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Old 09-01-08, 01:49 PM   #16
peabody
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Quote:
Originally Posted by Demon777
AWESOME!

Just tested USS Brooklyn in war patrol. So this will be quite a 'brief' report due to emotions. I've chosen the mission to take US agent to Singapore :rotfl:
Of course, in terms of strategy and tactics this was a suicidal voyage, but I wanted to see the cruiser in battle, trying to break through enemy forces. Notwithstanding that I didn't manage to fulfill primary objective (poor James Bond ), the results of my 'epic sea battle' are impressive I think...

USS Brooklyn-class criuser had been sunk, but before it... she shot down 4 planes, sank 3 freighters, a medium-size passenger liner and after that Brooklyn faced 5 IJN destroyers. Some of them were escorting a convoy, some were in coastal guard. The cruiser sank 3 of them, but other two finally killed me.


P.S. I need to note that the reason of my ship's death was it's 'submarine' damage model. I was left out of all engines in the very beginning by suffering just 2-3 hits in the hull. These hits were not direct, but somehow this totally disabled all my turbines with no chance to repair...

P.P.S. Peabody, could you tell me pls... can I leave this mod while having career saved record? It seems conflicts may occur. Anyway, tnx again for the ship!
One suggestion with the playable ships you can man the playable turret and that way you can shoot at a different target then the rest of the guns. Otherwise the guns only target one ship at a time. That is usually the reason you get sunk, everyone is shooting at the same ship or plane and the other one gets you.

Glad you like it.

I don't quite understand the last question. Are you asking if you can leave it enabled while you play something else? The only files that are changed are some sensors, so it detects the enemy at a greater distance and I added some ammo to the guns. So there are some 'changes' but it shouldn't conflict with the stock game, but may conflict with other MODS that change the same files. The sensor changes may enable the enemy to detect you sooner too, so you may not want that in there.

Peabody
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Old 09-01-08, 03:29 PM   #17
Demon777
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Quote:
Originally Posted by peabody
One suggestion with the playable ships you can man the playable turret and that way you can shoot at a different target then the rest of the guns. Otherwise the guns only target one ship at a time. That is usually the reason you get sunk, everyone is shooting at the same ship or plane and the other one gets you.

Glad you like it.

I don't quite understand the last question. Are you asking if you can leave it enabled while you play something else? The only files that are changed are some sensors, so it detects the enemy at a greater distance and I added some ammo to the guns. So there are some 'changes' but it shouldn't conflict with the stock game, but may conflict with other MODS that change the same files. The sensor changes may enable the enemy to detect you sooner too, so you may not want that in there.

Peabody
The problem with engaging another target using playable turret is that you cannot estimate the distance. At close distance it is easy, but in other situations it's rather difficult. Besides, engines damage model appears to be not quite appropriate for a cruiser... however, this is a sub simulator, not a surface ship so that's OK

Yes. I mean when you have already saved career files. Rgr!
As for mods, I'm using ROW Textures, Environmental 4.4 and NSM 4.0. But don't know if any of them may conflict
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Old 09-01-08, 03:56 PM   #18
peabody
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Quote:
Originally Posted by Demon777
Quote:
Originally Posted by peabody
One suggestion with the playable ships you can man the playable turret and that way you can shoot at a different target then the rest of the guns. Otherwise the guns only target one ship at a time. That is usually the reason you get sunk, everyone is shooting at the same ship or plane and the other one gets you.

Glad you like it.

I don't quite understand the last question. Are you asking if you can leave it enabled while you play something else? The only files that are changed are some sensors, so it detects the enemy at a greater distance and I added some ammo to the guns. So there are some 'changes' but it shouldn't conflict with the stock game, but may conflict with other MODS that change the same files. The sensor changes may enable the enemy to detect you sooner too, so you may not want that in there.

Peabody
The problem with engaging another target using playable turret is that you cannot estimate the distance. At close distance it is easy, but in other situations it's rather difficult. Besides, engines damage model appears to be not quite appropriate for a cruiser... however, this is a sub simulator, not a surface ship so that's OK

Yes. I mean when you have already saved career files. Rgr!
As for mods, I'm using ROW Textures, Environmental 4.4 and NSM 4.0. But don't know if any of them may conflict
I don't use those mods so I don't know about conflicts.
As for the range, I am putting in an UZO as suggested by Webster, so you can estimate range, or if you have map contact showing, you can estimate range there, but not very accurate.
I am also working on more magnigication for the gun scope, but I've had trouble with the "optical" on my machine. I think it is the scroll wheel on my mouse, I am going to try a different mouse. Some other can use the magnification without problem.

I'll upload an update when I get them in. The Uzo is not difficult, but the magnification may be if I can't test it.

Peabody
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Old 09-01-08, 11:53 PM   #19
W4lt3r
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Any possibility that this beauty would be putted in the career? Or hmm... I might try to give it a shot and make proper readjustments to the UPC files to bring her to the campaing.

Right now i dont have the time but i'll check back later today (around 4-5 hours after this message), and hopefully i have the files to bring her to the career.

But i've been waiting this for a while, i thought you were actually going to release it when i first saw you making it playable.
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Old 09-02-08, 12:55 AM   #20
peabody
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Quote:
Originally Posted by W4lt3r
Any possibility that this beauty would be putted in the career? Or hmm... I might try to give it a shot and make proper readjustments to the UPC files to bring her to the campaing.

Right now i dont have the time but i'll check back later today (around 4-5 hours after this message), and hopefully i have the files to bring her to the career.

But i've been waiting this for a while, i thought you were actually going to release it when i first saw you making it playable.
That wasn't me. I don't know who it was, but I just needed a break from the Japanese Campaign so I sat down yesterday and made this playable. Didn't know someone was doing it.

I don't know what the trouble is Walter but I seem to be making a mistake somewhere and I can't find it. Asked for help a couple times but no response. My ships work fine it single missions but won't go into career. The same for the Japanese ones. So whatever I am doing wrong is wrong on all the ships. It's probably something right in front of my eyes but I'm not seeing it. They do the same thing, they start the career, get assigned a base, I can add crew and torps and check the equipment then I click the map and get assigned a mission. But when I hit start on the mission it crashes.

You commented on making proper readjustments to the upc, did you see something?

Peabody
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Old 09-02-08, 02:34 AM   #21
W4lt3r
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I think i found the reason to the Desktop Crash. You dont have the necessary UnitParts file, also a proper file to display a "fake" conning file should bypass the CTD crash. most other playable ships i have seen have a conning tower file that fools the game..

Im not skilled to make a conning tower, even invisible one out of nowhere...

Soo... UnitpartsX (X = some number) USS_Brooklyn.upc is necessary along with Data/Objects/Conningtower USS_Brooklyn or so is needed to make it campaing playable..

No other idea here
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Old 09-02-08, 10:41 AM   #22
peabody
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Quote:
Originally Posted by W4lt3r
I think i found the reason to the Desktop Crash. You dont have the necessary UnitParts file, also a proper file to display a "fake" conning file should bypass the CTD crash. most other playable ships i have seen have a conning tower file that fools the game..

Im not skilled to make a conning tower, even invisible one out of nowhere...

Soo... UnitpartsX (X = some number) USS_Brooklyn.upc is necessary along with Data/Objects/Conningtower USS_Brooklyn or so is needed to make it campaing playable..

No other idea here
Thanks for trying Walter, but that's not it. I have three ships on my computer now that don't have either one and they work. (and I even helped build one of them) I took all the Unitparts info and put it in the ship's upc and the Object stuff in the .dat sim etc files. That may be where I made a mistake but can't find it. The trouble is there are so many things it could be.

I do appreciate you trying.

Peabody
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Old 09-02-08, 12:46 PM   #23
W4lt3r
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Well, i havent given up yet. Though it may look like it, i'll try to get this working and hopefully it should go without crashed.. I still remember my crashes when using the Fubuki DD, always on Feb 26th, 1300 CTD. Still havent managed to root that one out but since there is few other ship mods that go without crashes..


Went bit off but whatever.
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Old 09-02-08, 01:55 PM   #24
peabody
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Quote:
Originally Posted by W4lt3r
Well, i havent given up yet. Though it may look like it, i'll try to get this working and hopefully it should go without crashed.. I still remember my crashes when using the Fubuki DD, always on Feb 26th, 1300 CTD. Still havent managed to root that one out but since there is few other ship mods that go without crashes..


Went bit off but whatever.
I haven't given up either, just too busy with the Japanese Campaign to really go through it line by line.

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Old 09-02-08, 02:54 PM   #25
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Cool, I like this mod. You dont rule the ocean, and you dont get killed with one bomb.
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Old 09-19-08, 11:33 AM   #26
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one suggestion, or request i have is the bridge seems way way too dark for me.

i use stock setting for grafics and its so dark i can barely see the interior walls of the bridge when i look around. its like its night time during the day. i dont know if its the game or the mod but is there a way to make the bridge more visable when looking around inside it? i would not want to do it by changing the games video settings so i was hoping it was a texture file you could lighten up on the darkness.
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Old 09-19-08, 12:01 PM   #27
peabody
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Quote:
Originally Posted by WEBSTER
one suggestion, or request i have is the bridge seems way way too dark for me.

i use stock setting for grafics and its so dark i can barely see the interior walls of the bridge when i look around. its like its night time during the day. i dont know if its the game or the mod but is there a way to make the bridge more visable when looking around inside it? i would not want to do it by changing the games video settings so i was hoping it was a texture file you could lighten up on the darkness.
I was thinging the same thing on one other ship, forget which, and thought I could put in some light like they have in the compartments, but I didn't get any answers and I don't know how to do it. And I haven't had time to experiment, since I have been busy with RL and trying to get a release on the Japanese Campaign. But it is on the list. I added the UZO and know how to increase the zoom (not done) but I was hoping to figure out the problem with it not going into Campaigns before another release, but again, I don't know the problem, and got no responses on the Iowa when I asked, so it's trial and error to figure it out.

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Old 09-19-08, 07:04 PM   #28
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Quote:
Originally Posted by peabody
I was thinging the same thing on one other ship, forget which, and thought I could put in some light like they have in the compartments, but I didn't get any answers and I don't know how to do it. And I haven't had time to experiment, since I have been busy with RL and trying to get a release on the Japanese Campaign. But it is on the list. I added the UZO and know how to increase the zoom (not done) but I was hoping to figure out the problem with it not going into Campaigns before another release, but again, I don't know the problem, and got no responses on the Iowa when I asked, so it's trial and error to figure it out.

Peabody
well take care of RL first naturally and we will be looking for the next release when you have the time.

ps- have you tried a generic post on the bridge darkness on playable ships? since it seems its not ship specific, a general type help post might get more response and a solution.
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Old 09-20-08, 02:04 AM   #29
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sorry but i love the bb's
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Old 09-20-08, 09:30 AM   #30
peabody
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Quote:
Originally Posted by kptn_kaiserhof
sorry but i love the bb's
Ok, do not know why you are sorry but thanks for the post.

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