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Old 11-16-07, 03:15 PM   #271
lurker_hlb3
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Quote:
Originally Posted by Lopo
http://gallery.filefront.com/LOPO69//826060/

It works very well... no problems until today.

???????????????????
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Old 11-16-07, 04:06 PM   #272
leovampire
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Default You have to add the ROW special effects and textures on top of triger maru

Quote:
Originally Posted by Lopo
Quote:
Originally Posted by TDK1044
When I go to add this mod to TM 1.6.5, it tells me that I'm going to overwrite a whole load of files. Is this OK to do?
http://gallery.filefront.com/LOPO69//826060/

It works very well... no problems until today.

Take care
Unfortunatly that is the only order problem I see as your having at the moment. Disable the ROW Triger maru zones special effects and the ROW textures with the sun halo.

Then apply them after The triger maru install and that will fix one problem you might be having from looking at your order of install on your JSGME picture.

Also with Sober's permission we added his better mountain mod to our's so you do not need that with ROW textures.
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Old 11-16-07, 06:59 PM   #273
Lopo
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Quote:
Originally Posted by leovampire
Quote:
Originally Posted by Lopo
Quote:
Originally Posted by TDK1044
When I go to add this mod to TM 1.6.5, it tells me that I'm going to overwrite a whole load of files. Is this OK to do?
http://gallery.filefront.com/LOPO69//826060/

It works very well... no problems until today.

Take care
Unfortunatly that is the only order problem I see as your having at the moment. Disable the ROW Triger maru zones special effects and the ROW textures with the sun halo.

Then apply them after The triger maru install and that will fix one problem you might be having from looking at your order of install on your JSGME picture.

Also with Sober's permission we added his better mountain mod to our's so you do not need that with ROW textures.
Thank you Sir!

I'll do as you advice me...
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Old 11-17-07, 01:34 AM   #274
captiandon
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I have to say that your mod is awsome. It has done alot for the reality of the war. Its alot harder to find ships to sink and makes the game more enjoyable. Makes every sinking more appreacitive and less of just sinking everything one runs into.
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Old 11-17-07, 02:10 AM   #275
LukeFF
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Quote:
Originally Posted by lurker_hlb3
A word of warning, those SH3 ships you're removing are used in the campagin layer, which will cause your game to CTD.
Not a biggie. I've gone through the layers and renamed the ones that would cause problems. Not a big deal to have only the Somers Class DD instead of the Sims and Benham boats.
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Old 11-17-07, 09:03 AM   #276
lurker_hlb3
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Quote:
Originally Posted by LukeFF
Quote:
Originally Posted by lurker_hlb3
A word of warning, those SH3 ships you're removing are used in the campagin layer, which will cause your game to CTD.
Not a biggie. I've gone through the layers and renamed the ones that would cause problems. Not a big deal to have only the Somers Class DD instead of the Sims and Benham boats.
If I read your original post correctly you said that you removed all the SH3 A/C and Ships. If true you’re still going to have CTD’s later on.

Last edited by lurker_hlb3; 11-17-07 at 09:30 AM.
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Old 11-17-07, 03:45 PM   #277
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Love this mod!!! but is there any way to keep the ships from Zig Zagging?
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Old 11-17-07, 05:27 PM   #278
captiandon
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Yep dont attack them
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Old 11-17-07, 06:27 PM   #279
boatfull
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Quote:
Originally Posted by captiandon
Yep dont attack them
Well yea, but there Zig Zagging before I have a chance to approach them.

Last edited by boatfull; 11-17-07 at 06:38 PM.
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Old 11-17-07, 06:58 PM   #280
AVGWarhawk
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Quote:
Originally Posted by boatfull
Love this mod!!! but is there any way to keep the ships from Zig Zagging?

If you sink them they stop zig zagging . In all reality, learn to sink them when they zig zag. This is what they did to frustrate the sub commanders. Looks like it is working
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Old 11-18-07, 01:38 PM   #281
Wilcke
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TM Graphics 2.2
TM 1.6.5
RSRD for TM

The game loads and then when loading a new test mission that I have the game crashes....odd. Not a problem will investigate this week while at work.

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Old 11-18-07, 08:54 PM   #282
Rockin Robbins
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Default Thank you lurker!!!

I am loaded as follows:

OK so it looks like Trigger Maru should move back to the second position (back in numerical order there!). It was moved to test intro movie stuff. The game runs incredibly and looks much better than last version of ROW. Your campaign stuff is looking great! I am having no problem finding targets and am now attacking a convoy of about 5 merchies protected by 3 escorts, something I haven't seen for ages in naked Trigger Maru.

One item is not to my liking though, although there is tradeoff here. Ducimus gets around the International Dateline bug by starting you west of Midway if you are based at Pearl and select to start outside the harbor. I think that's a great workaround and would like to see it working in the combination setup.

Other than that it's all good! Lurker, you've pulled off the first supermod here. Now if you modders could get together to release it and maintain it as such, a single mod which installs itself correctly and in the correct order, we have a work of genius.
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Old 11-18-07, 11:59 PM   #283
Angus89
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I assume when you are ordered to an area there is some target set to be in said area. My first asiatic patrol went ok, found a few sunk a few. Second patrol utter failure. Patrolled areas I was ordered to and spent time sinking sampans and such. Over 2k of little guys. Not one merchant ship anywhere. Retired on return to Fremantle. Am I missing targets due to the slow speed of my little s-class, or are some of these patrols areas/mission objectives just goose chases? Little sugar boats just dont have the legs early on to run around too much.
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Old 11-19-07, 12:13 AM   #284
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I'm using RSRD for RFB 1.31. I'd posted over there about the oddly premature mission objective orders I was getting before installing RSRD, when I started my career on December 1st but kept getting war missions before the war started. I then loaded up RSRD, and I noted that you had skirted the "premature patrol orders" issue with RSRD by simply having every patrol start after the war has started (I know it says you start December 6th, but by the time you actually report to duty it's already the 7th, and the "we're at war" video plays), and so all your mission orders make sense. There wasn't all that much point to starting a week before the outbreak of hostilities anyway (though it was a good way to do some weather testing without worrying about enemies for a few days), so that solution works OK with me.

However, is there some sort of logic built into the RSRD campaign such that it gives you a new patrol objective every time you radio in a status report? As you can see, I've been at sea about 8 or 9 days, and I've been inundated with patrol orders:



As far as I can tell/remember, it really has been the case that every time I radio in a status report, I get another order to go somewhere else and do something else. Kinda makes me wish for something a little simpler and more direct ("Be more aggressive!" comes to mind ) It does make me wonder, now that I've actually sighted and sunk a couple or three ships during this test patrol - is there any logic in the game to send any sort of congratulatory message when you report a new sinking, instead of (or in addition to) another patrol objective message?

I suspect that in the early war days it probably wasn't uncommon to be getting a lot of changing orders, so maybe this is normal, but it seems pretty wierd. I do really like the actual order messages though - very much better than the ones I was getting before.
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Old 11-19-07, 12:36 AM   #285
THE_MASK
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Yeah , but dont you get a message on the bottom of your orders that say RTB at your leisure or something .
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