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11-15-16, 05:33 AM | #61 |
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11-15-16, 07:16 PM | #62 |
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I did that once in a XXI... DD was dead in the water but wasn't sinking, out of torpedoes, so I shot it up with my AA, still didn't sink.
I decied to get "midieval" on it! So I rammed it, didn't sink.... I backed up about a 1km off, and submerged, charged it at flank speed, and blew ballast, ended up with my bow -just aft of the torpedo tubes- on top of the ship. Back full, ordered a dive and pulled it under... it finally sank. Then I returned to port to get patched up. Barracuda |
11-16-16, 09:47 AM | #63 |
Chief of the Boat
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11-16-16, 11:48 AM | #64 |
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11-16-16, 12:05 PM | #65 |
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11-17-16, 03:02 PM | #66 |
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In real life DDs were supposed to escort a convoy they were assigned to but how does that work out in sh3? Assuming that a convoy keeps on going while DDs keep depth charging me will those DDs eventually leave at some point because of the convoy getting too far away from them or will they stay with me until they the lose track of me no matter what?
Does anybody know how the AI in sh3 deals with that situation cause I'm generally curious after reading this thread! |
11-18-16, 07:40 AM | #67 |
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If a DD loses contact with you for a certain length of game time (I can't remember the precise figure but 15 minutes is ringing a distant bell) they will move on and rejoin the convoy or their pre-determined scripted track.
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11-29-16, 09:24 PM | #68 | |
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