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Old 12-21-16, 11:10 AM   #1
Kendras
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1. Would it be possible to have the same placement for the trees during summer and winter ? Because if (for example) you place correctly a bunker in summer, sometimes in winter there are trees just on it, and it's so bad looking !

2. What is that ? :

 
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Old 12-21-16, 02:03 PM   #2
astradeus
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2. What is that ?

I am not very sure, but I think it represents an area of vegetation. Unless otherwise stated, each yellow dot represents a tree.
The goal is to organize this set of points so that they are more natural or more concentrated or more.
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Old 12-27-16, 02:20 PM   #3
Tycho
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Quote:
Originally Posted by astradeus View Post
Indeed, it is a Colossal work that you have undertaken.
Well, If I take myself in hands, I will make forest file with 1000 trees just for two max three days.
But for various reasons, I'm not in the mood for that, so that will extend to several months.

Quote:
Originally Posted by astradeus View Post

I think it is possible to create more than 20 climatic regions with their unique vegetation.

What do you think?
I will speak for SH3. Original TerrainTypes.raw have over 30 shades, so this is possibility for over 30 terrain types.
Will use Fahnenbohn screens from the second page of this topic:
 

Then is simplified through Terrain.cfg to 9 terrain types. So, even only with editings to [IdxConversion] is possible to make more terrain type of some regions.
 


But, I decided to make my own.
My approach is to do it simple, only 12 shades.
 

First shade cover the whole world, I call it generic. Then over it I draw, not too deep in land, next 11 shades. There is no point, to draw something in the middle of the continents.
And my terrain types are these:
Code:
[IdxConversion]
IDX 1=0;	/ Generic	/ 1 season
IDX 2=1; / Ice	/ 1 season
IDX 3=2; / Tundra	/ 2 seasons (winter, summer)
IDX 4=3; / Taiga	/ 2 seasons (winter, summer)
IDX 5=4; / Temperate North	/ 4 seasons (winter, spring, summer, autumn)
IDX 6=5; / Temperate South	/ 4 seasons (summer, autumn, winter, spring)
IDX 7=6; / Chaparral	/ 2 seasons (winter, summer)
IDX 8=7; / Desert	/ 1 season
IDX 9=8; / Jungle	/ 1 season
IDX 10=9; / Savanna	/ 2 seasons (dry, wet)
IDX 11=10; / Grassland North	/ 2 seasons (dry, wet)
IDX 12=11; / Grassland South	/ 2 seasons (dry, wet)
Quote:
Originally Posted by Kendras View Post
1. Would it be possible to have the same placement for the trees during summer and winter ? Because if (for example) you place correctly a bunker in summer, sometimes in winter there are trees just on it, and it's so bad looking !
Well this is the right way to do it, don't change coordinates, just change the trees to autumn/winter variant.
How is it in the original files, I did not checked.

My way to make the forest file, will describe soon.
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Last edited by Tycho; 12-27-16 at 02:28 PM.
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Old 12-27-16, 02:27 PM   #4
Tycho
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Editings of this post: How the terrain texturing work.
I changed and added something important about Tex04.
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