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Old 04-09-2017, 07:46 PM   #106
thangba202
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12 x 14 inches guns in 4 x triple turrets, thicken citadel armor belt, fixed the ship hull profile.



Last edited by thangba202; 04-11-2017 at 09:54 AM.
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Old 04-11-2017, 05:29 PM   #107
bismarck1011
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Quote:
Originally Posted by propbeanie View Post
Being born and raised Missouri, I was really wantin' to see that video... did it not publish? Did it "hang" after you clicked on "Publish"?... Mine usually give me trouble during the "Publish" phase.

Nah... your link got truncated... with the "..." characters taking out the middle portion of your link...
I have deleted the video but the mod does have bugs to it like crashing, i uploaded it on here but i will be trying some tweaking soon and making a AI version of it.
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Old 04-16-2017, 03:31 AM   #108
thangba202
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SHO Battlecruiser 3.5

Hi,

UDPATE change log 3.3:

1/ fix 3d in some places.

2/ Increase gun range from 16km to 26km, partially increase accuracy to compensate for the range increase. Increase visual range to roughly 30km.

3/ Replace triple 11inches with 14 inches, pack heavier punch, 1 or 2 hits from these guns can down merchant easily.

4/ Minor fixes here and there.

If you have suggestion, please feel free to discuss.

UDPATE change log 3.4:

1/fix 3d in some parts, especially the funel, it was to big, now slimmer.

2/ Further fixing gunnery performance

3/ Fix shipwake and other minor fixes.

4/ Replace the American 14inches turret with those of the Japanese design.

UDPATE change log 3.5:

1/ Revise 3d in several parts

2/ Revise ship drafts

3/ Revise guneery performance

UDPATE change log 3.5b:

Guys, I've upload urgent hot fixes that I've missed in some place, please download again. Same link.

Download 3.5: http://www.mediafire.com/file/mfo4p3...ruiser+3.5.rar





cheers,



P/S: guys with the Missouri , it is highly recommend that you start a new topic dedicate for such wonderful ship instead of posting them here. Thanks

Last edited by thangba202; 04-16-2017 at 11:02 AM.
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Old 05-15-2017, 08:29 AM   #109
Taeny
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Quote:
Originally Posted by peabody View Post
When parts are falling off, that is from the stock damage model and you would need to return to base, same with hull damage.

As for the turrets not moving, I have others saying they have damaged guns, but I never had a turret stop working so when I have time I will have to check into that. Is a target selected for it to fire at when this happens?

Peabody
Do you have an original takao?
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Old 03-30-2019, 04:09 AM   #110
thangba202
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SHO Main Batteries Volley Fire



Just a quick video show casing the new implementation of main batteries with individual barrels firing in succession, each delayed in a few milli-second from another.

"In practice, particularly with turrets having closely spaced guns, the flight of projectiles closely in parallel a few feet apart could affect accuracy with the air wake over long ranges. They found that delaying some of the guns 20 or 30 msec would improve the accuracy. This was done automatically on some guns on some ships. But for spotting and effect, and appearances, it was pretty much simultaneous."

"the guns could be fired individually and that, even during ‘full battery salvo’ firing, it was practicable - certainly by the late part of the Second World War - to fire the guns ‘together’ with a very brief interval between the barrels in each gunhouse (turret). This helped to reduce the dispersal of shells over long distances."



I'll just put a download link here for anyone who interested: https://www.mediafire.com/file/5nttb...r_2.9.rar/file

Last edited by thangba202; 04-06-2019 at 11:29 PM.
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Old 04-07-2019, 04:56 AM   #111
thangba202
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Icon11 Kreml Class

This is my attempt to create the Kreml Class Battleship in SH4



Download: https://www.mediafire.com/file/yvaxy...r_4.2.rar/file

2nd Version:








Download V2: https://www.mediafire.com/file/ap3gg...r_5.0.rar/file

Last edited by thangba202; 04-13-2019 at 11:07 PM.
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Old 05-03-2019, 07:17 AM   #112
TBamse
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I am TBear but the e-mail used to that account dont exist. Glad to se somone is working on surfacec ships

There is a few old vidioes on youtube with the ship i worked on with peabody

Shows the most with crew stations etc

I actualy was doing the japanese sound files when life caught up. Have it All on old hdd with the modded game files for japanese bases etc

Well vidio show how far we got..

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Old 05-03-2019, 10:38 AM   #113
thangba202
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Hi,

Welcome back.

I'm also interested in surface ship simulation but there are not many such simulation around so I guess I will be continue working on Silent hunter 4 for a while .

Cheers!
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Old 05-03-2019, 10:48 AM   #114
Aktungbby
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Default Welcome aboard!

TBamse!
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