SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific > SH4 ATO Mods
Forget password? Reset here

View Poll Results: Which version of TSWSM are you looking forward to?
Version 1 156 20.77%
Version 2 79 10.52%
Version 3 29 3.86%
Version 4 77 10.25%
All of them 488 64.98%
Multiple Choice Poll. Voters: 751. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 01-14-09, 07:06 PM   #196
ivank
The Old Man
 
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
Default

Quote:
Originally Posted by tater
Out of curiosity, how did 2 vals score 4 hits?

in an anti-shipping role they'd have carried a single, 250kg bomb (AP or semi-AP) each.

Actually, aside from various mods that fix the aircraft in SH4 (stock planes are grossly over armed), for your mod it might well be useful to make sure the bombs are appropriate from an AP standpoint, and maybe some land-bombers you come across might have only GP bombs.
it was 5 vals, after which I shot down 3 of them
__________________
Head of The Surface Warfare Super-Mod Team

Leutnant z. S. David U. Ziegler
U-105 IXB On Patrol 1

ivank is offline   Reply With Quote
Old 01-15-09, 12:35 PM   #197
Sledgehammer427
PacWagon
 
Sledgehammer427's Avatar
 
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
Downloads: 280
Uploads: 0
Default

this means i must put together a super-sweet skin for the KGV too, i believe it will be my signature ship.

actually, the KGV was supposed to have another Quad turret where the dual is.
however, it presented problems with balance and other things, as well as size limiataions by Versailles.

SO, i was thinking, modify the KGV (ill come up with a really bitchin' class name later) with another Quad gun turret, with a deeper draught
sounds cool huh?
__________________
Cold Waters Voice Crew - Fire Control Officer
Cmdr O. Myers - C/O USS Nautilus (SS-168)
114,000 tons sunk - 4 Spec Ops completed
V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!
Sledgehammer427 is offline   Reply With Quote
Old 01-15-09, 01:22 PM   #198
ivank
The Old Man
 
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
Default

Quote:
Originally Posted by Sledgehammer427
this means i must put together a super-sweet skin for the KGV too, i believe it will be my signature ship.

actually, the KGV was supposed to have another Quad turret where the dual is.
however, it presented problems with balance and other things, as well as size limiataions by Versailles.

SO, i was thinking, modify the KGV (ill come up with a really bitchin' class name later) with another Quad gun turret, with a deeper draught
sounds cool huh?
Yes you do need to come up with skins

And the KGV is a great ship for your TSWSMTM signature ship! I think I am going with the Bismarck or Prinz Eugen, maybe even a raider .I like your plans for your extra quad idea. good luck with that. any ideas for a name?
__________________
Head of The Surface Warfare Super-Mod Team

Leutnant z. S. David U. Ziegler
U-105 IXB On Patrol 1

ivank is offline   Reply With Quote
Old 01-15-09, 02:19 PM   #199
DarkFish
Sea Lord
 
Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
Default

Quote:
Originally Posted by Sledgehammer427
SO, i was thinking, modify the KGV (ill come up with a really bitchin' class name later) with another Quad gun turret, with a deeper draught
sounds cool huh?
Yeah sounds good.
But why create another class visually similar to the KGV? Wouldn't it be easier to make that turret upgradeable so that the player can choose to either have a dual or a quad turret? This way the player can switch between them if he wants to. Maybe with some renown cost so that it's really an upgrade.
It would only be impossible to have a deeper draught then unfortunately.
DarkFish is offline   Reply With Quote
Old 01-15-09, 02:26 PM   #200
Sledgehammer427
PacWagon
 
Sledgehammer427's Avatar
 
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
Downloads: 280
Uploads: 0
Default

speaking of Raiders...I'm building a papermodel of the Graff Spee
I'll upload pics when im finished
__________________
Cold Waters Voice Crew - Fire Control Officer
Cmdr O. Myers - C/O USS Nautilus (SS-168)
114,000 tons sunk - 4 Spec Ops completed
V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!
Sledgehammer427 is offline   Reply With Quote
Old 01-15-09, 02:37 PM   #201
ivank
The Old Man
 
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
Default

Quote:
Originally Posted by Sledgehammer427
speaking of Raiders...I'm building a papermodel of the Graff Spee
I'll upload pics when im finished
sounds cool! I can't wait.

When you get your computer?
__________________
Head of The Surface Warfare Super-Mod Team

Leutnant z. S. David U. Ziegler
U-105 IXB On Patrol 1

ivank is offline   Reply With Quote
Old 01-15-09, 03:02 PM   #202
Sledgehammer427
PacWagon
 
Sledgehammer427's Avatar
 
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
Downloads: 280
Uploads: 0
Default

:hmm: probably sometime in mid next week, it shipped today
__________________
Cold Waters Voice Crew - Fire Control Officer
Cmdr O. Myers - C/O USS Nautilus (SS-168)
114,000 tons sunk - 4 Spec Ops completed
V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!
Sledgehammer427 is offline   Reply With Quote
Old 01-15-09, 05:24 PM   #203
ivank
The Old Man
 
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
Default

nice
__________________
Head of The Surface Warfare Super-Mod Team

Leutnant z. S. David U. Ziegler
U-105 IXB On Patrol 1

ivank is offline   Reply With Quote
Old 01-17-09, 09:22 PM   #204
Sledgehammer427
PacWagon
 
Sledgehammer427's Avatar
 
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
Downloads: 280
Uploads: 0
Default

so. as a dev i have to ask how much IS done with part I?
__________________
Cold Waters Voice Crew - Fire Control Officer
Cmdr O. Myers - C/O USS Nautilus (SS-168)
114,000 tons sunk - 4 Spec Ops completed
V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!
Sledgehammer427 is offline   Reply With Quote
Old 01-17-09, 10:42 PM   #205
ivank
The Old Man
 
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
Default

Most of the campaign( I just need those ships you are going to convert, reskin, and edit done) the patrol files need to be done as well. Most of the ships(that we have) are done. and thats it
__________________
Head of The Surface Warfare Super-Mod Team

Leutnant z. S. David U. Ziegler
U-105 IXB On Patrol 1

ivank is offline   Reply With Quote
Old 01-18-09, 01:26 AM   #206
Sledgehammer427
PacWagon
 
Sledgehammer427's Avatar
 
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
Downloads: 280
Uploads: 0
Default

mmmkay, I'll get down to converting those ships when my PC arrives, which should be on friday
__________________
Cold Waters Voice Crew - Fire Control Officer
Cmdr O. Myers - C/O USS Nautilus (SS-168)
114,000 tons sunk - 4 Spec Ops completed
V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!
Sledgehammer427 is offline   Reply With Quote
Old 01-19-09, 01:32 PM   #207
ivank
The Old Man
 
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
Default

Sounds good to me!
I am currently attempting to work on the patrol objective.
__________________
Head of The Surface Warfare Super-Mod Team

Leutnant z. S. David U. Ziegler
U-105 IXB On Patrol 1

ivank is offline   Reply With Quote
Old 01-19-09, 04:52 PM   #208
ivank
The Old Man
 
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
Default Kent Class CA

Kent Class CA Patrol

Kent Class CA:
Made playable by Darkfish
Has Darkfish's temporary main gun texture fix
Lacks Tomhugil's damage model

Patrol ended after major damage from IJN Kongo class warship off Southern China.

I will give more info, later I am currently patroling with the Fiji class CL, no DM
__________________
Head of The Surface Warfare Super-Mod Team

Leutnant z. S. David U. Ziegler
U-105 IXB On Patrol 1


Last edited by ivank; 01-25-09 at 10:42 PM.
ivank is offline   Reply With Quote
Old 01-19-09, 06:57 PM   #209
polyfiller
Weps
 
Join Date: Sep 2005
Posts: 356
Downloads: 40
Uploads: 0
Default

Ivan - would it be possible to list olanned playable ships (or PM a list) along with status i.e. converted, damage modelled, tested, guns balanced etc.

FYI I've statred looking into ship physics so that the big ships move around in big wave (fore & aft) but don't bobble around port / starboard in the swell like demented corks. Not sure if anyone else is looking at this ? Trick seems to be to change the gc height and massively reduced the up/down & left/right drag.

Work on damage model supsended until; 1) Tom is back online and 2) Skwasjer releases the next version of S3D (with the damage zone editing functions).

Can anyone confirm whether or not they've tested a converted ship which slows to zero if/when engines are destroyed ?

I'm thinking of creating a basic checklist for damage to be filled out when testing ... so we can compare results and know what does / does not work on each ship in terms of taking damage.
polyfiller is offline   Reply With Quote
Old 01-19-09, 08:45 PM   #210
ivank
The Old Man
 
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
Default


The Surface Warfare Super-Mod Version 1:

-Playable Navy's:
- Royal Navy
- Kriegsmarine
- Royal Australian Navy
-Playable Ships:
-King George V class (BB) Completed
-Renown-class (BC) not started
-Admiral class (BC) not started
-Revenge class (BB) not started
-Queen Elizabeth class (BB) not started
-Nelson class (BB) not started
-County class (CA) not started
-York class (CA) almost done, needs DM, new guns
-Leander class (CL) not started
-Town class (CL) needs DM
-Dido class (CL) needs DM
-Flower class (PG)
-Black Swan (PG)
-V&W class (DD)
-Tribal class (DD) needs DM
-Mod Leander (CL)
-Bismarck class (BB) WIP(needs DM, to be made playable, etc)
-Scharnhorst class (BC) same as Bismarck class
-Deutschland class (PBB) needs one more ship, DM
-Admiral Hipper class (CA) see Bismarck class
-K-class (CL) not started
-Type 34 (DD) not started
-Type 36 (DD) not started
-H-39 class (BB) not started
__________________
Head of The Surface Warfare Super-Mod Team

Leutnant z. S. David U. Ziegler
U-105 IXB On Patrol 1


Last edited by ivank; 01-19-09 at 08:56 PM.
ivank is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:59 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.