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Old 03-19-2019, 05:52 PM   #136
agathosdaimon
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thanks i will try again when i get some time free
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Old 03-20-2019, 05:04 PM   #137
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works all nicely now thanks - i was able to test the angle of the ship as i have it in my picture -and it lines up close enough with a zoomed in long shot
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Old 03-21-2019, 04:40 AM   #138
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Great!
If you try out the new fire director, let me know how it works for you!
I would like to know which resolution your monitor has and if the text and buttons looks correct and not in weird positions?
How is the performance with and without the stereoscopic rangefinder?


It should look something like this:


Cheers!
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Old 03-21-2019, 05:20 AM   #139
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i will try all those out - i didnt realie the free roam demo includes all thsi too, i just thought it was a roam about demo as there was no intro text window detailing any of the controls


my resolution is 1920x1080 i think i have seen the text all fine so far but will have to try more


what are the ingame controls again - how do i bring up the screen that lists the controls
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Old 03-21-2019, 05:32 AM   #140
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Quote:
Originally Posted by agathosdaimon View Post
i will try all those out - i didnt realie the free roam demo includes all thsi too, i just thought it was a roam about demo as there was no intro text window detailing any of the controls

my resolution is 1920x1080 i think i have seen the text all fine so far but will have to try more

what are the ingame controls again - how do i bring up the screen that lists the controls

No, the demo was actually just for you to check the model! So I didn't bother about the info/loading screen

But you can go into the conningtower and fire the guns, steer the ship or walk around the corridors inside the ship. Boilerrooms are still closed off though...



w, a, s, d - walk
shift - walk faster
shift + control - walk super fast
q, e - fly
left mouse - open doors, interact with controls
right mouse - enable/disable mouse look, turn fire director
spacebar - fire flak (bugged in this version)


Mousewheel to use binoculars.


a, d - sets aim distance at the firedirector/flak director, use shift to speed up



1 - return to first person view, last position
2 - spawn to helm
6 - damage screen

r - radarstation
f - flak director
c - compass
t - engine order telegraph


Enjoy!
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Last edited by bracer; 05-26-2019 at 06:41 PM.
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Old 05-14-2019, 04:19 AM   #141
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Hey everyone!

I have started to work on a menu-system for the game, it looks fairly 90's at the moment. :-)
A very big thing for me is that I have managed to implement a collision model for the FPS camera, which works nicely even though you are walking onboard a moving object!

Sometimes I wish I had chosen to use Unreal engine or Unity, so that you could get all those basic things from the start....






P.S It was most definitly not a 50 caliber gun that penetrated and hit my driveshaft.... More like 16inches with the weight of a small car coming at you at 700m/s.
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Old 05-14-2019, 04:37 AM   #142
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this looks great! when is the next demo up to test!?
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Old 05-14-2019, 04:49 AM   #143
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Thanks!
I dare not say a date yet, but I'm close to having an engagement with the Belfast ready for Patreons to test!
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Old 05-20-2019, 02:54 AM   #144
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A few screens from a session where I let a Town-class cruiser sink my ship.
Most of the shells seems to just bounce off the armor, but eventually she sinks me.



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Old 05-20-2019, 03:09 AM   #145
agathosdaimon
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sweet! i am on tenterhooks waiting for the next version to try out


also here is a picture of the Scharnhorst that i am working on in Artrage
Attached Images
File Type: jpg scharnhorst2.jpg (90.8 KB, 7 views)
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Old 05-20-2019, 03:26 AM   #146
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Wow! That's beautiful! I love the atmosphere, water and the grey sky.
Are you depicting a specific battle?


You will not have to wait too long, I pretty much have a new demo ready, just need to fix a few bugs that are not acceptable.
It will contain an encounter with a Town-class cruiser, so a fairly easy battle to learn the ropes in.
I want to set it up so that I easily can upload new missions for users to import, but it may have to wait until next demo.
This would also enable you to make your own missions in a basic way.
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Old 05-20-2019, 03:41 AM   #147
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great,
no the piece was not of a specific battle, though i was loosely thinking of around the time it was getting occasionally divebombed in the war. unfortunately in terms of battles, the Scharnhorst didnt see much fleet action prior to its North Cape deathride - it sank some merchant shipping, i think a coastal bombardment or 2 i think. I have another concept regarding the sinking of the Tirpitz that is more specifically historical
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Old 05-26-2019, 06:32 PM   #148
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It's up! A preview demo where you can duel against a Town-class cruiser.
You will find it on Patreon, if you are minimun a 2$ patreon. https://www.patreon.com/battleshipcommand

These keyboard inputs are still valid: http://www.subsim.com/radioroom/show...&postcount=140


As well as:
Esc - open menu which lets you end/finish mission or quit game.


Good to know:

-The Fire Control Computer is still not working, so you can hide it by pressing the red button on the left side.
-Avoid colliding with your foe. Ship to ship collision is not implemented.
-Use shift-key at the radar station to speed up the turnrate.


A recomendation on how to start the mission and find the target:
-Do a sweep with the binoculars (mousewheel) from the flybridges.
-Enter the command bridge, and do a sweep with the firedirector at medium magnification level.
-If no visual target, use the radar (r-button) and sweep until target is found. (Search with A/D-buttons, speed up turnrate with shift button).
-Leave radar station by pressing 1.


If you need more tips, check this old video or feel free to ask:
http://www.subsim.com/radioroom/show...&postcount=122




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Last edited by bracer; 05-26-2019 at 06:46 PM.
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Old 05-26-2019, 09:32 PM   #149
agathosdaimon
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awesome! i will give it s go today!
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Old 05-27-2019, 06:36 AM   #150
agathosdaimon
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okay unfortunately the demo crashes as soon as it finishes loading the mission - crashes to desktop though the exe is still running in task manager - i waited a while and still nothing came back
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