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Old 01-14-07, 08:10 AM   #526
donut
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Thanks Fred
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Old 01-14-07, 12:25 PM   #527
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Default Dud Torpedoes

Quote:
Originally Posted by BladeHeart
Melinibonian

Thanks for the answers.

On a seperate matter, having taken a refresher exercise with torpedoes, even at 100% realism, it does seem a lot easier now to use manual proramming with the map updates; am I right in assuming this was considered to be more realistic?
Are some torpedoes dud even if reality set to "No Dud"? Just fired 2 torp salvo at correct angles and depth. 1st torpedoe bounced off hull. 2nd torpedoe detonated and eventually (90 minutes) sunk tanker. Not really complaining. Love GWX. Just curious.
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Old 01-14-07, 12:51 PM   #528
Myxale
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Kudos mates!

I finally got hom from a very long trip and one of the first things i did was to DL GWX.

That was hours ago and it still kicks. Seen the moon reflection or the rotating radar made me all giddy!

Just a "thank you" from me among many others! Keep rockin the Boot mates!
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Old 01-14-07, 02:19 PM   #529
melnibonian
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Quote:
Originally Posted by iccalm
Are some torpedoes dud even if reality set to "No Dud"? Just fired 2 torp salvo at correct angles and depth. 1st torpedoe bounced off hull. 2nd torpedoe detonated and eventually (90 minutes) sunk tanker. Not really complaining. Love GWX. Just curious.
If I remember correctly the no dud setting insures there are no mulfunctions to the torpedoes. My guess on the first torpedo would be that it hit the ship at a low angle or low close to the keel and bounced off. It can happen and has nothing to do with mulfunctions. Try to have an AOB of about 90 (give or take 15-20 deg is OK) and aim at the flat part of the hull. Good Luck
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Old 01-14-07, 03:52 PM   #530
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Default

Quote:
Originally Posted by iccalm
Quote:
Originally Posted by BladeHeart
Melinibonian

Thanks for the answers.

On a seperate matter, having taken a refresher exercise with torpedoes, even at 100% realism, it does seem a lot easier now to use manual proramming with the map updates; am I right in assuming this was considered to be more realistic?
Are some torpedoes dud even if reality set to "No Dud"? Just fired 2 torp salvo at correct angles and depth. 1st torpedoe bounced off hull. 2nd torpedoe detonated and eventually (90 minutes) sunk tanker. Not really complaining. Love GWX. Just curious.
You can still get premature detonations from magnetic settings in rough weather ...and I'm not 100% sure about the contacts :hmm:
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Old 01-14-07, 05:07 PM   #531
loreed
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Default What they said

Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by loreed
I was refueling at a milk cow and was visited by two dolphins. Nice touch, they were even talking to each other. Always something new in GWX.
What did they say ? :rotfl:
j/k
"So long, and thanks for all the fish!"

Somehow I don't think that bodes well!

Last edited by loreed; 01-14-07 at 05:20 PM.
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Old 01-14-07, 08:55 PM   #532
melnibonian
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Quote:
Originally Posted by jimbuna
You can still get premature detonations from magnetic settings in rough weather ...and I'm not 100% sure about the contacts :hmm:
Actually you can get premature detonations with magnetic pistols even in calm weather. It's not to common but it happen to me in July 1941.
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Old 01-15-07, 03:46 AM   #533
loreed
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Default Magnetic exploders

I have also had magnetic exploders go off in calm water on one occasion, Just had two in a row go off in rough water when I forgot to set to impact ( wind speed was 15 meters per second in October 1942).
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Old 01-15-07, 04:48 AM   #534
donut
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Default install GWX.-Dec 23 Corr.

Three files extracted-data, MODS, Doc. what do I do with them,to install:hmm:
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Old 01-15-07, 06:09 AM   #535
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Quote:
Originally Posted by donut
Three files extracted-data, MODS, Doc. what do I do with them,to install:hmm:
You should extract the whole folder of the Dec-23-update into the MODS directory. That includes the other three folders that you're talking about. The structure should be C\Program Files\Ubisoft\SH3\MODS\Dec-23-update. Inside the Dec-23 update are the folders you're talking about. Now when you have the whole Dec-23-update folder inside the MODS directory you just enable it with JSGME. If you have any problems with it or you're not totally sure how to do it PM me and I'll guide you step by step
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Old 01-15-07, 08:17 AM   #536
donut
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melnibonian,thanks. I have lost 3 boots out of 4,if I don't catch on soon, it will be back to TGW. Shallow water is tits-up!
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Old 01-15-07, 12:45 PM   #537
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Been absent due to work for a couple of days; hence the late reply.

Thanks for explaining about the map update matter. Before I would play using updates for the navigation map and complete manual targeting using the TDC. Now it appears that the 2 are linked, but I will see how a patrol goes first before deciding on a preference. :hmm:

Now days what is considered the realistic loading times for the deck guns when using GWX with SH3Cmdr?

Also, is there a list of what sound files were used for all these new ships, so that I when I count the revolutions I can work out speed?
Befoe anyone tries, no not the schooners, or junks, etc.

Regards
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Old 01-15-07, 02:32 PM   #538
melnibonian
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Quote:
Originally Posted by donut
melnibonian,thanks. I have lost 3 boots out of 4,if I don't catch on soon, it will be back to TGW. Shallow water is tits-up!
Rob with GWX you have to be a bit more patient than you were with GW1.1a. It's a brilliant mod and if you give it some time you will have loads of fun with it. My suggestion would be to stick with it. Now some simple suggestions on survival:

1. Try to lower the realism settings until you feel confident. My suggestion would be to untick the realistic vulnerability and the detection meter. That way you can take more punishment from the DDs and survive and you will know when they can detect you. Later on when you learn the new tactics you can take them off.
2. When you're close to a DD always go deep and silent. Remember that if you do 2kts your boat rises slowly and if you go above 2kts the DD can hear you. It's a delicate ballance but with time you will be able to master it.
3. Plan your attacks. Try to set up ambushes whenever you can and don't attack guns blazing. If you're subtle and sneaky you can increase your chances of survival.
4. If you attack ships with the deck gun remember that they can cause you great damage with their guns, so try to move around as much as possible and don't get involved in prolonged gun fights.

That's on a nutshell. Try them and as always if you have any problm or you need any advice you can either post or PM me.

Take care and enjoy the game
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Old 01-16-07, 05:39 AM   #539
pugwash59
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well i gotta say Gwx Rocks my boat

Graphically it's amazing the difference it has made

Gameplay well i've just done my first patrol BE61 god wot a trawl that was on the way home i pooped into Brest and said hello to 3 Boats they seemed to sink (eventually) nicley

only 1 crit i miss using the Deck Gun yer i know some people think it's useless but i love using it and now i can't coz there's never any ammo for it . i got a shock when i did the convoy Exam i sunk the escort surfaced and found i had no shells so the Armed Trawler had a field Day managed to get away from it and sunk all the rest of the dodo's though

i also miss the Orange marker found the file but i ain't got a clue where i put it into now :rotfl:
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Old 01-16-07, 09:37 AM   #540
danlisa
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@ Pugwash59

Deckgun Ammo - The readout starts at 0, if you click on the shell it will start to load.

Orange marker - You can replace this by copying the file Umark.tga from a stock version of SH3 into GWX. The location is the same just use windows search.
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