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Old 06-05-12, 05:14 AM   #1
BIGREG
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Hi

First test :



For the texture i can only use them present with the attached object... for the moment....
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Old 06-05-12, 08:41 AM   #2
TheDarkWraith
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Quote:
Originally Posted by BIGREG View Post
Hi

First test :

For the texture i can only use them present with the attached object... for the moment....
Nice Looks like someone is having fun

Adding subsets to meshes is something I'm working on today
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Old 06-05-12, 08:48 AM   #3
BIGREG
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Here i have relocate the UVW of a large texture 1024*128->1024*1024
(i have not finished the fish texture,just for testing)



The fish move as the plant (oscilate)
But for make more realiste we can see how work the seagull (if anyone know where i can found them )
other we must see is a way to use dito the charactere ( with waypoints )
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Old 06-05-12, 08:53 AM   #4
Meldric
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Great! I am really happy to see this evolving!
Thanks for your hard work!
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Old 06-05-12, 09:01 AM   #5
BIGREG
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For TDW

I noticed that the data Tr, Tf and maybe even illum are not exported in .mtl
But there are imported into the editor
(I have to change. Mtl for the correct rendering)
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"Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water."

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Old 06-05-12, 09:05 AM   #6
TheDarkWraith
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Quote:
Originally Posted by BIGREG View Post
For TDW

I noticed that the data Tr, Tf and maybe even illum are not exported in .mtl
But there are imported into the editor
(I have to change. Mtl for the correct rendering)
The only items the app currently exports in regards to the MTL file are:
- Ns
- Ka
- Kd
- Ks
- Ke
- map_Ka
- map_Kd
- map_Ks
- map_bump and bump

I still have to review the document you posted about the MTL file
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Old 06-05-12, 09:14 AM   #7
BIGREG
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I'm sure of what I say, the datas for transparency (tr or tf) are imported into the editor , I have to delete them of the .Mtl, otherwise, the objects are transparent or black
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Old 06-05-12, 09:24 AM   #8
Pintea
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Quote:
Originally Posted by BIGREG View Post
The fish move as the plant (oscilate)
But for make more realiste we can see how work the seagull (if anyone know where i can found them )
other we must see is a way to use dito the charactere ( with waypoints )
This may be a problem...the models in undersea.gr2 are animated with a custom vertex shader, so any animations you make for them won't show...so this can be a showstopper.
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Old 06-05-12, 12:50 PM   #9
gap
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Quote:
Originally Posted by BIGREG View Post
Here i have relocate the UVW of a large texture 1024*128->1024*1024
(i have not finished the fish texture,just for testing)



The fish move as the plant (oscilate)
But for make more realiste we can see how work the seagull (if anyone know where i can found them )
other we must see is a way to use dito the charactere ( with waypoints )
Very well done Bigreg!
But isn't the fish in your screenshot a cold water fish: a trout or something like that?
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Old 06-05-12, 01:36 PM   #10
BIGREG
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Yes a Salmon trout (but not smoked)

But,that is just a possibility test
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~~~~BigReg~BigRegOne~~~~



"Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water."

Proverbe Shadok
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Old 06-05-12, 01:53 PM   #11
lesec74
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hello,

just a little precision:the salmon lives in the ocean and go back in the river of his birthplace only for his reproduction;so it's not a mistake to have salmons in atlantic!!!
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Old 06-05-12, 01:57 PM   #12
gap
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Quote:
Originally Posted by BIGREG View Post
Yes a Salmon trout (but not smoked)

But,that is just a possibility test


So you admit to be carrying tests on living animals!
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Old 06-05-12, 02:04 PM   #13
BIGREG
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Yes
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~~~~BigReg~BigRegOne~~~~



"Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water."

Proverbe Shadok
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