SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > Wolfpack
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-29-16, 09:03 AM   #1
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,293
Downloads: 534
Uploads: 224


Default

Good suggestion, thanks.
__________________
SUBSIM - 26 Years on the Web
Onkel Neal is offline   Reply With Quote
Old 07-29-16, 10:18 AM   #2
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,606
Downloads: 1123
Uploads: 0


Default

A Warm Welcome To The Subsim Community > oskich
Subsim <> How To Donate <> See The Benefits <> Support The Community
THEBERBSTER is offline   Reply With Quote
Old 07-29-16, 10:40 AM   #3
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,961
Downloads: 22
Uploads: 0


Default Welcome aboard!

oskich!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline   Reply With Quote
Old 07-30-16, 06:25 AM   #4
TDK1044
Ocean Warrior
 
Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
Default Exciting on many levels

I think this project is exciting on many levels. To have a sub sim built by people who have genuine passion and love for the genre, and without having to deal with the commercial pressures applied by a company with a 25 man Dev team,is awesome. I'm also very pleased for Neal. He has invested so much financially and emotionally into subsim over the years, that to get to be a part of creating something like this is wonderful to see.
TDK1044 is offline   Reply With Quote
Old 07-30-16, 07:26 AM   #5
klingenj
Swabbie
 
Join Date: Jul 2016
Posts: 8
Downloads: 0
Uploads: 0
Default

Quote:
I'm also very pleased for Neal. He has invested so much financially and emotionally into subsim over the years, that to get to be a part of creating something like this is wonderful to see.
When I read about this - and realized he actually moved to Sweden to follow up on this project - that's when I was completely sold.
klingenj is offline   Reply With Quote
Old 07-30-16, 10:14 AM   #6
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,899
Downloads: 135
Uploads: 52


Default

As a guy much more interested in the American submarines than the German ones, I wish this were about American boats. But realistically, if this is to be a success, it must succeed in the European market. That means U-boats.

It's great to see Neal put his money and his body where his mouth is. It's great to see a team of programmers whose main interest is submarines, not FPV shooters.

I love the idea of a cooperative game where players take stations in the submarine to perform those specific tasks. I think the key to making that happen is whether the guy with an hour to burn can jump to the sonar station of a boat already in action without disrupting the play of the other characters already there, and whether they can jump back out after they run out of time without disrupting the other guys playing in that boat.

Guys with no life have to integrate in a positive way with guys who steal an hour from an otherwise busy life, popping in and out of the game. Both sets have to be equally happy to play.

Looks like that's the direction you're headed! I hope you sell lots of games that people are dedicated to for ten years, and that you use some of the profits to produce a game about American submarines.
Rockin Robbins is offline   Reply With Quote
Old 07-30-16, 01:29 PM   #7
PL_Andrev
Grey Wolf
 
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
Default

Quote:
Originally Posted by Rockin Robbins View Post
As a guy much more interested in the American submarines than the German ones, I wish this were about American boats. But realistically, if this is to be a success, it must succeed in the European market. That means U-boats.
As a guy much more interested in the Japanese submarines than the German ones (...)


Hope devs & Neal make this game moddable, so American, British, Japanese, Italian, Russian or "Surcouf" career will be possible to implement by modders and play.
__________________

PL_Andrev is offline   Reply With Quote
Old 07-31-16, 04:48 AM   #8
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,293
Downloads: 534
Uploads: 224


Default

Quote:
Originally Posted by klingenj View Post
When I read about this - and realized he actually moved to Sweden to follow up on this project - that's when I was completely sold.
And I had completely decided a few years ago I had done enough traveling and would never fly again!

Quote:
Originally Posted by Rockin Robbins View Post
As a guy much more interested in the American submarines than the German ones, I wish this were about American boats. But realistically, if this is to be a success, it must succeed in the European market. That means U-boats.

It's great to see Neal put his money and his body where his mouth is. It's great to see a team of programmers whose main interest is submarines, not FPV shooters.

I love the idea of a cooperative game where players take stations in the submarine to perform those specific tasks. I think the key to making that happen is whether the guy with an hour to burn can jump to the sonar station of a boat already in action without disrupting the play of the other characters already there, and whether they can jump back out after they run out of time without disrupting the other guys playing in that boat.

Guys with no life have to integrate in a positive way with guys who steal an hour from an otherwise busy life, popping in and out of the game. Both sets have to be equally happy to play.

Looks like that's the direction you're headed! I hope you sell lots of games that people are dedicated to for ten years, and that you use some of the profits to produce a game about American submarines.

Hi Steve, if you are in this thread it means we are moving in the right direction.

Quick question, have you played the demo with three other players yet?
__________________
SUBSIM - 26 Years on the Web
Onkel Neal is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:20 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.