SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Which version of TSWSM are you looking forward to? | |||
Version 1 | 156 | 20.77% | |
Version 2 | 79 | 10.52% | |
Version 3 | 29 | 3.86% | |
Version 4 | 77 | 10.25% | |
All of them | 488 | 64.98% | |
Multiple Choice Poll. Voters: 751. You may not vote on this poll |
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03-09-09, 01:14 PM | #346 | ||
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
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03-09-09, 02:28 PM | #347 | |
Sea Lord
Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
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03-09-09, 03:02 PM | #348 | ||
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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Quote:
UPDATE: I had another virus, so I lost everything on my computer. So when I get around to re-installing everything, could everyone on TSWSMT send me there work? SH427: I just read about Fall of the Rising Sun Mod-Pack, and it has a lot of the ships I send you to be converted! So latter I will ask them for premission to use them(help you with the work load!) |
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03-09-09, 06:42 PM | #349 |
Weps
Join Date: Sep 2005
Posts: 356
Downloads: 40
Uploads: 0
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Ivan - while you're at it (requesting permission), suggest you contact Ops Monsoon mod also (has Warpsite, renown, repulse etc.) ?
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03-09-09, 07:19 PM | #350 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
Downloads: 280
Uploads: 0
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Ivan, dude, if i were you, i would cover my internet lines with lead and concrete...
and the Yamato's main bridge was on the direct top of the superstructure, i will grab and upload some pictures of my Yamato modelwhere the bridge is.
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
03-09-09, 09:28 PM | #351 | |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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03-10-09, 02:47 AM | #352 | |||
Gunner
Join Date: Dec 2008
Location: Australia
Posts: 92
Downloads: 85
Uploads: 0
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lol
Quote:
YAMATO - World's Largest & Greatest Battleship Ever Built and the url is
__________________
SH3 WARSHIP MOD WITH GWX 3.0 > http://www.bts-mods.com/?page=sh3user=mickey117 PART OF SUPER SURFACE WARFARE MOD > http://www.subsim.com/radioroom/showthread.php?t=144946 {FIGHT TO THE LAST SHELL} |
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03-10-09, 02:49 AM | #353 |
Gunner
Join Date: Dec 2008
Location: Australia
Posts: 92
Downloads: 85
Uploads: 0
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ah!
umm its not that clear but it gives you an idea for what to do it took me bout and hour to find cause all the movies on it are just those ones where its getting attacked so yer hope it helps
__________________
SH3 WARSHIP MOD WITH GWX 3.0 > http://www.bts-mods.com/?page=sh3user=mickey117 PART OF SUPER SURFACE WARFARE MOD > http://www.subsim.com/radioroom/showthread.php?t=144946 {FIGHT TO THE LAST SHELL} |
03-10-09, 02:53 AM | #354 | |||
Gunner
Join Date: Dec 2008
Location: Australia
Posts: 92
Downloads: 85
Uploads: 0
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lol
Quote:
__________________
SH3 WARSHIP MOD WITH GWX 3.0 > http://www.bts-mods.com/?page=sh3user=mickey117 PART OF SUPER SURFACE WARFARE MOD > http://www.subsim.com/radioroom/showthread.php?t=144946 {FIGHT TO THE LAST SHELL} |
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03-11-09, 02:25 AM | #355 |
Gunner
Join Date: Dec 2008
Location: Australia
Posts: 92
Downloads: 85
Uploads: 0
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hmm?
the fumo 30 is the radar used on bismarck and tirpitz they those mattress radars on the front of the range finders aboard the ships they where also used on scharhorst and her sister ship which idn how to spell her name lol
__________________
SH3 WARSHIP MOD WITH GWX 3.0 > http://www.bts-mods.com/?page=sh3user=mickey117 PART OF SUPER SURFACE WARFARE MOD > http://www.subsim.com/radioroom/showthread.php?t=144946 {FIGHT TO THE LAST SHELL} |
03-11-09, 09:35 AM | #356 | |
Sea Lord
Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
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Quote:
BTW is there any chance you might mean Gneisenau? |
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03-11-09, 03:38 PM | #357 |
Navy Seal
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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A couple things. One, the IJN radars can rotate. I've done that, and they do in RSRDC now (my Real IJN mod is included in RSRDC). The best way to add radars is with a Y node so that they can appear only when they did in RL, instead of having late war bedsprings on an early war ship
Two, I love what you did with the gun director. I made directors randomly rotate for RIJN, but your solution is better. An idea; make a dummy shell for it to shoot. This is for sure gonna go in RIJN 2.0 |
03-11-09, 04:26 PM | #358 | ||||
Grey Wolf
Join Date: May 2007
Location: Little Saigon, San Jose, California
Posts: 944
Downloads: 323
Uploads: 4
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Quote:
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03-11-09, 05:54 PM | #359 | |||||
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
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03-11-09, 09:50 PM | #360 | |||
Gunner
Join Date: Dec 2008
Location: Australia
Posts: 92
Downloads: 85
Uploads: 0
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yer
Quote:
__________________
SH3 WARSHIP MOD WITH GWX 3.0 > http://www.bts-mods.com/?page=sh3user=mickey117 PART OF SUPER SURFACE WARFARE MOD > http://www.subsim.com/radioroom/showthread.php?t=144946 {FIGHT TO THE LAST SHELL} Last edited by mickey117; 03-12-09 at 02:11 AM. |
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