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01-21-17, 05:21 AM | #1 | |
Stowaway
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01-21-17, 09:27 AM | #2 |
Good Hunting!
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My thoughts exactly. Those types of missions were very tense in real life, reading about them is very exciting, but as Nippelspanner said, DW isn't really built to make that style of mission particularly exciting, unfortunately. That's not to say it couldn't be done, but yeah, I would say it would definitely take a lot more work than a normal-type mission.
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01-21-17, 12:27 PM | #3 |
Stowaway
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Crazy Ivan made some of those kind of missions for Sub Command (the Delta IV missions). I played those again and again but i need something new... Definitely i can't make something like that by myself. I say it just for those who can
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01-21-17, 01:09 PM | #4 |
Planesman
Join Date: Jan 2007
Location: Obetz, Ohio
Posts: 181
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Hey guys I will get off my ass at some point been super busy in real life with getting deadly sick, I will make this promise to all of you I will start making Missions once again expect a few in about a month currently working on a few other things. They will be cold war missions with some older boats just wish we had a few more playable older ones from around the world would create a lot of veracity. Which is something I am also working on
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01-06-19, 06:28 AM | #5 |
Ace of the Deep
Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,046
Downloads: 340
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Collins Class interface
Hi all,
Can anyone advise which interface is used by the Collins Class sub? Thanks in advance UPDATE: Solved
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01-10-19, 03:52 AM | #6 |
Ace of the Deep
Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,046
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ShipControll File
Hi Team,
Can anyone advise what the ShipControlColl.dll file's purpose is that is located in the NON_NUKE_SUB folder? Thanks in advance.
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Fearless System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White. |
01-26-19, 04:59 PM | #7 |
Seasoned Skipper
Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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RA 1.47 has been released!
changelog (only 1.47 part): 1 - Some SURTASS has been fix. 2 - All Torpedoes: Behavior regarding biologic objects has been fix. 3 - All Torpedoes: Behavior regarding Mobile Decoys has been fix ( Recognition as false target by logic level possibility torpedoes ). 4 - Spearfish User and AI torpedoes: Fix bug with low speed in passive mode (Terminal phase). 5 - Frequency Profiles for Mobile Decoys has been reworked (Ability to determine the bait from the boat in the classification). 6 - Passive Sonar Model has been changed. Also, DEMON Station will work now only in the presence of a signal.* 7 - Broadband Sonars: improved sound visualization of platforms noise in backgroung.* 8 - Victor-II SSN User: 65-76 torpedo max.depth launch has been fix.* 9 - LandBased SAM and SSM Sites doctrine has been fix. 10 - Some AI Passive sensors rewrite for respecification. 11 - Lost sound file for 5 kts order for russian subs (english voices) - fix.* 12 - Radars mechanics has been reworked.The contrast of the mark on the display has been increased.* 13 - Kilo Interfaces: rotating indicators for the course of bearing of distance - were replaced by more readable. 14 - Improved Kilo: Passive sensors has been replaced (Improved Sensitivity). 15 - MG-74 Korund: Active Sonar, Detect range has been significantly reduced to 500-600 m. 16 - SSM Sizzlers (CLUB) missiles fix. (AI and User) 17 - SAM missiles For Controllable Ships and AI platform fix (Doctrine). 18 - SAM Missiles fix default bug, when missile never fly with max.speed * 19 - Ohio Campaign has been fix. 20 - Subbase Land Object added (large location). 21 - Arley Burke DDG 3-D model has been replaced. 22 - AI Towed CM: replaced 3-D model. 23 - Acoustic voice messages: transient reports are now dependent only on passive sonar. Splash Buoy message, range reduced to 1 nmi. 24 - Fix bug, when the message about the transient process could come from the baffle area for passive sonar. 25 - Fix ranges, about undersea missile launch (transient process) message, depending type missile. 26 - Helo sonars: Active Dipping Sonar - sensitivity has been reduced.Sonic cue echo return has been increased.* 27 - User Helos: Dipping Sonar Station - small rework display control (NMI scale instead meters). 28 - Sirena Device: re-restored to database. 29 - Frequency profile 100 for the second line has been corrected to 105. (eliminates washout frequency on the hull sonars). 30 - Type 094 (Jin SSBN) AI platform added to China. |
01-29-19, 08:52 PM | #8 |
Bosun
Join Date: Nov 2016
Location: Nature Coast
Posts: 61
Downloads: 1
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Hey p7p8
I am just seeing this now so I will DL it soon and install it -- I was hoping for your help--
I simply CANNOT use the FREMM/'Begamini' or Udaloy -- loads 3/4 of the way and crashes every time. I have tried everything -- messing with my GPU settings, messing with the game settings. The only thing that has ever worked for me to get the FREMM or Udaloy to work was to insert 10 random numbers into the "Random Seed" area on a Quick Mission, and the 2 or 3 times it had ever worked, it would work for the rest of the missions until I quit the game. But hasn't worked in over a year. Any ideas? Thanks! |
01-29-19, 10:04 PM | #9 |
Seasoned Skipper
Join Date: Nov 2006
Posts: 742
Downloads: 136
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I haven't any problems with RA but for example some friends from Italy (Betasom community) had similar troubles.
Check this thread: Link Von Faust discover new settings of windows for stable running. I hope it will work for you Btw for most of my friends solution from first post works. |
04-05-19, 11:53 PM | #10 | |
Girt by Sea
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Hi guys,
Per chance, do any of you guys have the 1.39 database patch downloaded and could send it to me? I can't see it on the RA website for download anymore - and I've just noticed the 'Kilo speed bug' when snorting... Here's what I'm looking for... Quote:
Cheers guys Stew |
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10-06-19, 04:30 AM | #12 |
Chief
Join Date: Nov 2012
Posts: 325
Downloads: 27
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My new laptop has Win10. I installed the latest RA. I can play fine, but when I change the screen resolution, the game crashes out. I am right now stuck with the lowest resolution.
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10-06-19, 06:03 AM | #13 | |
ET2/SS
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Quote:
Find your main DW folder. You should see the dangerouswaters.exe and the dangerouswaters.ico files. Look below them and you'll also see dangerouswaters.ini. You may need to set file types for .ini files in Win10. Make SURE you open and save .ini files only with notepad. Click open the .ini file and look for the following: [Graphics] .MapStretch No .ScreenStretchQuality 3 .ParticleMax 500 .ParticleRate 5 .LocalLights Yes .TransparentWater No .WantRain Yes .Disable3D No .Want3DClouds Yes .WantVegetation Yes .AdapterID 0 .DeviceID 0 .ModeID 3 .DetailTextures Yes .BlendTextures Yes .Caustics Yes .WaterParticles Yes .WaterReflectionQuality 3 .WaterQuality 4 .WaterDrawMethod 1 .CameraFOV 60 .WantShadows Yes .ModelDetailTex Yes .RunInWindow No .Gamma "" .SoftwareCursor No Your line should be set to 0 right now. Change it to 3 and save* the file. With some GPUs you may be able to run in Mode 4 but many can't and Mode 3 still looks pretty good. Mode 4 also tends to be less stable. BTW, feel free to use the rest of the settings listed above. *-Win10 might treat your .ini file as "protected" and make it a pain to save your work. If that happens, just Copy the .ini out to your desktop and make the change and save it. Then move that file back into your main DW folder and say "yes" to "overwrite?". |
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10-06-19, 03:13 PM | #14 |
Sub Test Pilot
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I don't know how many of you play the Udaloy but i have come up against something annoying.
Three times i have run this mission (one i made) i load out with 2 silexs and the rest 34 gauntlets, it is a very heavy fast paced mission so in 15 minuets ive done 1/3 of the guantlet load out. Now 3 times this has happened to me, i fire off the guantlets i get to around 22 missiles remaining then i cant fire no more guantlets or silex's, i can lock up the target and load the weapon just wont fire i dont even get the conformation to fire button light up. Its happened 3 times in the same mission and twice in another mission. I also dont know how to contact the guy who makes the mod so any ideas will be helpful.
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10-06-19, 03:23 PM | #15 |
Seasoned Skipper
Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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What mission and what version of RA?
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reinforce alert |
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