should see in Patrol_0 & Careers_0 files, your starting dates hours etc! Once all this checked, you can launch your last save and keep going your first mission...it should be 100% fine for the rest of this career
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Last edited by Fifi; 05-08-24 at 10:46 AM. |
04-03-21, 05:10 AM | #2 |
Officer
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Hi Fifi,
I am looking forward to this. KUrtz
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TorpedoTubesFireFinal. https://www.subsim.com/radioroom/dow...o=file&id=2764 2020 SubSim. https://www.youtube.com/watch?v=vWTr8me3JlM Last edited by U301; 04-06-21 at 09:44 AM. |
04-03-21, 07:12 AM | #3 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,296
Downloads: 442
Uploads: 0
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Looking forward to loading this up into NYGM.
Anyway, much thanks for putting this work together. Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
04-03-21, 10:17 AM | #4 |
Seaman
Join Date: Feb 2015
Location: somewhere in southgermany
Posts: 32
Downloads: 337
Uploads: 0
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Na dann:
auf Gefechtsstation |
11-12-22, 11:16 PM | #5 |
Torpedoman
Join Date: Dec 2010
Posts: 120
Downloads: 54
Uploads: 0
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Screenshot 2022-11-12 213825.jpg
Screenshot 2022-11-12 213856.jpg Screenshot 2022-11-12 213949.jpg Question, does anyone know how to use these tables and tools? |
11-13-22, 11:50 AM | #6 | |
Navy Seal
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Quote:
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11-13-22, 01:35 PM | #7 | |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,296
Downloads: 442
Uploads: 0
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Quote:
The link works, I've tried it. The table I think was done by Makman94 some time ago. It is one of several for torpedo speeds. He made up a tutorial for his manual targeting. May be of some help. https://www.mediafire.com/file/faydl...orial.rar/file Like Fifi, I do not utilize these tools. I use other methods to get my firing solution.
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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03-24-22, 07:02 AM | #8 | |
Wolf of the deep
Join Date: Sep 2008
Location: Arizona,USA
Posts: 189
Downloads: 561
Uploads: 0
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Quote:
Thanks in advance.
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NYGM STEEL COFFIN V5.5 / Rik007: SH-3 Night surface attack / CCOM12 FIFI / ONEALEX 1.53 |
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03-24-22, 09:11 AM | #9 | |
Ocean Warrior
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Quote:
It would be in the *.sim file of the boat desired, in the objects folder. I.e., path game\data\objects\*.sim. Open node #4 and you'll see the value to adjust. Stock NYGM uses 6.5 vs the 5 in the mod. You'll need S3D or the Mini Tweaker. If you don't have one of those, let me know. I changed mine for the same reason you state.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
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03-24-22, 08:50 PM | #10 | |
Wolf of the deep
Join Date: Sep 2008
Location: Arizona,USA
Posts: 189
Downloads: 561
Uploads: 0
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Quote:
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NYGM STEEL COFFIN V5.5 / Rik007: SH-3 Night surface attack / CCOM12 FIFI / ONEALEX 1.53 |
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03-24-22, 09:16 PM | #11 |
Ocean Warrior
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pm sent.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
03-24-22, 11:10 PM | #12 |
Wolf of the deep
Join Date: Sep 2008
Location: Arizona,USA
Posts: 189
Downloads: 561
Uploads: 0
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NYGM STEEL COFFIN V5.5 / Rik007: SH-3 Night surface attack / CCOM12 FIFI / ONEALEX 1.53 |
11-05-22, 09:23 AM | #13 |
Torpedoman
Join Date: Dec 2010
Posts: 120
Downloads: 54
Uploads: 0
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Tutorial?
Any documentation on navigation and TDC? I'm super confused with this set up.
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11-05-22, 09:52 AM | #14 | |
Sea Lord
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Quote:
Welcome to this mod Reminder, Fifi's mod is a "Hardcore" mod so you won't have the attack card. This is voluntarily replaced by the TDC... you will have to use the TDC like a real captain to calculate your shooting solutions.. I send you to a video that explains you all it's about Uboat but the principle is the same.. I invite you to also go to the channel of our colleague @derstosstrupp who is a mine of information a serious person he really explains all "TDC" to you... https://www.subsim.com/radioroom/member.php?u=242131 https://steamcommunity.com/sharedfil...?id=2161212854 Last edited by Kal_Maximus_U669; 11-05-22 at 10:13 AM. |
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11-05-22, 01:26 PM | #15 |
Navy Seal
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I’m amazed nobody ever noticed those GUC U-Boats have incorrect water reflection …
Look closely when flat sea… hull rusty parts are not reflecting where it should be (kind of same problem as MFM ships had) Furthermore … there are inconsistencies in water reflection settings for hull vs turms Meaning look when flat sea, and with your external camera distance yourself from U Boat… the turm reflection is disappearing way before the hull… it’s not really correct. The hull reflection is viewable from too far away anyway … again not that good Those inconsistencies in reflection are giving also some strange graphic card behavior (when in bad sea, but most of all when U-Boat get some damages) I’m currently fixing this … well, trying anyway (with good results so far)
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