SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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06-12-17, 09:31 PM | #1 | |
Sailor man
Join Date: Jul 2004
Location: nordhessen
Posts: 43
Downloads: 45
Uploads: 0
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BUT i have it not testet now with the new beta now.. Can be there the Error Source |
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06-16-17, 12:36 AM | #2 |
Gefallen Engel U-666
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welcome aboard!
zippaway!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
06-12-17, 09:21 AM | #3 | |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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Quote:
I'm not aware of any AA missiles modeled in the game, so I doubt I could implement that without the devs help.
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
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06-14-17, 03:52 AM | #4 |
Nub
Join Date: Jun 2017
Posts: 4
Downloads: 24
Uploads: 0
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just a ?
are you going to add the surface vessels as playable?
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06-14-17, 03:45 PM | #5 |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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I don't have the slightest idea how to do that. I read someone else is playing with this, but I'm not gonna just swipe their work LOL.
EDIT: I just talked with the person trying to do this, and they're not having any luck, because the player's ship is always classified as a submarine. So, we'll have to wait for the devs on that one. But being that it's a submarine game, I wouldn't assume they'll do it.
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
06-14-17, 07:24 PM | #6 |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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Mod updated.
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
06-15-17, 02:47 AM | #7 |
Samurai Navy
Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Is there any kind of system for charging the batteries in the diesel subs or do they have unlimited endurance?
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06-15-17, 07:36 AM | #8 |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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Not that I could find. Apparently the devs didn't expect us to mod in playable diesel subs quite so fast LOL. I think I'd need their help to mod in something like that.
__________________
Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
07-05-17, 12:43 PM | #9 | |
Swabbie
Join Date: Jun 2017
Posts: 8
Downloads: 153
Uploads: 0
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Speed
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07-05-17, 01:28 PM | #10 |
Sailor man
Join Date: Jun 2017
Posts: 47
Downloads: 14
Uploads: 0
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I just want to say thanks to CaptainX3 for helping other users add content to the game. I would rather have unbalanced ships than turn away new contributions. I know your time is valuable. If you post a bitcoin or other crypto address I will happily tip you for the effort.
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07-05-17, 02:38 PM | #11 |
Sonar Operator
Join Date: Jul 2017
Location: Central Europe
Posts: 20
Downloads: 71
Uploads: 0
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a Playable 212A ??? my god thats my baby, i love those boats....a hell to live on but a nightmare for everyone who was trying to hunt us.
thanks so much for that ....
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DBF |
07-05-17, 02:53 PM | #12 | |
Bosun
Join Date: Jun 2017
Location: Germany
Posts: 61
Downloads: 65
Uploads: 0
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Glad to hear you like it, I love the 212, too! |
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07-06-17, 11:08 AM | #13 | |
Sonar Operator
Join Date: Jul 2017
Location: Central Europe
Posts: 20
Downloads: 71
Uploads: 0
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Quote:
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DBF |
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07-05-17, 05:01 PM | #14 | |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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Quote:
It is a game, after all, and not meant to be an accurate simulation... I think most people are more concerned with fun than accuracy, and those who do want ultra realism can edit their own files however they want.
__________________
Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
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07-05-17, 04:58 PM | #15 | |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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Quote:
According to both lore and Wikipedia, the max speed of the Red October is 27 knots, about half that for the silent drive. Also, there's nothing I can do about the conning tower on the Typhoon breaching the surface. The devs say periscope depth is hardcoded, it can't be changed by us modders. They never intended the Typhoon to be playable, so that's why it does that. I'm afraid we're stuck with it.
__________________
Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
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