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03-29-18, 05:39 AM | #1 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
I am going by memory here: there is a series of parameters applying to each unit in campaign (i.e. camoufflage, equipment and sensors) whose value can be set to "early", "mid" and "late" within Mission Editor. In practice, these parameters overseed start/end dates in units' .cfg, .eqp and .sns files and they make the game to look for the 1st, 2nd or 3rd item in the sequence of upgrades applying to the same node/unit, regardless of date settings of that item. If I rememeber correctly, "early", "mid" and "late" visible in ME, translate to values of 0, 1 and 2 in the campaign/mission files, as we see them in notepad. I have no proof of what I am going to say, but I think that for making date settings to be applied as supposed, those numbers must be set to -1. This is something that must be done manually, as ME doesn't allow this kind of setting. |
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03-29-18, 11:59 AM | #2 | |
Lieutenant
Join Date: Jun 2010
Location: Germany
Posts: 250
Downloads: 3
Uploads: 1
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Quote:
In the past i was not able to see red rwr-lines (even if i doubled them) from an rwr-group on the NavigationMap with zoom 25 or greater, when only one ship in the group has a wrong CfgDate. Above i called this also intention, never will i forget these horrible moments came out of TC and WO tells something like "We are under attack, Sir", and a Destroyer around 1km behind me. So for my own installation i have created a Tool wich is able to copy all GameEntryDate= to CfgDate= (in .RndUnit only) and these shocking moments are gone. If this is not the Bug you guys talking about, please talk a bit more. Greetings. [Edit] Have found old threads. and 2 links in post 7 about "Cfg-Bug". http://www.subsim.com/radioroom/show....php?p=2084630 Thanks. Last edited by Hebe Vollmaus; 03-29-18 at 01:48 PM. |
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03-30-18, 05:02 AM | #3 | ||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
Quote:
I don't quite get you here: what is an "rwr-group"? To me and in the context of WWII, RWR only has two meanings: "Radar Warning Receiver" and "Russian War Relief", but neither of them seems to apply to your sentence |
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03-30-18, 09:04 AM | #4 | |
Lieutenant
Join Date: Jun 2010
Location: Germany
Posts: 250
Downloads: 3
Uploads: 1
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Quote:
What i mean is an [Goup X] of Warships in Campaigne_RND.mis with one ship which have CfgDate less then GameEntryDate. Normaly, on Navigation-Map you get RWR Radar Warning Receiver lines from the whole group regardless of the zoom. But in this special case on zoom 25km and up i was not able see these lines. Greetings. |
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03-30-18, 11:08 AM | #5 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
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03-30-18, 08:16 PM | #6 |
Commander
Join Date: Mar 2010
Posts: 457
Downloads: 52
Uploads: 7
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I'd be happy to help integrate the depth charge noise mod with yours, and help out in other respects as well. I had a mod called "increased asw", so it's not like I'm not used to this particular area.
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03-31-18, 10:03 AM | #7 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
Let's wait for padi to reply to your proposal of collaboration, and we will see how to best coordinate our respective skills. |
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03-31-18, 04:47 PM | #8 | |
Stowaway
Posts: n/a
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Quote:
Downloaded one freaking mod yesterday, and I'm still on "cool down" on downloads. If only the internet had more than one website from which we could download from. Perhaps one day, technology will advance that far! |
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Tags |
asw, depth charge, mod, real, realismn |
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