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Old 10-07-10, 10:01 PM   #856
wh1skea
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*removed*

Last edited by wh1skea; 10-11-10 at 03:15 PM.
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Old 10-08-10, 02:36 AM   #857
keltos01
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not even funny
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Old 10-10-10, 08:53 AM   #858
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She's showee and slowee...simple the best thx Neal.

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Old 10-10-10, 11:24 AM   #859
Onkel Neal
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Guys, Darkstar, et all: many thanks for supporting Subsim with your Narwhal donations. I will switch the mod to a regular download for a while, so the donation is voluntary. I want everyone to enjoy this goodness.

Narwhal link: http://www.subsim.com/New_Narwhal_K_v_1.8.5.zip

Donations when you feel like it can be addressed here:
http://www.subsim.com/sh2fleet_forms/donation.htm

Special thanks to Keltos01, Peabody, Ducimus, and Hitman.

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Old 10-19-10, 06:18 PM   #860
Armistead
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Can this be used with TMO and RSRD. Seems to run over them fine just starting, but noticed it reverts the options screen where you pick you base back to either stock or TMO, so it doe's change that part of RSRD, which makes me wonder what else.
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Old 10-20-10, 02:46 AM   #861
keltos01
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Quote:
Originally Posted by Armistead View Post
Can this be used with TMO and RSRD. Seems to run over them fine just starting, but noticed it reverts the options screen where you pick you base back to either stock or TMO, so it doe's change that part of RSRD, which makes me wonder what else.
Ducimus was going to make a patch for TMO

LukeFF was going to make one for RFB

I don't know if Lurker_lhb was going to for RSRD but I heard he quit modding, so maybe you could ?

end contact the above 2 to see if they still wanna make a patch for it.

regards

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Old 10-24-10, 02:30 PM   #862
Bubblehead1980
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Anyway could get a TMO/RSRD compatible version so the narhwal does not foul up RSRD start dates etc?
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Old 10-24-10, 04:18 PM   #863
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What I did was rename the UPCCampaignData folder and let the Narwhal mod replace the Narwhal already with RSRDC.

as for crew, I just did a good, old-fashioned hotfix from a playable battleship mod that gives me all of the crew back. I just took the CrewMembers.upc from the playable battleship and put it in the Narwhal folder. of course, then only the Narwhal wil have a whole crew, but it;s better than having no crew.
I don't play TMO so I'm more or less out for an RFB version.
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Old 10-24-10, 04:57 PM   #864
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Quote:
Originally Posted by Sledgehammer427 View Post
What I did was rename the UPCCampaignData folder and let the Narwhal mod replace the Narwhal already with RSRDC.

as for crew, I just did a good, old-fashioned hotfix from a playable battleship mod that gives me all of the crew back. I just took the CrewMembers.upc from the playable battleship and put it in the Narwhal folder. of course, then only the Narwhal wil have a whole crew, but it;s better than having no crew.
I don't play TMO so I'm more or less out for an RFB version.
Hmm hopefully in the next TMO update itll be included.Perhaps RFB as well.
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Old 11-07-10, 08:58 PM   #865
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hey guys, I just dropped in to let you all know that I'm working on a semi-official RFB+RSRDC fix for the Narwhal. actually, TMO users should be able to use this as well, if they use RSRDC. but I'm not 100% on that. I'm doing what I can to work the crewmembers kinks out of it, as well as some weapons not showing up and so on, I'll test it until it's perfect and upload it until the people who work on TMO and RFB can come around and make a proper patch.
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Old 11-08-10, 06:30 PM   #866
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That is great news! Thanks, Sledgehammer!
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Old 11-08-10, 06:31 PM   #867
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Awseome
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Old 11-08-10, 06:47 PM   #868
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Nice!
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Old 11-08-10, 06:58 PM   #869
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well, after an initial test I got the crew members back, but now we have no AA platforms and the boat is using a single 4-inch DG.
This is mostly untested water for me, I started out with things like this to make the nuke boats playable in campaign, but I'm not well-versed on making weapons and stuff all work together. I'll do some more looking to see if I can't find the problem(s) but at least I got the crew back.

it's a start
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Old 11-10-10, 08:08 AM   #870
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Quote:
Originally Posted by Sledgehammer427 View Post
well, after an initial test I got the crew members back, but now we have no AA platforms and the boat is using a single 4-inch DG.
This is mostly untested water for me, I started out with things like this to make the nuke boats playable in campaign, but I'm not well-versed on making weapons and stuff all work together. I'll do some more looking to see if I can't find the problem(s) but at least I got the crew back.

it's a start
glad to see you're trying to make it work !

contact Duci for TMO and lurker for RSRD

regards

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