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Old 12-17-10, 10:24 PM   #2791
Uboatman
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odd, well, no biggie, see if it does it next patrol.

Was I meant to fill the empty slots in the roster at the start of the mission? Sorry, not very familiar with SH4
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Old 12-17-10, 11:30 PM   #2792
Mescator
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Quote:
Originally Posted by razark View Post
As far as I know, it only does that if you have no waypoints set.
I also find it does it in the first few minutes of loading a game where you saved while underway. Goes away after a second or two with TC on.
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Old 12-17-10, 11:35 PM   #2793
razark
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Quote:
Originally Posted by Mescator View Post
I also find it does it in the first few minutes of loading a game where you saved while underway. Goes away after a second or two with TC on.
Now that you mention it, quite possibly. I don't tend to load saves very often.

Quote:
Originally Posted by Uboatman View Post
Was I meant to fill the empty slots in the roster at the start of the mission?
I usually fill all the slots before I head out.

Quote:
Originally Posted by Uboatman View Post
Sorry, not very familiar with SH4
Asking is one of the best ways to learn.
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Old 12-18-10, 06:10 AM   #2794
Uboatman
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The reason I asked about the crew slots was that I had read earlier in the thread about the deck gun crew still taking damage when submerged, is this no longer a problem and when I get back to port I can just fill up all the empty slots?
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Old 12-18-10, 08:17 AM   #2795
lynx
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Default Merry Christmas with TMO 2,0

Hello, for a long time I play SH4-UBM with TMO 2,0 + MaxiOptics+Scaf and I have not been having problems.
I want to congratulate Christmases to all and to be thankful for to Ducimus its work.
Greetings Merry Christmas, Feliz Navidad!!

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Old 12-18-10, 04:30 PM   #2796
Mikemike47
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Quote:
Originally Posted by gollum65 View Post
I get an error "file not found data/menu/gui/RecManual/CovFlagRedCross.dds". If I hit ok to this error the game seems to operate fine but it is annoying. I'm not even 100% sure if this is related to TMO or what but I figured I'd start by asking here. Thanks.
This file is from FalloftherisingSun_V1.3 or earlier versions. I had the same result of what you described above. It has happened to me when I did not uninstall mods properly for (JGME) Jones Generic Mod Enabler. I usually look in the "Wolves of Pacific folder\MODS\!BACKUP and !INSTLOGS folders to see if any files was left behind because of my error in solving some complicated mod issues. I have had a few leftover recognition manual dds files from various mods. It WAS NOT A FAULT of JGME.

I now keep a DVD backup of Silent Hunter 4 1.5 U-boat missions before mod additions to eliminate future mistakes.
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Old 12-18-10, 05:19 PM   #2797
Liberatus
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hi everyone!

Has anyone had played in TMO 2.0 with Easier AI for TMO? If the Trriger maru with this mod (AI easier for TMO) is too simple or only slightly changes the AI?
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Old 12-18-10, 05:44 PM   #2798
Uboatman
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Quote:
Originally Posted by Liberatus View Post
hi everyone!

Has anyone had played in TMO 2.0 with Easier AI for TMO? If the Trriger maru with this mod (AI easier for TMO) is too simple or only slightly changes the AI?
Have just started out with TMO 2.0 plus beta patch and added the easier AI on top, finding it ok just now, think it's great for learning with as it's still a challenge to get into position without being detected but nowhere as easy as stock, will probably do a career or 2 before progressing to regular AI.

Hope this helps
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Old 12-18-10, 05:50 PM   #2799
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Easier Ai is more difficult than in the stock version SH 4, isn't it?
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Old 12-18-10, 05:59 PM   #2800
Uboatman
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Quote:
Originally Posted by Liberatus View Post
Easier Ai is more difficult than in the stock version SH 4, isn't it?
Yes, you'll still get pounded if your a TMO newbie like me
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Old 12-18-10, 06:10 PM   #2801
Liberatus
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Thanks Uboatman
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Old 12-18-10, 06:40 PM   #2802
Uboatman
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Quote:
Originally Posted by Liberatus View Post
Thanks Uboatman
Good luck, I didn't survive my 1st 2 contacts, did the 3rd only got 2 hits for all my efforts with duds and misses (6 torps left) but it was very satisfying to even get the 2 when I know it could have been none

Good hunting
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Old 12-19-10, 04:45 PM   #2803
Liberatus
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Why not have a watch periscope in TMO 2.0? There is attack periscope and night periscope.
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Old 12-19-10, 05:26 PM   #2804
jldjs
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I play TMO 2 Beta with easier AI. It took over an hour of game
time to get free of a minesweeper and Yama something
DD. I also just learned that going to flank to evade dropped
DCs takes you out silent running. Those two followed my every move
even while I was 560 ft deep running at 1 knot. I think they ran out of DCs.
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Old 12-19-10, 08:15 PM   #2805
Bubblehead1980
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Quote:
Originally Posted by Liberatus View Post
Why not have a watch periscope in TMO 2.0? There is attack periscope and night periscope.

The "night scope" is also the watch scope aka observation scope.
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