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Old 01-30-17, 05:27 PM   #1
gap
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Join Date: Jan 2011
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gear

here's a first version of the rocky reef that I been working on:

http://www.mediafire.com/file/3cyw0d...eefs_shoals.7z

Please drop the dat file in the Library folder (or straight into the Terrain/Locations folder? ), place the object in shallow waters near land, preferably where the seabed is almost flat, set it "on land", and launch the game.

Omitting aesthetic considerations regarding the quality of the textures or the shape of the mesh, which can be addressed in a second stage, atm I am mostly interested into technical aspects. More specifically:
  • is the shadow/seaweed texture correctly rendered on top of the main (gray rock) texture? If I have set the material properly, both textures should be "blended" together.
  • is the reef laying with its base just below the seabed, as it should?
  • is the object collisionable?

If the answer to the three questions above is yes, I am ready proceeding to the next step and listening to any other remark you might have
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Old 01-30-17, 07:27 PM   #2
Jeff-Groves
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No. The flares are not in GWX.
AO can be done in SH3.
Check the Subs by Wise to see how to do the AO.
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Old 01-31-17, 12:47 AM   #3
gap
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Quote:
Originally Posted by Jeff-Groves View Post
No. The flares are not in GWX.
I see

Quote:
Originally Posted by Jeff-Groves View Post
AO can be done in SH3.
I have been told so

Quote:
Originally Posted by Jeff-Groves View Post
Check the Subs by Wise to see how to do the AO.
Okay, thanks, I will have a look into them later. I hope I got my file right. Maybe you can check it too
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Last edited by gap; 01-31-17 at 03:34 AM.
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