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Old 02-19-11, 06:12 PM   #76
fallenyggdrasil
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looks great han!

Schön Dich wieder aktiv zu sehen!
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Old 02-19-11, 06:30 PM   #77
Sepp von Ch.
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I look forward to new mod!

Perhaps in SH5 ports finally appear real life. Sailors, civilians, band on the pier, cars, cargo ...

In WAC-Kampagne haben Sie, HanSolo, prachtvolle Häfen fertiggebracht. Sie sind sehr talentiert.
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Old 02-19-11, 06:36 PM   #78
Magic1111
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Quote:
Originally Posted by HanSolo78 View Post
Hi guys!

So... after I realized that a few months after the wip release of my work nobody wanted to complete the mod for Sh5 1.2 and I wanted to test some mod compilations like the one from TDW I decided to rework my mod and make a new start... so far I got all 3D models for the Kiel harbour...

the next one is the band and the nurses for the harbours.


have a look at my album:

http://img405.imageshack.us/g/sh52011021923193515.jpg/

greetings
Han
Hi Han !

Good to see you here (back) !

Looking forward to the MOD !

Best regards,
Magic
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Old 02-20-11, 03:50 AM   #79
urfisch
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great work, han!

mir is aufgefallen, dass die pier vielleicht doch ein wenig hoch ist. und ich würde dir sonst eine neue textur für die dinger machen. außerdem solltest du mal kontakt mit hans wittemann aufnehmen. der hat richtig guten kram für wilhelmshaven kreiert! gerade was die pier und kaimauern angeht. außerdem hat er ein paar neue gebäude eingefügt. originale!

wenn du weißt, wie man neue gebäude in sh5 einbaut, dann würde ich für kiel mal ein paar historisch korrekte in 3d nachbauen. was meinst du? hiermit biete ich dir jedenfalls meine hilfe an. auch für 2d.

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Old 02-20-11, 07:55 AM   #80
HanSolo78
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Hi everyone!

To add these additional 3d objects I add them to the game via mission editor.
Unfortunately I still have no option to work in gr2 files
But so far we can add different 3d objects in this way...

In in the current version 0.1 of this mod I added the waving nurses, the playing band, the 2 monuments at Kiel and the Prinz-Heinrich bridge.
To come maybe.. make piers lower. But this is kind of time consuming work and the benefit is questionable.

The mod is based on Magnum Opus 0.0.1.

But before releasing this version maybe today I need from someone the Total_Germany.pj file, as I accidentially deleted my.
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Old 02-20-11, 08:05 AM   #81
stoianm
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Quote:
Originally Posted by HanSolo78 View Post
Hi everyone!

To add these additional 3d objects I add them to the game via mission editor.
Unfortunately I still have no option to work in gr2 files
But so far we can add different 3d objects in this way...

In in the current version 0.1 of this mod I added the waving nurses, the playing band, the 2 monuments at Kiel and the Prinz-Heinrich bridge.
To come maybe.. make piers lower. But this is kind of time consuming work and the benefit is questionable.

The mod is based on Magnum Opus 0.0.1.

But before releasing this version maybe today I need from someone the Total_Germany.pj file, as I accidentially deleted my.
here is your file

http://www.mediafire.com/?8iqg22ghgyana33

it is the pj from MO - if you want the one from stock also let me know

cheers
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Old 02-20-11, 11:35 AM   #82
HanSolo78
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Quote:
Originally Posted by stoianm View Post
here is your file

http://www.mediafire.com/?8iqg22ghgyana33

it is the pj from MO - if you want the one from stock also let me know

cheers
THX!
Actually I should have had the idea that I also have this file in the magnus opus mod...
Nevertheless.... hopefully version 0.1 of my mod should work... I just uploaded it.

Here is the download link:
http://rapidshare.com/files/44896102...onV0.1_SH5.rar

Please report problems and suggest improvements.

greetings
Han
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Old 02-20-11, 12:04 PM   #83
stoianm
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thanks - i will give it a try
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Old 02-20-11, 02:26 PM   #84
stoianm
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Quote:
Originally Posted by HanSolo78 View Post
THX!
Actually I should have had the idea that I also have this file in the magnus opus mod...
Nevertheless.... hopefully version 0.1 of my mod should work... I just uploaded it.

Here is the download link:
http://rapidshare.com/files/44896102...onV0.1_SH5.rar

Please report problems and suggest improvements.

greetings
Han
The mod change the campaign folder - the same thing like: open horizons Iceberg mod and Little campaign mod

i understood that you made the mod compatible with MO. Can you take a look at these 2 mods also? Maybe you can make all mods compatible:

Your mod, Little campaign mod, open horizons mod, Icebergs mod.

For the Little campaign and Icebergs i know that The general made them already compatible with MO.

I know that tdw will add all these mods in the new version of the MO and i think it is a good ideea to make yours already compatible

thanks
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Old 02-20-11, 03:07 PM   #85
Magic1111
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Quote:
Originally Posted by HanSolo78 View Post
THX!
Actually I should have had the idea that I also have this file in the magnus opus mod...
Nevertheless.... hopefully version 0.1 of my mod should work... I just uploaded it.

Here is the download link:
http://rapidshare.com/files/44896102...onV0.1_SH5.rar

Please report problems and suggest improvements.

greetings
Han
Thanks Han, I´ll give it a try too !

Please note for compatible your MOD with MO, LiteCampaign and Icebergs the german version:

http://www.subsim.com/radioroom/down...o=file&id=3044

That includes the german lite campaign with Icebergs compatible with MO !

Please do a version from your MOD compatible with the above files !!!

Thanks in forward,
Magic
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Old 02-20-11, 04:14 PM   #86
HanSolo78
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@stoianm&magic

I just had a look into these lite camapign files and I do not have the impression that they won´t work with my mod. These mods change different files!?

greetings
Han
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Old 02-20-11, 04:33 PM   #87
stoianm
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Quote:
Originally Posted by HanSolo78 View Post
@stoianm&magic

I just had a look into these lite camapign files and I do not have the impression that they won´t work with my mod. These mods change different files!?

greetings
Han
these mods change files that are in the campaign folder like Total_Germany.pj and your mod is doing the same - i think you must merge these files from data/campaign - i just taked a quiq look at these pj files and they are diferent

Last edited by stoianm; 02-20-11 at 05:04 PM.
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Old 02-21-11, 09:38 AM   #88
HanSolo78
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Quote:
Originally Posted by stoianm View Post
these mods change files that are in the campaign folder like Total_Germany.pj and your mod is doing the same - i think you must merge these files from data/campaign - i just taked a quiq look at these pj files and they are diferent
Then I should have these files... can you send me the neccessary files for adoption?

greetings
Han
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Old 02-21-11, 09:43 AM   #89
stoianm
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Quote:
Originally Posted by HanSolo78 View Post
Then I should have these files... can you send me the neccessary files for adoption?

greetings
Han
I can send you all the 3 mods that i am supouse your mod it is not compatible (from next version of MO) and you can look at them - it is ok like this?

http://www.gamefront.com/files/20027368/han.rar
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Old 02-21-11, 12:37 PM   #90
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Can someone load this files up, on another Hoster ´cause not everyone have a Rapidshare account.....thanks....
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