SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-02-09, 02:07 PM | #121 |
The Old Man
Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
Uploads: 0
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I have solved the problem for the 688.
Used the Le Terrible for positioning and the planes from the Skipjack. |
08-02-09, 02:34 PM | #122 |
Ocean Warrior
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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I tinkered with the Ohio sail and fairwater planes a couple of weeks ago but havent had much time to do a from scratch solution. But as a bit of news for all modders, you can place the forward dive planes node under the dat file for the conning tower. Makes lining up the planes much MUCH easier!
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
08-03-09, 04:49 AM | #123 |
Watch
Join Date: Feb 2008
Location: Monitoring my back-yard SAM site.
Posts: 30
Downloads: 12
Uploads: 0
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I am having a problem with this sub in the campaign mode, namely that you start out with no crew.
Which makes it rather difficult to control the boat. If anyone has a fix for this I would be grateful.
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Evil, Malice, Death, Decay. Just another working day. |
08-03-09, 11:33 AM | #124 |
Ocean Warrior
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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What version of this mod are you using?
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
08-03-09, 12:26 PM | #125 |
Watch
Join Date: Feb 2008
Location: Monitoring my back-yard SAM site.
Posts: 30
Downloads: 12
Uploads: 0
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I am using ver. 4.2 the newest one in the download section.
the other mods currently in use are RSRDC_v355 + patch 7 and US medals fix 2 stock and version 1.5 of the game.
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Evil, Malice, Death, Decay. Just another working day. |
08-03-09, 01:37 PM | #126 |
Ocean Warrior
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Try using the RFB+RSRDC version. The 4.2 version is for stock only.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
08-04-09, 04:14 PM | #127 |
Nub
Join Date: Feb 2008
Posts: 2
Downloads: 19
Uploads: 0
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Hello,
question. The TASM is it not guided?? Thanks for answer. ps: realy good work. thanks |
08-04-09, 11:57 PM | #128 |
Ocean Warrior
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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The TASM is not guided and is very tricky to target and score a hit. Personally I load out my boat with MK48's only, but I leave the option for TASM's there for the player to choose.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
08-05-09, 10:22 AM | #129 |
Nub
Join Date: Feb 2008
Posts: 2
Downloads: 19
Uploads: 0
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08-30-09, 12:25 PM | #130 |
Ocean Warrior
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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The next work for this project is being planned! I'm looking at editing the zones and making all three flights of the boat. Expect some model changes as well! I've been off for a while still job hunting and getting into my old school console games.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
09-14-09, 04:32 AM | #131 |
Frogman
Join Date: Apr 2008
Posts: 308
Downloads: 71
Uploads: 0
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I've noticed a couple of things that might need your attention if you're planning on making changes to the 3D model of the boat.
1: The bow is, from what I've found in my research, way too pointy. Though its not a simple circle, it definitely doesn't look like a hayabusa. 2: The radar mast only comes out of the top of the sail by a few feet, forcing the radar depth to be so shallow that the top few feet of the sail have to be out of the water to make it work. I have no idea if this is the way things really are, but I somehow doubt it. 3: The bow planes don't seem to be attached properly. Instead of pivoting in line with the leading edge of the plane as in almost every image I've been able to find, they pivot in the middle. One other thing I've noticed, and I'm not sure if this is a result of the 688 mod, but it only happens when I've got this mod installed (not the other two nukes), is that the game crashes when I exit straight from the game to the desktop. I don't know if anyone else has this happen to them, but it can be a little annoying, though its not severe problem, as it doesn't happen while playing or menuing, just when exiting. Thanks, Greg |
09-14-09, 09:10 AM | #132 | ||||
Ocean Warrior
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Quote:
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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09-14-09, 03:30 PM | #133 |
Frogman
Join Date: Apr 2008
Posts: 308
Downloads: 71
Uploads: 0
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RFB_v1.52
RSRDC_RFBv15_V421 OpsMonsun_V705 OMv705_Patch1 #1 Real Environment mod install #2 Submarine splash and roll pitch mod with new sound for stock sh4 #3 Carotio camera fixes bugs for the uboats hydrophone for stock sh4 #4 Warships retextured RCM Imperial SonarTargetFix2_RFB Los Angeles RFB+RSRDC Though I may be wrong, I think if its anything its either the RCM mod or the sonar fix, but I'll have to look into whether removing them stops the problem or not when I get home tonight. |
09-14-09, 04:32 PM | #134 |
Ocean Warrior
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
|
Got the same problem with the stock version as well. A little on the annoying side but it does only do it when you exit the game so it's not that big of an impact. I'll still look into it though. Gotta be something I changed somewhere.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
10-31-09, 01:12 PM | #135 |
Frogman
Join Date: Apr 2008
Posts: 308
Downloads: 71
Uploads: 0
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Any word on the next update? Its been some time now and I was just curious...
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