SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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04-09-10, 09:17 AM | #16 |
Mate
Join Date: Mar 2007
Location: Canada
Posts: 56
Downloads: 40
Uploads: 0
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Map Tools
Thanks all for the explanation.
Helps me alot. DCOg |
04-09-10, 11:01 AM | #17 | |
Lieutenant
Join Date: Mar 2005
Location: Seneca, SC, USA
Posts: 251
Downloads: 64
Uploads: 0
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Quote:
also, she lacks a subsim logo.(but I'm not complaining.) BTW the tutorial was very clear and concise.
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If you want to go fast, go alone. If you want to go far, go together. |
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04-10-10, 11:46 PM | #18 | |
Weps
Join Date: Aug 2006
Posts: 362
Downloads: 13
Uploads: 0
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Neal: Could I apply to receive a mug instead of a cake? I'd like to keep the stripper, though... |
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04-11-10, 07:39 AM | #19 | |
Seasoned Skipper
Join Date: Jul 2008
Location: Stockholm
Posts: 676
Downloads: 17
Uploads: 0
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Quote:
That's fine. How do you then find the advance angle to fire when you know the speed. A formula for that? Provided you are at a right angle to the target. |
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04-11-10, 01:46 PM | #20 | |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
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Quote:
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04-12-10, 08:12 AM | #21 |
Weps
Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
Downloads: 107
Uploads: 0
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I use a "torpedo bearing table" that I got from "Carnovaro's Document Collection." It's available near the top at the downloads section.
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04-12-10, 10:12 AM | #22 |
Sea Lord
Join Date: Sep 1998
Posts: 1,846
Downloads: 156
Uploads: 5
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Damn.
I mean... DAMN! I have always wondered how I could get relative bearings and now I know. Now if they would just fix the Stadimeter ( although I am wondering if it is a monitor resolution issue) I could finally play with Map Contacts Off. Damn! Thanks JCC |
01-01-19, 04:51 PM | #23 |
Bosun
Join Date: Jul 2013
Location: Mansfield, Notts. UK
Posts: 69
Downloads: 518
Uploads: 0
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