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Old 03-29-12, 10:59 PM   #1
Traveller
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[REL] Rescue Sub


Last edited by Traveller; 05-11-12 at 02:21 AM.
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Old 03-30-12, 02:15 AM   #2
I'm goin' down
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Default download issues

please upload to the subsim forum. Mediafire is a pain in the butt, and I gave up trying to download it after several attemtps failed.
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Old 03-30-12, 06:55 AM   #3
joegrundman
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what a great looking mod!

getting it right now
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Old 03-30-12, 11:09 AM   #4
I'm goin' down
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Quote:
Originally Posted by Traveller View Post
Hi. I don't yet have permission to upload to subsim. But I uploaded to 2 other host sites. Here are the download links:

http://www.filedropper.com/rescuesubv10

http://www.filefactory.com/file/4da9...e_Sub_v1_0_zip
these link take you to site that, frankly, are impossible to use. And that is saying it in a polite mannner. I will not use them for that reason.
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Old 03-30-12, 12:19 PM   #5
STEED
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Holy Cow!

Downloaded, next install and woohoo.
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Old 03-30-12, 05:40 PM   #6
John Channing
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Added to the Subsim SH4 Downloads.

http://www.subsim.com/radioroom/down...o=file&id=3539

Nice work, Traveller!

JCC
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Old 03-30-12, 06:52 PM   #7
Traveller
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Quote:
Originally Posted by John Channing View Post
Added to the Subsim SH4 Downloads.

http://www.subsim.com/radioroom/down...o=file&id=3539

Nice work, Traveller!

JCC
Thank you for the upload!
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Old 04-01-12, 01:38 AM   #8
Dice Holder
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how about FOTRS
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Old 04-01-12, 04:42 PM   #9
Zuk
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Nice man, thank you.....
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Old 04-01-12, 07:23 PM   #10
aanker
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Cool, I would have been happy with the ability to Abandon Ship instead of losing my guys, a feature that should have made it into SH4, with three randomly selected options:

Sunk and all hands KIA
Captured and POW
or Rescued with a new Command - just like the old SHCE.... looks like you have made #3 - I've been using a random number generator to decide my fate until now :)

Happy Hunting!
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Old 04-03-12, 07:45 PM   #11
Traveller
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Rescue Sub mod has been updated to v1.1

Please see first post in this thread.

And I would love to hear some feedback or war patrol stories from those using this mod.

Last edited by Traveller; 04-03-12 at 08:02 PM.
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Old 04-07-12, 12:21 PM   #12
STEED
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I have noticed something odd. Send radio messages and I get deploy to this area and that area, normally only get them once objective is complete. Not needed the rescue sub yet so I can not make a comment in that area.

BTW: Using v1.1
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Old 04-07-12, 07:29 PM   #13
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Quote:
Originally Posted by STEED View Post
I have noticed something odd. Send radio messages and I get deploy to this area and that area, normally only get them once objective is complete. Not needed the rescue sub yet so I can not make a comment in that area.

BTW: Using v1.1
Thanks STEED.

I found the problem and corrected it. v1.15 has been uploaded. Please see first post for link. You should install v1.15 while in port.

Last edited by Traveller; 04-07-12 at 07:40 PM.
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Old 04-20-12, 09:41 PM   #14
fithah4
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Been looking forward to a mod like this one after a voyage limping back to base....
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Old 01-30-18, 04:41 PM   #15
Ichthyos
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tried this with version 1.5 game with GFO and the following mods installed:

-max optics iv
-real env
-lite fog
-extra allied naval bases
-webster's new sonar view
-Pacific sounds
-sober's compass
-remove grain effect

none of which modify the dynamic campaign files, so I can't see how they would conflict with this mod.

could not get it to send me the new message about the rescue sub locations at the beginning of a campaign mission. followed the instructions that came with the mod exactly. I used the version that is supposed to work for stock version 1.5.

Last edited by Ichthyos; 01-30-18 at 04:50 PM.
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