SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-10-13, 03:53 PM | #1081 |
Watch
Join Date: Oct 2013
Posts: 16
Downloads: 47
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Cheers Gentlemen,
I hope my question is in the right place here. I'm playing Sh4 1.5 with RFB 2.0. Right my first mission is to delivers ome cargo to a secret location to support allied troops. Well now, I'm as close to that location as possible (I even rammed my boat into the strand), but I don't get any chance to deliver my cargo. I think this should be somewhat similar to the mission "deliver agent" in the stock game, or am I completely wrong? Do I miss something? Thanks, Skyworm |
10-10-13, 10:24 PM | #1082 | |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Quote:
As far as I know, you are right, but I never get special missions, so I can't say for sure. Someone will give us the straight scoop. |
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10-11-13, 02:57 AM | #1083 |
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Join Date: Oct 2013
Posts: 16
Downloads: 47
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Cheers mate,
and thank you for the fast answer. In the meantime, I restarted that career, and this time I got a "deliver special forces"-mission. This one worked, but again I had to move extremely close to shore - short before grounding my boat, and the marines could have jumped right from deck to shore without even using their boat - to deliver them. I remember this has been different in stock game, and I just wonder if this is a feature or just bad luck. Thanks again. |
10-11-13, 09:19 AM | #1084 |
Mate
Join Date: Aug 2013
Location: Italy
Posts: 52
Downloads: 231
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Used to have same issue, but then I find out that if I went on the deck, where the UZO is, they launch much further.I don't know if that was intentional, but worked.Try it out mate!
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10-11-13, 11:28 AM | #1085 |
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Join Date: Oct 2013
Posts: 22
Downloads: 355
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Is this OK?
1_TriggerMaru_Overhaull_2-5 1_TMO_25_small_patch TMO_Aft_deckguns RSRDC_TMO_V502 RSRDC_V5xx_Patch1 TMO_Visuals_for_RSRDC 1.5_Optical tARGETING cORRECTION 031312 for RSRDCv502 1.5_OTC for 16 to 9 Aspect Ratio RSRDCv502 1.5_OTC_Realistic Scopes for 16 to 9 RSRDCv502 Improved Stock Enviroment_v3_TMO&RFB Convoy Routes TMO+RSRDC NMMO Airbase Add-on Webster's Eliminate Floating Plankton RSRDC_TMO_Pre Pearl Harbor Career Start |
10-11-13, 11:32 AM | #1086 |
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Join Date: Oct 2013
Posts: 16
Downloads: 47
Uploads: 0
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Hello,
and thanks. Just tried this mission again by loading an old savegame, and you are right. When I was on deck and stopped engines, I was able to dispatch them at nearly 2000 yards from destination. But I am pretty sure this did not work with that cargo delivering. |
10-12-13, 05:18 AM | #1087 |
Mate
Join Date: Aug 2013
Location: Italy
Posts: 52
Downloads: 231
Uploads: 0
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Well, until you try it, you wouldn't know,right? Cheers mate!
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10-12-13, 10:04 AM | #1088 |
Watch
Join Date: Oct 2013
Posts: 16
Downloads: 47
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True enough.
I just tried that one again. I surfaced a few hundred yards from destination, and stopped engines. Immediately after, the cargo was unloaded ... And no, I don't have the foggiest idea why it did not happen through hours of trying before ... Nonetheless, great thanks to all! |
10-26-13, 11:53 AM | #1089 |
Medic
Join Date: Dec 2011
Location: Oklahoma
Posts: 165
Downloads: 523
Uploads: 0
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Authentic Feeling
This mod is awesome! It gives the player a truely Authentic Feeling of being there . You have to think about your actions before you carry them out. Great job on the mods guys!!!
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12-29-13, 03:07 PM | #1090 |
Grey Wolf
Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
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So, here's a question for the users.
For those that don't remember, I took over the mod from Beery and was active until about 2009, when real life got in the way and I handed it over to LukeFF. Noticed development has not gone on since 2010. Thinking about doing some small fixes for the mod. Here's a list. 1. Damage mods for surface ships were never finished. What would you think about pulling out the damage mods and going back to 1.52 damage until someone is willing to work with getting them all updated? THis basically would give a more consistent sinking across the board. 2. Environment mod. 2 options. Import latest environment mod and ensure sensors and lookouts function properly? Or- my preference, set up sensors and lookouts to work with the latest mod and make it a required to play correctly mod? I like the 2nd option better as it allows the environment to be updated and still used w/o rolling it into RFB. 3. Fix bugs where possible. I say this because I don't have the skills LukeFF and some of the other contributors had, so there are some things that are beyond my ken. I have to play under the mod for a while to get a better feel, so this will not happen immediately. Plus the group of contributors working on it drifted apart and I don't know who'd be willing to put any more time into this.
__________________
"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
12-29-13, 04:09 PM | #1091 | |
Pacific Thunder
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Quote:
I wish I had more skills to offer. Happy Hunting! |
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12-29-13, 08:47 PM | #1092 |
The Old Man
Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 146
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I for one would welcome any improvements on this mod. It is a real shame that work has pretty much ceased since the RFB Team went their separate ways. I've used RFB since the Beery days, and haven't tried anything since. Thanks SWDW for your ideas and interest I am sorry for the fact that I totally forgot your involvement in the mod after Beery Looking forwards to anything you have to offer.
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12-29-13, 10:48 PM | #1093 |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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I would welcome any additions/updates/improvements to RFB, as well. It is good to see some renewed interest in this. |
12-30-13, 06:09 AM | #1094 |
Ace of the Deep
Join Date: Mar 2007
Location: Hawkeye State Highlands
Posts: 1,288
Downloads: 84
Uploads: 0
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12-30-13, 02:50 PM | #1095 |
Stowaway
Posts: n/a
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thanks for the great mod!
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