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Old 08-02-09, 02:07 PM   #121
Karle94
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I have solved the problem for the 688.
Used the Le Terrible for positioning and the planes from the Skipjack.
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Old 08-02-09, 02:34 PM   #122
ETR3(SS)
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I tinkered with the Ohio sail and fairwater planes a couple of weeks ago but havent had much time to do a from scratch solution. But as a bit of news for all modders, you can place the forward dive planes node under the dat file for the conning tower. Makes lining up the planes much MUCH easier!
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Old 08-03-09, 04:49 AM   #123
Terror_666
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I am having a problem with this sub in the campaign mode, namely that you start out with no crew.
Which makes it rather difficult to control the boat. If anyone has a fix for this I would be grateful.
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Old 08-03-09, 11:33 AM   #124
ETR3(SS)
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What version of this mod are you using?
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Old 08-03-09, 12:26 PM   #125
Terror_666
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I am using ver. 4.2 the newest one in the download section.
the other mods currently in use are RSRDC_v355 + patch 7 and US medals fix 2 stock and version 1.5 of the game.
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Old 08-03-09, 01:37 PM   #126
ETR3(SS)
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Try using the RFB+RSRDC version. The 4.2 version is for stock only.
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Old 08-04-09, 04:14 PM   #127
Mustang24
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Hello,

question. The TASM is it not guided??

Thanks for answer.

ps: realy good work. thanks
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Old 08-04-09, 11:57 PM   #128
ETR3(SS)
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Quote:
Originally Posted by Mustang24 View Post
Hello,

question. The TASM is it not guided??

Thanks for answer.

ps: realy good work. thanks
The TASM is not guided and is very tricky to target and score a hit. Personally I load out my boat with MK48's only, but I leave the option for TASM's there for the player to choose.
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Old 08-05-09, 10:22 AM   #129
Mustang24
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Quote:
Originally Posted by ETR3(SS) View Post
The TASM is not guided and is very tricky to target and score a hit. Personally I load out my boat with MK48's only, but I leave the option for TASM's there for the player to choose.
Is it not possible or because it will be too easy...?
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Old 08-30-09, 12:25 PM   #130
ETR3(SS)
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The next work for this project is being planned! I'm looking at editing the zones and making all three flights of the boat. Expect some model changes as well! I've been off for a while still job hunting and getting into my old school console games.
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Old 09-14-09, 04:32 AM   #131
treblesum81
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I've noticed a couple of things that might need your attention if you're planning on making changes to the 3D model of the boat.

1: The bow is, from what I've found in my research, way too pointy. Though its not a simple circle, it definitely doesn't look like a hayabusa.

2: The radar mast only comes out of the top of the sail by a few feet, forcing the radar depth to be so shallow that the top few feet of the sail have to be out of the water to make it work. I have no idea if this is the way things really are, but I somehow doubt it.

3: The bow planes don't seem to be attached properly. Instead of pivoting in line with the leading edge of the plane as in almost every image I've been able to find, they pivot in the middle.

One other thing I've noticed, and I'm not sure if this is a result of the 688 mod, but it only happens when I've got this mod installed (not the other two nukes), is that the game crashes when I exit straight from the game to the desktop. I don't know if anyone else has this happen to them, but it can be a little annoying, though its not severe problem, as it doesn't happen while playing or menuing, just when exiting.

Thanks,
Greg
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Old 09-14-09, 09:10 AM   #132
ETR3(SS)
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Quote:
1: The bow is, from what I've found in my research, way too pointy. Though its not a simple circle, it definitely doesn't look like a hayabusa.
Yes this has bothered me a lot too. So I'm going to try to fix it for this next release.

Quote:
2: The radar mast only comes out of the top of the sail by a few feet, forcing the radar depth to be so shallow that the top few feet of the sail have to be out of the water to make it work. I have no idea if this is the way things really are, but I somehow doubt it.
Gone are the days of using radar submerged for the US Navy. The BPS-15 Radar is used for surface navigation and contact management more than finding contacts. That's what sonar is for.

Quote:
3: The bow planes don't seem to be attached properly. Instead of pivoting in line with the leading edge of the plane as in almost every image I've been able to find, they pivot in the middle.
I've looked at these as well and have determined that they aren't the correct shape. So the new planes will hopefully pivot closer to the leading edge than the middle.

Quote:
One other thing I've noticed, and I'm not sure if this is a result of the 688 mod, but it only happens when I've got this mod installed (not the other two nukes), is that the game crashes when I exit straight from the game to the desktop. I don't know if anyone else has this happen to them, but it can be a little annoying, though its not severe problem, as it doesn't happen while playing or menuing, just when exiting.
An interesting problem. What other mods are you running with this?
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Old 09-14-09, 03:30 PM   #133
treblesum81
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RFB_v1.52
RSRDC_RFBv15_V421
OpsMonsun_V705
OMv705_Patch1
#1 Real Environment mod install
#2 Submarine splash and roll pitch mod with new sound for stock sh4
#3 Carotio camera fixes bugs for the uboats hydrophone for stock sh4
#4 Warships retextured
RCM Imperial
SonarTargetFix2_RFB
Los Angeles RFB+RSRDC

Though I may be wrong, I think if its anything its either the RCM mod or the sonar fix, but I'll have to look into whether removing them stops the problem or not when I get home tonight.
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Old 09-14-09, 04:32 PM   #134
ETR3(SS)
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Got the same problem with the stock version as well. A little on the annoying side but it does only do it when you exit the game so it's not that big of an impact. I'll still look into it though. Gotta be something I changed somewhere.
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Old 10-31-09, 01:12 PM   #135
treblesum81
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Any word on the next update? Its been some time now and I was just curious...
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