SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-12-10, 01:29 PM | #76 |
Bosun
Join Date: Jul 2008
Location: Norway
Posts: 61
Downloads: 6
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02-12-10, 01:38 PM | #77 |
Frogman
Join Date: Sep 2005
Posts: 307
Downloads: 15
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I can't believe the navigator's mustache is also highlighted! That mustache must be VERY important to the survival of the boat!
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02-12-10, 01:43 PM | #78 |
Sea Lord
Join Date: Dec 2006
Location: Texas
Posts: 1,778
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Agreed.
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
02-12-10, 01:46 PM | #79 |
Captain
Join Date: Apr 2004
Location: Ottawa
Posts: 536
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02-12-10, 01:54 PM | #80 |
Commodore
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I think the edges of 3D objects get the highlight which means the mustache is 3D and not just a texture plastered on a smooth lip. That's a plus, I think.
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02-12-10, 04:04 PM | #81 | |
Stowaway
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anything that is interactive or clickable is whats highlighted or outlined, highlighted or outlined beards can be clicked on to choose the size, length, or type of beard. its done that way in many other games |
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02-12-10, 04:16 PM | #82 |
Commodore
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That eye patch bothers me more than the mustache or the hightlighting. A head transplant will be the first thing I'll look into. Hopefully will be as easy as in III/IV.
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02-12-10, 04:40 PM | #83 | |
Stowaway
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maybe im wrong but i wouldnt think a one eyed man would be allowed on a sub, maybe to the end of the war with manpower shortages and the suicidal nature of a uboat at that time but as i understood it the norm was they were very very picky who got to be on a uboat and only the best highly trained were chosen. |
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02-12-10, 04:42 PM | #84 |
Officer
Join Date: Feb 2009
Location: Bucharest - Romania
Posts: 237
Downloads: 16
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Looks great but I still want the engine room.Neal kick it into high gear
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02-12-10, 04:47 PM | #85 |
Ace of the Deep
Join Date: Jul 2008
Location: Athens, the original one.
Posts: 1,226
Downloads: 9
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It's not an eye patch,
It's the first PATCH..... .
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- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! |
02-12-10, 04:58 PM | #86 | |
Navy Seal
Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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Quote:
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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02-12-10, 05:02 PM | #87 |
Commodore
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I understand why it's there and all. It looks cool and you can include it in the guys backstory and whatnot. Helps bring in new blood. I'm all in favor of getting as many people playing subsims as we can.
But in my game, he's gone. |
02-12-10, 05:19 PM | #88 | |
Rear Admiral
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Quote:
Edit: Altho IIRC the "bio" posted for One Eye in the original "Your Crew" section of the game website indicated that he'd lost the eye in a training accident, so presumably he met the vision requirements when he joined the KM. What would have happened in the real KM in that situation (transfer to other duties, discharged from service, etc.) is another question. Anybody know? |
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02-12-10, 05:22 PM | #89 |
Grey Wolf
Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
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Well maybe the injury happened on the very voyage we are on. Captain poked him in the eye with a pencil....or something.
Edit....maybe his experience level was so high they gave him a waiver? |
02-12-10, 05:25 PM | #90 | |
Rear Admiral
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Quote:
However I think it did also mention that his father and Onkel Karl were close friends, so... perhaps some strings were pulled? Lol. |
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