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Old 10-05-08, 10:19 AM   #166
CptGrayWolf
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Quote:
Originally Posted by Alex
Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by elanaiba
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Originally Posted by Solemfero
Surely a modern sub game would be a big yawn?? The only real action was during the Falklands war and the sinking of the Belgrano. Do you really wanna sink stuff from a million miles away using a computer?? As boring as modern combat flight sims. Give me good old seat of the pants, wights of their eyes stuff any day.
I have played enough modern combat sims ... to tell you you're wrong.

In fact, I have yet to live in IL2 the same excitement I did in Falcon 3.0, in some missions.

Likewise, Dangerous Waters/modern sub warfare is not the boring stuff people expect it to be.
But when it comes to submarine warfare I don't think anything equals the WW2 era
!

Whuh? Being a modern day fighter pilot is not exciting? When the enemy is trying to kill you, any time period is full of tension and action. Your sonarman tells you there is a possible Akula class out there, but he now lost contact. Tell me you wouldn't be sweatin...
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Old 10-05-08, 10:27 AM   #167
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Default WWI - The Great War at Sea.

It's gotta be. It's the only thing that makes sense.

Doing WWII again would be overkill after SH 3 and 4. However, the "comfort zone" for this dev team is squarely in that line-of-sight era of mechanized naval warfare.

Post WWII - far enough forward that it would actually feel like something more than a WWII sub sim in a fantasy setting - introduces a whole new paradigm for technology and tactics that they would have to learn, design and build from scratch. Anything beyond precision optics, mechanical computers and tube electronics would most likely take far longer to develop than the 12 - 18 months we're talking here.

WWI, on the other hand, is just a code tweak and re-skin job for them... relatively speaking.

JD

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Old 10-05-08, 11:00 AM   #168
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I would like to see another WWII sub/DC sim.

But instead..............

It will be a global thing.
You can play ANY and all sides.
All theaters.
Surface and sub-surface.
Unit control. (own ship)
Group control. (mulitple ships)
High command control. (play the 'general')

Multiplayer ability without having to pay a monthly fee.
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Old 10-05-08, 01:29 PM   #169
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There is poll in Ubi's german website (the official one) about new U-BOAT simulation features... Wonder how long that has been there?

http://silenthunter4.de.ubi.com/


"Kein Bugs" ... a feature? ...ok, but.... ... a joke :hmm: well.....
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Old 10-05-08, 01:57 PM   #170
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Wolfpacks would be great. Hope it is the atlantic again as there is unfinished business from SH3.
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Old 10-05-08, 03:34 PM   #171
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Quote:
Originally Posted by elanaiba
In fact, I have yet to live in IL2 the same excitement I did in Falcon 3.0, in some missions.
So you had fun staring at a radar screen for hours waiting for a blip to show up? Then pressing the insta kill button for all of 3 seconds of excitement? :P

Quote:
Likewise, Dangerous Waters/modern sub warfare is not the boring stuff people expect it to be.
It's not boring when stuff is actually happening, too bad it never is, since huge naval battles are a thing of the past, and modern warfare is 90% hiding and detection, and 10% using weapons of ultra-instant kill power.
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Old 10-05-08, 04:21 PM   #172
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Quote:
Originally Posted by CaptHawkeye
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Originally Posted by elanaiba
In fact, I have yet to live in IL2 the same excitement I did in Falcon 3.0, in some missions.
So you had fun staring at a radar screen for hours waiting for a blip to show up? Then pressing the insta kill button for all of 3 seconds of excitement? :P
Actually, I had fun dogfighting Mig-19s in my F-16, with Sidewinders and "Guns! Guns! Guns!" going off.

I can still remember ending a two circles fight with a well placed burst of gunfire. Oh yes, I flew through a fireball and lost something in the process
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Old 10-05-08, 09:05 PM   #173
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All new code gives me hope that Ubisoft has finally decided to try their hand at post-WW2 era submarine simulation.

Dangerous waters is on life support with Mods. And does not accurately simulate 50's 60's sub tech.

We can have the whole ring around about if Cold War is a good idea or not.. However, it matters little as they have Obviously made their decision.

I just hope it is not yet another one sided WW2 simulation. for there is still PLENTY of mod room left in SH4 for that.

If they are going for WW2 again. Then in my view they need to get everything together and upgrade the hell out of it with emphasis on a new destroyer command afterwards.
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Old 10-06-08, 04:22 AM   #174
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well, they're too late for the I-Boats :rotfl:
A korea war thing would be cool, but did they really sink anything ? it's also a small theater..

give us Nuke torpedoes !!!!!!

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Old 10-06-08, 04:38 AM   #175
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I really hope they don't go Cold War... Bernard would have a field day!

BERNARD!



No seriously, if they're gonna do nuclear subs, at least let it be a (fictious) hot war. Imagine searching the entire Pacific for that 1 boomer... and if you do find it you're only allowed to stalk it.

There should still be plenty of merchants to sink, or the oceans will seem truly empty. Even now you hear such complaints from people playing RSRD. Heck, sometimes even from people running the stock campaign.

And I don't want to spend an entire campaign only taking pictures either.
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Old 10-06-08, 04:50 AM   #176
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give me back my full playable multiplayer Tin Can destroyer or at least a FFG (if it will be a modern scenario) and I will be happy
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Old 10-06-08, 06:11 AM   #177
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WW2 WW2 WW2
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Old 10-06-08, 06:32 AM   #178
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SH4 is still wet behind the ears and already SH5 is being dreamed up.

Whatever theatre or medium is used in this latest incarnation just please make it unique! That's all I ask. I'll be honest and say that you have beaten the WWII era to death. Move on please.
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Old 10-06-08, 08:52 AM   #179
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Originally Posted by danlisa
SH4 is still wet behind the ears and already SH5 is being dreamed up.
A huge endorsement for that point of view, from our standpoint. From Ubi's satandpoint, they need another infusion of cash from us and rather than meeting our unique needs as a simulation community, they've elected to treat us as pre-pubescent FPS gamers. It may make them a little money but they could do much better (and so could we) if they rethought their business model as it relates to simulations. They could produce a dependable income stream and a whole lot of happy customers if they just applied a little thought to their undertaking.

But no, they see no difference between us and players of Ratchet and Clank.
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Old 10-06-08, 09:10 AM   #180
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Please do not confuse various assumptions made "here and there" by the public with official plans and policy of Ubisoft.
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