SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-30-24, 10:33 AM | #241 |
Grey Wolf
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In the next update, if everything works, I plan to change the towers of type VIIB version 2 and VIIC version 1 and 2 a bit.
I will delete the splash guard from VIIB tower 2 and add the splash guard on VIIC tower 1 and 2. I know that VIIB had the splash guard like the VIIC too, but not at the beginning of WW2. The splash guard was, if I'm right, an update. Only VIIB tower 3 will have the splash guard but not VIIB tower 1 and tower 2. For VIIC I have to check if the splash guard collides with the FuMO. modified VIIB tower 2: modified VIIC tower 1: modified VIIC tower 2:
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
04-30-24, 05:51 PM | #242 |
Sea Lord
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Hey GrenSo fantastic it’s already really pretty I love the patina effect
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04-30-24, 08:04 PM | #243 | |
Swabbie
Join Date: Dec 2023
Location: Indiana
Posts: 7
Downloads: 33
Uploads: 0
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Quote:
Good to know, wanted to make sure before I committed to a patrol and started campaign transfer to drumbeat. I was testing it out and one thing I'm not a fan of is the map and the new map tool textures, I prefer the ones in TWoS. Can I just delete certain files in your mod then load it back up? Edit: I also want to add that this seems to have fixed texture bugs I was getting outside and inside sub with texture flickering Last edited by michaeljcaboose9; 04-30-24 at 08:09 PM. Reason: additional info |
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