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Old 06-26-16, 06:42 AM   #11
TheGeoff
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Join Date: Jul 2008
Location: 37°47'S 144°58'E (Melbourne, Australia)
Posts: 197
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Hey everyone - apologies for the huge delay between updates. A few people have been asking whether development has been discontinued recently and rather than drawing it out even further, I have decided to release what I have created so far and leave the other changes for future updates.

As the size of the game code grows, it becomes more difficult to maintain and add new features without introducing new bugs. So as usual, please let me know if you come across any problems!

Version 0.28
Download here:
http://bit.do/subcommander_028

Changes:
  • Added new lists of crew and ship names for Spain, Argentina, Brazil, Chile, Colombia, Cuba, Peru and Venezuela, kindly provided by Giorgio V. Previously, all of these nations used the same short list of Spanish-sounding names - the new ones are far more appropriate.
  • Fixed many small bug fixes in ship pathfinding and combat AI.
    Completely overhauled torpedo guidance systems and targeting logic.
  • Torpedoes in the game now have much more realistic performance and limitations. Getting used to the new torpedo system might take a while - torpedoes now have an adjustable arming distance and search pattern. Once the torpedo is armed it will lock on to any ship - friend or foe - detected by the guidance system. More details are included on pages 12-14 of the tutorial linked in the first post of this thread.
  • Added switches to the Weapons Systems Control Panel for torpedo search pattern and sensor type, as well as a dial for adjusting the torpedo arming distance.
  • Nations can now change diplomatic relations independent of the player, so new wars will break out and new alliances will be formed as the game progresses. The stability of the world can be set in gameoptions.ini (higher numbers mean fewer diplomatic changes).
  • Submarine crush depth is now randomised to be within +-15% of the specified depth. So you can never be quite sure how deep the submarine can dive safely.
  • Added new (experimental) real-time mode by popular demand. Very experimental at this point - please report bugs as you find them.
  • Fixed bug preventing objects surrounded by other machinery from being accessed by crew (eg. coolant pumps on Typhoon class).
  • Added OpenGL Y offset to gameoptions.ini to fix minor display issues in Windows 10
  • Replaced torpedo graphic with bitmap to ensure it is displayed correctly on all systems. Also provides slight performace boost.

Enjoy
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