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Old 02-21-11, 03:20 PM   #91
Magic1111
Silent Hunter
 
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Quote:
Originally Posted by -PriLLi- View Post
Can someone load this files up, on another Hoster ´cause not everyone have a Rapidshare account.....thanks....
You don´t need an account ! Click on this link: http://rapidshare.com/#!download|688..._SH5.rar|23869

Then click on the right side on "User mit kostenlosem Account" > darunter "langsamer" Schaltfläche and wait 40 seconds, then appear > "Jetzt herunterladen" !

That´s it !

Best regards,
Magic
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Old 02-22-11, 02:56 AM   #92
-PriLLi-
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@Magic.......
Danke, ick mußte aber erstmal auf "SSL ON" klickern,
dann kommt erst das Fenster mit dem langsamen herunterladen.....muss man ja erstmal wissen wa....hehe.....danke trotzdem.....
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Old 02-22-11, 02:49 PM   #93
Magic1111
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Quote:
Originally Posted by -PriLLi- View Post
@Magic.......
Danke, ick mußte aber erstmal auf "SSL ON" klickern,
dann kommt erst das Fenster mit dem langsamen herunterladen.....muss man ja erstmal wissen wa....hehe.....danke trotzdem.....
You´re welcome !
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Old 02-27-11, 05:11 PM   #94
Magic1111
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Originally Posted by Magic1111 View Post
Thanks Han, I´ll give it a try too !

Please note for compatible your MOD with MO, LiteCampaign and Icebergs the german version:

http://www.subsim.com/radioroom/down...o=file&id=3044

That includes the german lite campaign with Icebergs compatible with MO !

Please do a version from your MOD compatible with the above files !!!

Thanks in forward,
Magic
Quote:
Originally Posted by HanSolo78 View Post
Then I should have these files... can you send me the neccessary files for adoption?

greetings
Han

Hi Han !

Any news about this MOD in the context of "The lite campaign with Icebergs" MOD ?

Best regards,
Magic
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Old 02-28-11, 11:04 AM   #95
HanSolo78
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Quote:
Originally Posted by Magic1111 View Post
Hi Han !

Any news about this MOD in the context of "The lite campaign with Icebergs" MOD ?

Best regards,
Magic
I am a bit uncertain about making different version for these other mods.
I tell you why... first there are some mods who change these campaign files... second all of these mods are worked on and updated... another thing is that it is easy to add the new objects to the campaign but time consuming which is difficult for me. Changing things like the funnel mod do only take some time.
Maybe I will have a look into this mod and the other mod campaigns at the next weekend. But I can not promise it.

greetings
Han
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Old 02-28-11, 02:51 PM   #96
Magic1111
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Quote:
Originally Posted by HanSolo78 View Post
I am a bit uncertain about making different version for these other mods.
I tell you why... first there are some mods who change these campaign files... second all of these mods are worked on and updated... another thing is that it is easy to add the new objects to the campaign but time consuming which is difficult for me. Changing things like the funnel mod do only take some time.
Maybe I will have a look into this mod and the other mod campaigns at the next weekend. But I can not promise it.

greetings
Han
Okay, thanks Han !

Please take a look into the MODs when you have time !!!

Best regards,
Magic
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Old 03-21-11, 10:02 AM   #97
oscar19681
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Yo Hansolo. Are you still working on this? If you are not then i might be willing to help or take over the project.
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Old 03-21-11, 03:04 PM   #98
Magic1111
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Quote:
Originally Posted by oscar19681 View Post
Yo Hansolo. Are you still working on this? If you are not then i might be willing to help or take over the project.
Great offer Oscar!

I hope HanSolo will continue his work on this MOD and make them compatible to LiteCampaign with Icebergs !
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Old 03-21-11, 03:59 PM   #99
oscar19681
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There will be much to learn but i have a lot of time on my hands these days.
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Old 03-21-11, 04:00 PM   #100
stoianm
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Quote:
Originally Posted by oscar19681 View Post
There will be much to learn but i have a lot of time on my hands these days.
take only few minutes but i sugest you to waith for the new version of MO because if not the job must to be done again
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Old 03-21-11, 04:03 PM   #101
Magic1111
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Quote:
Originally Posted by oscar19681 View Post
There will be much to learn but i have a lot of time on my hands these days.
Okay, maybe when you have time you be eventually interested to work on to solve the problem with the wrong ranks of the crew member what i describe in my thread here: http://www.subsim.com/radioroom/showthread.php?t=180305

Have you time to tested with us ?
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Old 03-21-11, 04:37 PM   #102
oscar19681
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Quote:
Originally Posted by Magic1111 View Post
Okay, maybe when you have time you be eventually interested to work on to solve the problem with the wrong ranks of the crew member what i describe in my thread here: http://www.subsim.com/radioroom/showthread.php?t=180305

Have you time to tested with us ?
Wow wow wow! I have only moded the draft of the VIIB/C and some other minor stuff and thats why i said there is much stuff to learn. I know the basics of the goblin editor but that about if for now. So wish to start only one project at a time and if i get somewhere that we,ll see what else i can do. Also since the port life and harbours themselves have virtually been untouched to have the same sort of atmosphere and feeling of acually leaving or entering a port and people going about ther busniess in it like in sh-3. In a perfect world i would wanne see other u-boats docked in the pens , the band at the piers , guards gaurding the ports and people fishing from the piers . Also i woul like to see the cranes moving , u-boats in dry dock and capital ships in certain ports (based on historical times)
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Last edited by oscar19681; 03-21-11 at 05:56 PM.
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Old 03-24-11, 01:01 PM   #103
HanSolo78
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ping... piiing... piiing...

Ok.. I am still there

After Oscar pushed me a bit with questions I started to adopt my mod for Open Horizons.
After I encountered some problems with missing units, etc. I got all errors sorted and made a testrun.
Everything was ok for me... so I just uploaded the mod version for OpenHorizons.

Have fun!

greetings
Han
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Old 03-24-11, 01:46 PM   #104
pascal4541
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Hi HanSolo
Great and nice job...
I do not use MO, I wanted to know if it was compatible with or cummulative with Terrain_harbours_flags_Mod_v1_2_1 + his patch?
If it is compatible, in what order should I set? Before or after?
Thank you
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Old 03-24-11, 01:54 PM   #105
HanSolo78
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Quote:
Originally Posted by pascal4541 View Post
Hi HanSolo
Great and nice job...
I do not use MO, I wanted to know if it was compatible with or cummulative with Terrain_harbours_flags_Mod_v1_2_1 + his patch?
If it is compatible, in what order should I set? Before or after?
Thank you
Thx!
What mods do you use that change campaign files? or stock Sh5?
I think the mod you mention should work with my mod but I did not test it.
You have to try if JSME gives compatible errors.
I would enable my mod last.. but be aware that there are only 2 versions for magnum opus and open horizons at the moment!

greetings
Han
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