SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
03-24-17, 06:22 PM | #1 | |
Village Idiot
|
Quote:
You know S3D will not import them properly without hex editing.
__________________
I don't do Stupid. So don't ask. |
|
03-25-17, 01:58 PM | #2 | |
Admiral
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
|
Quote:
if you remember the body2 has '0500' animation type in POS_WR.anm orig. file...
__________________
Alex ® Moses said: "Don't create yourself an idol"... Last edited by Anvart; 03-26-17 at 01:55 AM. |
|
03-26-17, 03:49 PM | #3 | |
Village Idiot
|
Quote:
__________________
I don't do Stupid. So don't ask. |
|
03-29-17, 04:12 AM | #4 | |
Admiral
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
|
Do you really think that I do not know? Quote:
For creation and testing new animations for the new body, enough get them in the format of 'MeshAnimationData' (© skwas) - '0500'. After successful testing, you can transform the animation into engine format for these objects 'MeshAnimationData2' (© skwas) - '0580'. ... and not bad (OFF/POS) heads:
__________________
Alex ® Moses said: "Don't create yourself an idol"... Last edited by Anvart; 04-30-18 at 06:39 AM. |
|
03-29-17, 03:39 PM | #5 |
Village Idiot
|
I understand you perfectly my Friend.
You and I may be the only ones around now days that do know the tricks.
__________________
I don't do Stupid. So don't ask. |
03-29-17, 04:00 PM | #6 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Good that you're still there to help noobs like me !
|
|
|