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10-22-14, 02:59 PM | #1 |
Seaman
Join Date: Oct 2014
Location: My mind will always be on a ship
Posts: 32
Downloads: 60
Uploads: 0
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Multiplayer Major Desync´s
Hey,
im playing with 2 friends Online with Hamachi and the Reinforced Alerts mod. We drive a Seawolf (SSN-23), a LA flt1 and a LA flt3. But we have huge Desync sometimes. In the last session, my game stopped for over 5 min.! We had much destroyed Land Objects. (Strike against IS ) Does anyone have a Solution? Best Regards David Commander of USS Miami SSN-755 Los Angeles FLTIII |
10-22-14, 03:29 PM | #2 |
Silent Hunter
Join Date: Dec 2004
Location: AN9771
Posts: 4,892
Downloads: 300
Uploads: 0
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I do not know if this is valid for multiplayer lag, but does each of you run the game on a single CPU core? The game doesn't execute well on multiple CPU cores and this can cause quite some lag in singleplayer. With Windows Taskmanager assign the game's process to a single cpu core. Select the process, rightclick on it and then "Set affinity". Deselect "All Processors" and assign a specific CPU.
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10-22-14, 04:16 PM | #3 |
Seaman
Join Date: Oct 2014
Location: My mind will always be on a ship
Posts: 32
Downloads: 60
Uploads: 0
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Thank you well try it Tomorrow
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10-22-14, 05:23 PM | #4 | |
Loader
Join Date: Feb 2014
Location: Cancun, Mexico
Posts: 87
Downloads: 26
Uploads: 0
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Lag
Quote:
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10-22-14, 10:12 PM | #5 |
Gefallen Engel U-666
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Welcome Aboard
Cmdr. Lennox!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
10-23-14, 03:31 AM | #6 |
Bosun
Join Date: Mar 2009
Posts: 61
Downloads: 73
Uploads: 0
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I had the same problems with hamachi. But with tunngle i have no problems. It is pretty smooth. I can even quit to desktop while playing and no problems. The performance is no different than singleplayer.
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10-23-14, 06:30 AM | #7 |
Chief of the Boat
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Welcome to SubSim Lennox
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10-23-14, 06:52 AM | #8 |
Good Hunting!
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I'm going to assume it's the Hamachi. Adding an extra step in the connection there isn't going to make things faster. If you forward your ports properly (assuming you can), you should have no problems hosting a direct connection game. This is how I host my games.
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10-23-14, 11:05 AM | #9 |
Loader
Join Date: Feb 2014
Location: Cancun, Mexico
Posts: 87
Downloads: 26
Uploads: 0
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<<<<<tunngle
Use the solution I posted here with Tunngle, works perfect
http://www.subsim.com/radioroom/showthread.php?t=216076 |
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