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Old 08-29-16, 03:48 AM   #22
Onkel Neal
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Thanks Kai. Yeah, any game requires some compromises to keep it manageable for the player(s), but at the same time include activities that are enjoyable, add to the gameplay, and are tactically necessary. We want to include more ship management activities, since we have 4 real people managing the boat instead of the solo single player; plus we think it will be more interesting that simply pressing the "D" key or other keyboard commands. This was the dev's original concept and one of the things about Marulken that got me so excited to work with them. They don't want Wolfpack to be another subsim in the mold of SH and most of the others before it. It's time to play a different way.
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