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Old 04-12-16, 12:51 PM   #10
nsomnia
Weps
 
Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
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Got all the bugs of the basic torpedo system ironed out today.

Just need to add a depth control system as well as the gyro angle and straight run distance (how far did a mk14 run straight before turning? any equations on torpedos?) and then add the damage system from an old grenade setup and were in business to start sinking ships (with a basic AI).

Big updates coming soon stay tuned!


Heres a video of the torpedo after 20 minutes of prototyping. It has range and speed settings and goes at a set depth (ocean density * 1) and after range remaining is <= 0 then it waits 3 seconds, plays explosion FX and then after 3 seconds deletes itself from memory.
Underwater fog is turned off in the video to see better.

I also need to rig and properly texture my naval officer/captain/enlisted man so I can create a naval base and crew.

I am going to have to code some sort of setup for the exploration of the boats so for now im going back to controlling the boat with set cameras. Think SH4 with mods setup only modernized... for now.

Video of first torpedo test mk 14:
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