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Old 11-02-11, 11:16 AM   #436
Kongo Otto
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Quote:
Originally Posted by stegotgame View Post
He says "Version 2 for TMO 1.9 (with or without RSRD)"

does this mean that i HAVE to have tmo 1.9 in order for it to work....or just that it is compatible with it IF i have it? lol.

sorry for the noobarific questions.
If you are referring to this Thread:
http://www.subsim.com/radioroom/showthread.php?t=155973

in which he clearly said:
Works with Stock, TMO 1.9 and RFB.
IMPORTANT UPDATE: TMO 2.0 has v2 included. If you are running TMO 2.0 you do not need this. I'll leave it here in case anyone is still running 1.9.


I would recommend you to use TMO/RSRDC or RFB/RSRDC anyways its much more immersive than the Stock SH4!
Best way is to Download TMO 2.0 because the skinpack is included in TMO 2.0 and then update TMO 2.0 to TMO 2.2

Downloadlink for TMO 2.0:
http://www.subsim.com/radioroom/down...o=file&id=3001

Downloadlink for TMO Update 2.2:
http://www.subsim.com/radioroom/down...o=file&id=3299

Downloadlink TMO 2.0 Manual (and do read it):
http://www.subsim.com/radioroom/down...o=file&id=2999
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Old 11-15-11, 11:54 AM   #437
Fish40
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I hate to keep beating a dead horse , but.........

I imagine this is similar to this mod for SH3: http://www.subsim.com/radioroom/showthread.php?t=170741


Tater, I hope all is well with you and your family, and I hope your nightmarish home renovations are all complete. I would ask you to consider releasing, as is, what I consider a big asset to the realism/immersion aspect to the game. Thank you for your efforts!
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Old 06-17-12, 12:52 AM   #438
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bump
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Old 06-17-12, 02:12 PM   #439
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Need to keep this one on top.
Gotta get it back going again!
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Old 10-06-12, 05:11 PM   #440
tater
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Yeah, I know. Been working on remodeling the house, not SH4, lol.

The texture issues (it's that shimmer effect) were out of my pay grade, and were so frustrating I stopped.
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Old 10-08-12, 12:38 PM   #441
Fish40
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Welcome back Tater! I hope all is well on the homefront. I wish I knew how to help with that texture shimmer that has you baffeled, because believe me, a bunch of us here would love to have your mod, even with the shimmer.
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Old 10-08-12, 01:47 PM   #442
Hitman
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Hey tater great to see you post again!!

Please mate upload what you had, I'm sure someone else will be able to finish it.

Sadly I had recently a terrible HDD crash and lost everything, including the merchants I had been working on, but the rest of the stuff you had done was already great ...
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Old 10-08-12, 05:01 PM   #443
tater
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I'll have to boot up my PC and see what I have zipped up.
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Old 10-09-12, 01:08 AM   #444
Admiral Von Gerlach
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Well done, nice to see such a fine project underway.

Not all merchants were green at the wars end, but most were. Compliance was dependent on many factors. Not everyone agreed with that scheme. Overall looks to be very high accuracy in this mod effort. Domo.
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Old 10-09-12, 05:19 AM   #445
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Luckily it seems that the models were still at my mediafire page

http://www.mediafire.com/#9mt1aqnu21x9l
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Old 10-09-12, 08:49 AM   #446
tater
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Quote:
Originally Posted by Admiral Von Gerlach View Post
Well done, nice to see such a fine project underway.

Not all merchants were green at the wars end, but most were. Compliance was dependent on many factors. Not everyone agreed with that scheme. Overall looks to be very high accuracy in this mod effort. Domo.
Nor are they all green in JMM. The relative abundance increases, however (older merchant types are less likely to be green). The only way to do this is loads of alternate paint scheme entries with variant entry dates, but it seems to work.

The trouble mod wise is that I did the RFB version, and sergei was working on the TMO (stock ship) version. The RFB had the ship models altered for their DM (the rate at which ships split in two could not be controlled, so they eliminated it since they thought way too many sank V style).
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Old 10-09-12, 01:27 PM   #447
Admiral Von Gerlach
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Noted, it is a very very fine mod effort, i really am glad to see and you are doing great work. Thanks for the effort.
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Old 02-06-13, 12:03 PM   #448
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I'm not giving up! We need this one way or the other! Please!!
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Old 04-04-14, 01:45 PM   #449
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BUMP, since tater is still around ... please mate share the work you had so far, it's too good to let it die
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Old 04-04-14, 07:11 PM   #450
Fish40
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Quote:
Originally Posted by Hitman View Post
BUMP, since tater is still around ... please mate share the work you had so far, it's too good to let it die

I'll second, third, fourth and fifth that!! We'll take it as is, shimmer and all. Let us be the judge.
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