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Old 04-16-11, 02:13 AM   #301
jwilliams
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Question about max range...

Is the fuel capacity (range) as historical value, or is it adjusted to reflect the fact that the earth is flat?

I noticed that GWX has the range for the type VII as 15000km,stock SH3 was 12038 (@ 12 knots & 4 mps wind speed) to account for the fact the earth is larger in game.

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Old 04-16-11, 02:17 AM   #302
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Quote:
Originally Posted by jwilliams View Post
Question about max range...

Is the fuel capacity (range) as historical value, or is it adjusted to reflect the fact that the earth is flat?

I noticed that GWX has the range for the type VII as 15000km,stock SH3 was 12038 (@ 12 knots & 4 mps wind speed) to account for the fact the earth is larger in game.

I tested this a while ago when changing the setting by seeing how far my boat would go just loading a single mission and letting it run at 8 knots, I did get approximately what I set the max ranges too (historic).... I haven't had any problems reported and considering MO is packed with those original UHS settings, I don't think it has been a problem. Best economy would be 7-8 knots still....

If you have any adverse effects with this please let me know!
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Old 04-16-11, 02:39 AM   #303
jwilliams
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Quote:
Originally Posted by ddrgn View Post
I tested this a while ago when changing the setting by seeing how far my boat would go just loading a single mission and letting it run at 8 knots, I did get approximately what I set the max ranges too (historic).... I haven't had any problems reported and considering MO is packed with those original UHS settings, I don't think it has been a problem. Best economy would be 7-8 knots still....

If you have any adverse effects with this please let me know!
Thanks for the quick reply...

It's not that the uboat doesn't get the correct range. It's that the earth in SH is much larger the further north or south you are compared to real.

e.g. Breast, France to Boston, USA is over 10,000 Km in Silent Hunter, but is only about 6,000 Km along the real life Great Circle.

This is because SH is played on a Mercator projection of the world, where the shortest distance between two points is a loxodrome, or a line of constant heading, however the shortest distance between two points on the surface of the earth is a Great Circle. This results in increasing map scale in SH as you go further from the equator.

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Old 04-16-11, 02:40 AM   #304
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Warning!!!!!! For those that do not know this already, UHS can not be installed mid-patrol...... Your submarines will not surface properly and god knows what else...... Please finish your patrol, save, quit, install UHS, restart the game and a new patrol......
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Old 04-16-11, 02:41 AM   #305
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Quote:
Originally Posted by jwilliams View Post
Thanks for the quick reply...

It's not that the uboat doesn't get the correct range. It's that the earth in SH is much larger the further north or south you are compared to real.

e.g. Breast, France to Boston, USA is over 10,000 Km in Silent Hunter, but is only about 6,000 Km along the real life Great Circle.

This is because SH is played on a Mercator projection of the world, where the shortest distance between two points is a loxodrome, or a line of constant heading, however the shortest distance between two points on the surface of the earth is a Great Circle. This results in increasing map scale in SH as you go further from the equator.

Interesting information, I will do some furthers tests and verify the changes....
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Old 04-16-11, 03:24 AM   #306
Zedi
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So when Im looking at the world from high altitude and I can see the world curvature.. is all that only an optical illusion?
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Old 04-16-11, 03:56 AM   #307
jwilliams
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Quote:
Originally Posted by Zedi View Post
So when Im looking at the world from high altitude and I can see the world curvature.. is all that only an optical illusion?

No, not an optical illusion. Just cleaver programming to make it appear as though the earth is curved.

And is why the ships go down below the horizon before they get to the horizon.

Posted by Elanaiba http://174.123.69.202/~subsimc/radioroom/showpost.php?p=1263378&postcount=6 In this thread http://174.123.69.202/~subsimc/radioroom/showthread.php?p=1263378#post1263378

Quote:
I know I'm tired and I'm missing something but we've always used a cylindrical projection. Sh3,4,5.
And from the same thread:
http://174.123.69.202/~subsimc/radioroom/showpost.php?p=1265499&postcount=73 Elanaiba said
Quote:
In SH5, it would be even much more important that REAL distances are taken into consideration. As ships and convoys can reroute dynamically, distances are an important factor.

Of course, there are ways around that, and there's a number of problems associated with spherical worlds. One being that you have to take the time to implement it and make AI work with it.

SH3, SH4, SH5, all have ships going down "under the horizon" to make up for the earth curvature.
The Earth is spherical not cylindrical.
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Old 04-16-11, 06:19 AM   #308
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Wow. This is great. This update just fixed all the little things I've been nit-picking about. Awesome

Just to confirm, it appears that no we install UHS AFTER NewUI, FX and IRAI...correct?
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Old 04-16-11, 01:50 PM   #309
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Quick question - I use Real Environment Revision 2 by w_clear and there is conflict with some files (NSS_Uboat...) when I try to load UHS via jsgme. What is proper path of installation - UHS over RE or RE over UHS?
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Old 04-16-11, 01:50 PM   #310
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Quote:
Originally Posted by jaxa View Post
Quick question - I use Real Environment Revision 2 by w_clear and there is conflict with some files (NSS_Uboat...) when I try to load UHS via jsgme. What is proper path of installation - UHS over RE or RE over UHS?
This mod must to be the last one on your JGSME list
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Old 04-16-11, 02:43 PM   #311
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Quote:
Originally Posted by ddrgn View Post
Here is an example of a mod loadout using TDW mods and UHS 1.6:

*Keep in mind you do not need Depth Keeping Problem Fixed, FX_Update 16_2 UHS fix nor the IRAI No Surface Hydrophone and Aircraft Spotting....

Many thanks for the update from this very important MOD and for telling us the correct install-order !!!

Best regards,
Magic
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Old 04-16-11, 04:14 PM   #312
ddrgn
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Your very welcome.... Let me know if you have any issues
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Old 04-16-11, 05:10 PM   #313
Magic1111
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Quote:
Originally Posted by ddrgn View Post
Your very welcome.... Let me know if you have any issues
Yes, of course, I´ll do so.....

The only issue for me is for the moment the compatibility to the MOD from "Beast" that I talked in another thread:
http://www.subsim.com/radioroom/show...=182194&page=5

Best regards mate,
Magic
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Old 04-17-11, 01:00 AM   #314
ddrgn
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Noticed a few issues upon further testing..... so here is an updated version

Download U-boat Historical Specifications 1.7

Version 1.7 (04/17/2010)


-Reduced hydrophones detection range to -7; -5 caused issues in rougher seas and heavier boats, hydrophones should start detecting around -13 meters
-Removed the rod antenna from TDW compatible version; was still popping out of the water at times
-Added compatibility for Equipment Upgrades Fix Mod by merging the anti-sensor coatings settings in UBoot_sensors.sim; UHS installs after this mod




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Old 04-17-11, 06:45 AM   #315
Magic1111
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Quote:
Originally Posted by ddrgn View Post
Noticed a few issues upon further testing..... so here is an updated version

Download U-boat Historical Specifications 1.7

Version 1.7 (04/17/2010)


-Reduced hydrophones detection range to -7; -5 caused issues in rougher seas and heavier boats, hydrophones should start detecting around -13 meters
-Removed the rod antenna from TDW compatible version; was still popping out of the water at times
-Added compatibility for Equipment Upgrades Fix Mod by merging the anti-sensor coatings settings in UBoot_sensors.sim; UHS installs after this mod


Many thanks for the new version, especially for the compatibility with Equipment Upgrades Fix MOD !!!

Best regards,
Magic
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