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Old 03-26-07, 11:38 AM   #961
P_Funk
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Quick and painless. Though when it went to install it told me that I had JSGME mods still enabled but I doubled checked to see that there weren't any.
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Old 03-26-07, 11:51 AM   #962
Mush Martin
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Thanks to all
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Old 03-26-07, 11:57 AM   #963
1mPHUNit0
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Well done mates,
i still play a mix of gwx and Nygm but well done
It's tested?
I'm joking
But times are so strange today
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Old 03-26-07, 12:30 PM   #964
Lzs von swe
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Thank you GWX team
For those of you that are running Vista, make sure you have User Account Control enabled. If you are using JSGME to disable any mods and the patch still says you have mods enabled, right click JSGME.exe and run it as Admin (click where it says run as admin even if it is already marked). You will most likely see the mod in the right window . To be on the safe side run the 1.03 patch as Admin too.

Vista has its own ideas on witch files get write rights or not, still learning:hmm:
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Old 03-26-07, 01:26 PM   #965
danlisa
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Online version of the GWX Manual 1.03 is now live.
http://www.users.on.net/~jscones/GWX/
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Old 03-26-07, 05:56 PM   #966
andy_311
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Quote:
Originally Posted by danlisa
Quote:
Originally Posted by Potoroo
If someone would make the 1.03 patch available via BitTorrent I'd be most grateful.
Grab the torrent file here - http://s4.quicksharing.com/v/568408/...e.torrent.html

It's only just been created, so give it time to establish the link.

If you can let me know when you have it, I can stop seeding. Unless others want it.
Just d/load the link to the torrent getting a error message
Failure: Torrent deleted or not in pool yet,go to demonoid.com and read FAQ for more info.
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Old 03-26-07, 06:07 PM   #967
bookworm_020
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Thanks alot for the new patch, your keeping the dream alive!
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Old 03-26-07, 07:58 PM   #968
Webchessie
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Thanks for the GWX update. This thing just gets better and better thanks to everyone's hard work!
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Old 03-26-07, 08:28 PM   #969
Zero Niner
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Thanks to the GWX team for your efforts. There's still plenty of life left in the U-boats!
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Old 03-26-07, 09:02 PM   #970
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GWX deckgun question.

I'f I'm attacking using HE shells I'm guessing I should be aiming to start fires on vessels and use AP rounds below the waterline for flooding. Right? It's what I used to do for regular SHIII but there are so many realistic changes in GWX that I want to be sure.
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Old 03-26-07, 09:53 PM   #971
Potoroo
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Quote:
Originally Posted by danlisa
If you can let me know when you have it, I can stop seeding. Unless others want it.
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Old 03-26-07, 10:47 PM   #972
Steppenwolf
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Quote:
Originally Posted by Snakeeyes
GWX deckgun question.

I'f I'm attacking using HE shells I'm guessing I should be aiming to start fires on vessels and use AP rounds below the waterline for flooding. Right? It's what I used to do for regular SHIII but there are so many realistic changes in GWX that I want to be sure.
If you're playing GWX, you will ONLY have HE shells. Shooting below the waterline is the most effective use of them, in order to promote flooding.
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Old 03-27-07, 01:01 AM   #973
danlisa
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Quote:
Originally Posted by andy_311
Just d/load the link to the torrent getting a error message
Failure: Torrent deleted or not in pool yet,go to demonoid.com and read FAQ for more info.
I put 3 trackers in the torrent and Demonoid is bit of a pain sometime's, when I get back to the PC which is running the torrent I'll remove the demonoid tracker.

You should be able to connect to the others though,:hmm: I think that Potoroo has managed to d/l it.

It wil be sorted at about 8am GMT.
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Old 03-27-07, 01:34 AM   #974
Potoroo
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Yes, I've got it. I even seeded someone.

I saw some message about tracking and Daemon but didn't understand it so I ignored it and it downloaded anyway.
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Old 03-27-07, 01:48 AM   #975
mariuszj1939
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I sent this question by PM - I feel it could be intersted for other Kaleuns !


I added already some ships Queen Mary , Repulse , Norfolk , Empire Freighter etc

Is it still comp. to new planned patch ?
(or it will be overwritten)
In other words - may I install new patch without risk ?


To reduce any further concerns it may be prudent to ask in the GWX release thread about the compatibilty of you added ships.
unquoteYou will need to re-add the ship names to your English/German/FrenchNames.cfg file after installing the patch.

If applicable, you will need to re-add any unique ship-specific scripting after installing the patch.

After this the ships should be fine. Of course, until the GWX dev team "officially" includes them in a future release, they will not exhibit the same behaviour as other core GWX ships.

Regards
JScones

FYG - I installed 1.03 and everything is OK. All additional ships are in GWX.
Thanks JScones !
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