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Old 04-22-10, 07:39 AM   #1
Hitman
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Now they will not have an excuse to spot ships too late, with these shiny new binocs.
Nah, I revised the watch crew visual sensor and it should be included in the patch. No excuses
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Old 04-22-10, 09:27 AM   #2
keltos01
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Nah, I revised the watch crew visual sensor and it should be included in the patch. No excuses
this is one thing we overlooked on the IJN side :

we have two 20 cm binoculars on bridge ! not those puny ones you hang around your neck

can you tell me how to improve the crew's visual sensor so as to match the power of those binoculars ?

I think we should see enemy ships from really far away and see them better at night too.

thanks

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Old 04-26-10, 06:53 AM   #3
raymond6751
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This fine mod just gets better all the time.

Much appreciated.
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Old 04-26-10, 09:03 AM   #4
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installed RFB 2.0, new patch, and using TM 1.9. Ship sighted on a clear day, using scope range 1500 yds, still no sound contact Still no sound contact reported at 500 yds.
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Old 04-26-10, 09:24 AM   #5
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Originally Posted by Javelin View Post
installed RFB 2.0, new patch, and using TM 1.9. Ship sighted on a clear day, using scope range 1500 yds, still no sound contact Still no sound contact reported at 500 yds.
You have RFB and TMO installed? Not good, they are not compatable since the do the same thing.
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Old 04-26-10, 10:19 AM   #6
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WOW! Is that a new grumbling diesel engine sound I hear? Started new patrol: Jan,42. Sargo class based in Java. Thanks Luke and the rest of the team!
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Old 04-26-10, 11:31 AM   #7
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I just noticed something. My sonar station lacks the new label tags from the previous version. I'm talking about the " Starbord Projector" label which is next to the green indicator light. The labels are blank again. Same for the Radar station. I have the range numbers, but the tag below that used to have info on it. Now it's blank.



OK, I tested one of the single missions in a later model sub, and all the labels are there. Could it be an earlier model sonar lacks the labels? Can someone verify please. Thanks alot.
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Old 04-27-10, 05:04 AM   #8
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WOW! Is that a new grumbling diesel engine sound I hear? Started new patrol: Jan,42. Sargo class based in Java. Thanks Luke and the rest of the team!
Yep. It's taken from Red Orchestra.
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Old 05-04-10, 02:09 PM   #9
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Just starting my first patrol with RFB and initial impressions....love it. The dials are the best I have seen and he interface works well....thankyou

But....there is always a but isnt there

When looking through the binos the bearing marker is barley visible. I have to actually point them at the darker water to see the the marks. Unusable in daytime, although very handy at night. Is there a solution for this I have missed ?

Also...read somewhere in here I am sure about the constant "yes sir" messages and a possible fix....had a search but cant find it now.

The guy is driving me nuts, especially when plotting several search patterns
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Old 05-04-10, 02:29 PM   #10
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I agree, dark wire on the scope on a dark night can be frustrating

I added the green filter to the TBT, it is not night vision in any way shape or form but it makes the wire stand out clearly for easier targeting.
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Old 05-04-10, 02:35 PM   #11
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Hmm didnt even think about the dark wire but your right its night now off the Philippines and cant see jack...

So cant see bearing markers through binos against bright sky line at day and cant see periscope markers at night, hmm should make for an interesting patrol
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Old 05-04-10, 04:54 PM   #12
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Here's an idea for the next update: A downloadable prescription for Xanax! First patrol in Sargo class, Jan'42, based in Java. Boat is Spearfish, sent to patrol near Tarakan Isl. Kudos to Lurker and RSRD, as I looked up the Spearfish, and her first patrol did take her to Tarakan amongst other areas.

After patrolling the alotted time near Tarakan, I recieved orders to proceed to the chokepoint near Ambon. While en route, I encountered a Japanese convoy with at least ten merchantmen,and five escorts. I was in good position with heavy seas to mask my presence. I ordered periscope depth, and turned on a course to intercept. I timed one of the ships, and concluded the convoy was steaming at 8kts. I chose my targets, set the torpedoes, and fired all tubes (only 4 bow tubes in Sargo). The minutes ticked by. Torpedo is a dud sir! Torpedo is a dud sir! Torpedo is a dud sir! You get the picture. I found myself yelling at my monitor screen It's hard not to get carried away!
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Old 05-05-10, 01:32 AM   #13
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I am studying some files and I will try to find a solution for that, so that we have again as in german submarines phosphorescent lines at night, both in scopes and TBT. But it will take some time.
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Old 05-05-10, 04:44 AM   #14
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Quote:
Originally Posted by Fish40 View Post
After patrolling the alotted time near Tarakan, I recieved orders to proceed to the chokepoint near Ambon. While en route, I encountered a Japanese convoy with at least ten merchantmen,and five escorts. I was in good position with heavy seas to mask my presence. I ordered periscope depth, and turned on a course to intercept. I timed one of the ships, and concluded the convoy was steaming at 8kts. I chose my targets, set the torpedoes, and fired all tubes (only 4 bow tubes in Sargo). The minutes ticked by. Torpedo is a dud sir! Torpedo is a dud sir! Torpedo is a dud sir! You get the picture. I found myself yelling at my monitor screen It's hard not to get carried away!
Fun, 'aint it?
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Old 05-07-10, 02:39 AM   #15
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First post updated with the most recent patch information and download links.
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Thanks for everyone's encouragement and support.

The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too.

http://forum.kickinbak.com/index.php...647a9120c08614
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