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Old 12-24-11, 05:21 PM   #2851
Victor Schutze
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h.sie,

I have a problem with the "Bad_Weather Fix v1.1 BETA.
I used the Mod Validator to check whether it was well installed:

It says: "data doesn't exist!"

I use JSGME to enable the mod. The folders are set up this way:

"Bad_Weather Fix v1.1 BETA" (folder)/"EnvSim.act"(144KB)

Is this correct?
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Old 12-24-11, 06:05 PM   #2852
reaper7
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Thank you h.sie for 2 more wonderful fixes for Sh3, it just keeps getting better.
Who needs Santa this Christmas with these excellent presents .

And Merry Christmas
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Old 12-25-11, 06:33 AM   #2853
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@Victor_S: "data" folder is not required for hardcode fixes, thus you can ignore the warning
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Old 12-25-11, 06:36 AM   #2854
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@h.sie

Merry Christmas mate. Any insights as to the prob I'm having in my post above. post #2851 ?


Best regards.

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Old 12-25-11, 06:39 AM   #2855
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@Fubar: Because of christmas activities (and low time), let's try the following solution:

Plan A) Try again from the very beginning to create the Supplement mod. Doing this, read carefully the Readme.doc step by step. You surely missed something.

After that, first try without Sh3Cmdr. If that works, try with Sh3Cmdr.

Plan B) If Plan A still isn't successful: Send me your current
  • en_menu.txt
  • Campaign_SRC.mis
of your installation, after having activated ALL of your desired Mods. I'll do the job for you, but that can take 1-2 days.
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Old 12-25-11, 06:55 AM   #2856
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Quote:
Originally Posted by Fubar2Niner View Post
...I added the AI-Subs after changing their [Unit] numbers to the end of my unit list...
Another option is to merge your Campaign_SRC.mis and h.sie's _Merge_with_Campaign_SCR.mis by MissionEditor.
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Old 12-25-11, 07:09 AM   #2857
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Quote:
Originally Posted by h.sie View Post
@Fubar: Because of christmas activities (and low time), let's try the following solution:

Plan A) Try again from the very beginning to create the Supplement mod. Doing this, read carefully the Readme.doc step by step. You surely missed something.

After that, first try without Sh3Cmdr. If that works, try with Sh3Cmdr.

Plan B) If Plan A still isn't successful: Send me your current
  • en_menu.txt
  • Campaign_SRC.mis
of your installation, after having activated ALL of your desired Mods. I'll do the job for you, but that can take 1-2 days.
Quote:
Originally Posted by SquareSteelBar View Post
Another option is to merge your Campaign_SRC.mis and h.sie's _Merge_with_Campaign_SCR.mis by MissionEditor.
Thank you both very much chaps. I'm sure you both have your hands full at the present. I'll have another try in a couple of days, have a great time over the holidays.

Best regards.

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Old 12-25-11, 12:02 PM   #2858
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Quote:
Originally Posted by h.sie View Post
@Victor_S: "data" folder is not required for hardcode fixes, thus you can ignore the warning
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Old 12-27-11, 09:59 AM   #2859
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@h.sie

Hi mate, try as I might I cannot get this to work

I get this error when trying to launch from commander



And a CTD when launching from the main sh3.exe, crash log as follows;

Problem signature:
Problem Event Name: APPCRASH
Application Name: sh3.exe
Application Version: 1.4.0.1
Application Timestamp: 42ae9b3e
Fault Module Name: MSVCR71.dll
Fault Module Version: 7.10.3052.4
Fault Module Timestamp: 3e561eac
Exception Code: c0000005
Exception Offset: 00002777
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 2057
Additional Information 1: cda8
Additional Information 2: cda8483c32154a9f3a892cb29fc2293d
Additional Information 3: 7e37
Additional Information 4: 7e37e074d90e8533915c18ce725512e6

I'm going to send my
en_menu.txt
Campaign_SRC.mis
as an attachment via PM if thats ok mate, I'll also send my de_menu.txt just in case. Really appreciate the help with this kaleun.


EDIT, PM doesn't seem to support attachments, can you pm an email or should I send via ftp or place on my gamefront acct? Sorry for any inconveniance kaleun

Best regards.

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Old 12-27-11, 10:03 AM   #2860
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@Fubar:

Maybe easier to compress your 2 or 3 files into an archive (7z or rar) and then upload the file to somewhere and send me the link.

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Old 12-27-11, 10:07 AM   #2861
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Will do, thanks very much h.sie

Best regards.

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Old 12-27-11, 10:12 AM   #2862
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IMPORTANT: send me the most current versions of those files after having enabled all your desired JSGME mods......
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Old 12-27-11, 10:22 AM   #2863
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Quote:
Originally Posted by h.sie View Post
IMPORTANT: send me the most current versions of those files after having enabled all your desired JSGME mods......
All done mate.
Files on my ftp:


I have enabled perms for you to upload the new files there.

If you have problems mate I can place on gamefront. Really appreciate this, many, many thanks

Best regards.

Fubar2Niner

Last edited by Fubar2Niner; 12-27-11 at 11:17 AM. Reason: privacy
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Old 12-27-11, 10:22 AM   #2864
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I noticed that after a successful wolfpack attack the convoy loses all its escorts (3 events out of 3)

Is it realistic?
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Old 12-27-11, 10:34 AM   #2865
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@Fubar: Ok. I'll loook into it. Will take some time.

@Robin: No, surely not realistic. The Ai-subs tend to first attack the escorts, because they have lower distance. I could reduce this behaviour a little bit (sensor tweak - making subs blind for the leading escorts) but could not completely change it. The AI-subs are not very intelligent. Until now I found no better way. But according to my observations it happens not every time, only sometimes. 3 trials isn't representative. We have to live with that until I find a way to directly change the AI. This is one of the weak points I talked about.
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Last edited by h.sie; 12-27-11 at 10:50 AM.
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