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Old 06-09-11, 09:09 PM   #1
TLAM Strike
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Join Date: Apr 2002
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I just installed this, I don't play SH4 much since I found the stock game so unchanging and unrealistic but I love this mod!

I think I just got killed by a circle runner in my 'T' class boat near Tripoli. I was was aiming at a 7000 ton tanker in a convoy when I fired all my tubes (it was at a little over 3,000 meters/yards so I wanted a large spread) when something takes out my periscope and floods the tower. First I thought I was rammed (I now think it was a very circle runner since I was shallow due to the heavy seas) Bow torpedo, the tower, control and the engine room all start flooding and I lose depth control. I figure I'm doomed when I see the depth gauge read over 500 feet, then I hit bottom! But I couldn't blow sufficient air in to the tanks to surface before the pressure crushes the boat (makes sense since bow torpedo, and the tower were flooded and the other two compartments were half full).

I did nailed the tanker btw (using manual TDC too)...
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Old 06-04-11, 09:30 PM   #2
Stevetry
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what do i need for this mod ?
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Old 06-04-11, 10:51 PM   #3
JapLance
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It is explained in the readme file, but to make it simple, you need We Dive at Dawn mod+patch

http://www.subsim.com/radioroom/showthread.php?t=170639

enabled right before activating the campaign through JSGME.
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Old 06-07-11, 09:15 PM   #4
seaplate hitman
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Maybe this is a country netweb forbidden . I am very sorry, can you make a download link in subsim?
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Old 06-07-11, 09:22 PM   #5
Mikemike47
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Quote:
Originally Posted by seaplate hitman View Post
Maybe this is a country netweb forbidden . I am very sorry, can you make a download link in subsim?
Filefront and gamefront links worked fine at 4pm (EST) for this download link.
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Old 06-08-11, 11:47 AM   #6
Brewster
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Quote:
Originally Posted by seaplate hitman View Post
Maybe this is a country netweb forbidden . I am very sorry, can you make a download link in subsim?
Where is "This county"?
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Old 06-08-11, 03:43 PM   #7
JapLance
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I just tested the download links for WDAD and the Med campaign again and all three worked flawlessly.

Quote:
I am very sorry, can you make a download link in subsim?
I have no idea on how to do it. I've downloaded a lot of things, but I guess you need some kind of authorization to upload something, so for the moment that's not a viable option.

Sorry.
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Old 06-08-11, 03:47 PM   #8
JapLance
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BTW, you skippers will have to update your recognition manuals with a new enemy vessel:

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Old 07-12-11, 05:45 AM   #9
JapLance
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Quote:
Originally Posted by JapLance View Post
BTW, you skippers will have to update your recognition manuals with a new enemy vessel:

Seems like nobody tried to ID the ship... Built from the Soldati (with a Fubuki bridge), the Italian Navigatori class destroyer:

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Old 06-09-11, 12:00 AM   #10
seaplate hitman
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Quote:
Originally Posted by Brewster View Post
Where is "This county"?
RPC
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Old 06-09-11, 09:03 PM   #11
Brewster
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Quote:
Originally Posted by seaplate hitman View Post
RPC

Full name?
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Old 06-12-11, 01:56 AM   #12
seaplate hitman
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Thanks for everyone's help!
I am very appreciate!
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Old 06-12-11, 09:26 AM   #13
Brewster
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No problem. If you have it with other things just send me a message
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Old 06-12-11, 12:25 PM   #14
JapLance
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As usual when Googling for something else, I came across this very interesting link:

http://historisches-marinearchiv.de/...schreibung.php

A database of Allied submarine attacks in Europe: North Sea and Arctic, Baltic, Mediterranean and Black Sea. Impressive work.
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Old 06-20-11, 09:31 PM   #15
JuJu70
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Good job guys.

A few comments

1. seems like too much traffic especially around the Libyan coast. I sank like 9 merchants on my first patrol and ran out of torps. Historically, there were only 10 subs in Med on 6/10/40, and they were mostly based in Malta. The traffic was mostly around Italy so that's where the patrols should be for the most part for the first couple months.

2. Italian ASW in the game is just shocking. I know they don't have sonar. but can something be done? They are absolutely irresponsive. I just floated (by accident) into the middle of their task force and downed 3 battleships and destroyers are just doing nothing.

3. Sirtori has Hydrophone and Sonar specified in the sns file, but the nodes H01 and N01 aren't specified in the dat file, perhaps you might want to add them?

Thanks for the mod!
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