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06-05-12, 05:14 AM | #1 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
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Hi
First test : For the texture i can only use them present with the attached object... for the moment....
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
06-05-12, 08:41 AM | #2 |
Black Magic
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06-05-12, 08:48 AM | #3 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
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Here i have relocate the UVW of a large texture 1024*128->1024*1024
(i have not finished the fish texture,just for testing) The fish move as the plant (oscilate) But for make more realiste we can see how work the seagull (if anyone know where i can found them ) other we must see is a way to use dito the charactere ( with waypoints )
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
06-05-12, 08:53 AM | #4 |
Officer
Join Date: May 2010
Location: Germany
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Great! I am really happy to see this evolving!
Thanks for your hard work! |
06-05-12, 09:01 AM | #5 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
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For TDW
I noticed that the data Tr, Tf and maybe even illum are not exported in .mtl But there are imported into the editor (I have to change. Mtl for the correct rendering)
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
06-05-12, 09:05 AM | #6 | |
Black Magic
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Quote:
- Ns - Ka - Kd - Ks - Ke - map_Ka - map_Kd - map_Ks - map_bump and bump I still have to review the document you posted about the MTL file |
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06-05-12, 09:14 AM | #7 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
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I'm sure of what I say, the datas for transparency (tr or tf) are imported into the editor , I have to delete them of the .Mtl, otherwise, the objects are transparent or black
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
06-05-12, 09:24 AM | #8 |
Sparky
Join Date: Jan 2010
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This may be a problem...the models in undersea.gr2 are animated with a custom vertex shader, so any animations you make for them won't show...so this can be a showstopper.
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06-05-12, 12:50 PM | #9 | |
Navy Seal
Join Date: Jan 2011
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Quote:
But isn't the fish in your screenshot a cold water fish: a trout or something like that? |
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06-05-12, 01:36 PM | #10 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
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Yes a Salmon trout (but not smoked)
But,that is just a possibility test
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
06-05-12, 01:53 PM | #11 |
Ensign
Join Date: Mar 2010
Location: france(alps)
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hello,
just a little precision:the salmon lives in the ocean and go back in the river of his birthplace only for his reproduction;so it's not a mistake to have salmons in atlantic!!! |
06-05-12, 01:57 PM | #12 |
Navy Seal
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Location: CJ8937
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06-05-12, 02:04 PM | #13 |
Grey Wolf
Join Date: Oct 2005
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Yes
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~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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