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Old 08-27-17, 07:43 AM   #316
GeneralGamer
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Great Mod and thanks for the constant updates!!!
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Old 08-27-17, 10:57 AM   #317
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Default Astute

Hi great subs, the Yasen front with and Trafalgar rear would make a better Astute than the Akula you got now.
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Old 08-27-17, 01:28 PM   #318
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Another great update Cap.
Carry on
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Old 08-27-17, 02:23 PM   #319
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Default welcome aboard!

Tobz!
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Old 08-27-17, 02:58 PM   #320
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Well found bug in campaign:
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Old 08-27-17, 03:40 PM   #321
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Nicely spotted! Will correct in next update (and maybe add different music )
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Old 08-27-17, 03:42 PM   #322
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Quote:
Originally Posted by aaken View Post
Nicely spotted! Will correct in next update (and maybe add different music )
Boy oh boy different music will be awesome
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Old 08-28-17, 05:02 AM   #323
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Hey! I asked this already on Discord, but it is still quite unclear: Are german Type 206 boats in? Only 209 and 212 are noted in the list, but they are far to modern and (in case of 209) were never in service in the Deutsche Marine. Type 206 was the most modern type of submarine the Deutsche Marine had in service during the cold war, as the Type 205 was plagued with various problems. Would be somewhat strange if these ones are not in, but the (too) modern subs. oO
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Old 08-28-17, 05:05 AM   #324
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Good point. If CaptainX wants, I would make the 206 as well.
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Old 08-28-17, 10:59 PM   #325
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Default 688(i) Sail?

Hi, thank you for the awesome job, the additional submarines give the game a lot more depth (get it?) ill see myself out...... anyway, I hate to be a greedy bastard but is there anyway you can remove the mounts for the horizontal stabilizers on the sail of the 688(i)? I know you probably used the sail from the normal 688 for the design. This problem also appears on the Seawolf. The 688(i) is also missing the stabilizer fins on the rudders too (the propper design is similar to the ohio) I ask you for these changes because you work so much faster and do a better job then killerfish at making their own game! Thank you sir!
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Old 08-29-17, 12:00 AM   #326
wastel
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Hello,

206 is a nice idea.

But one overall question.
Is it possible to restrict some missions to a special sub type? e.g. no one would order an 206 or even 212 to attack Murmansk with TLAM's. Can this be canceled from the Sub missions list?

Or is the missions list of the campaign always valid for any playable Sub?

If so...well

Wastel
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Old 08-29-17, 01:01 AM   #327
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Quote:
Originally Posted by LeopardDriver View Post
Good point. If CaptainX wants, I would make the 206 as well.
I'd be fine with that, as long as you're uploading your changes to the GitHub. That's the only place we accept contributions now.


Quote:
Originally Posted by wastel View Post
Hello,

206 is a nice idea.

But one overall question.
Is it possible to restrict some missions to a special sub type? e.g. no one would order an 206 or even 212 to attack Murmansk with TLAM's. Can this be canceled from the Sub missions list?

Or is the missions list of the campaign always valid for any playable Sub?

If so...well

Wastel
There's no way I know of to restrict certain campaign missions to only certain playable subs. It might be possible somewhere in the files, but I've never spotted coding to do so. As far as I know, there are only 3 options when it comes to the campaigns:

1. Only play subs that are equipped with VLS systems and land attack missiles.

2. Play any sub but ignore the TLAM missions when they're given to you.

3. Remove TLAM strike missions from the campaigns completely.

It is possible to "turn off" the TLAM mission in the campaign files so there's no chance you'll get it. I'll have to look again at which file it is but it would be a simple change.
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Old 08-29-17, 01:50 AM   #328
aaken
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You probably would only need to change the mission probability to 0 in the campaign_data file
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Old 08-29-17, 03:41 AM   #329
ChaosphereIX
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or remove TLAM from the sub weapon inventory

you will never get TLAM missions if you cannot equip the weapon
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Old 08-29-17, 08:04 AM   #330
wastel
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thats an outstanding hint!
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