SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
12-17-10, 10:24 PM | #2791 |
Medic
Join Date: Mar 2007
Location: UK
Posts: 169
Downloads: 53
Uploads: 0
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odd, well, no biggie, see if it does it next patrol.
Was I meant to fill the empty slots in the roster at the start of the mission? Sorry, not very familiar with SH4 |
12-17-10, 11:30 PM | #2792 |
Soundman
Join Date: May 2010
Posts: 141
Downloads: 49
Uploads: 0
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12-17-10, 11:35 PM | #2793 | ||
Ocean Warrior
Join Date: Mar 2007
Location: Houston, TX
Posts: 2,725
Downloads: 393
Uploads: 12
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Quote:
Quote:
Asking is one of the best ways to learn.
__________________
"Never ask a World War II history buff for a 'final solution' to your problem!" |
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12-18-10, 06:10 AM | #2794 |
Medic
Join Date: Mar 2007
Location: UK
Posts: 169
Downloads: 53
Uploads: 0
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The reason I asked about the crew slots was that I had read earlier in the thread about the deck gun crew still taking damage when submerged, is this no longer a problem and when I get back to port I can just fill up all the empty slots?
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12-18-10, 08:17 AM | #2795 |
Mate
Join Date: May 2009
Location: Canary Island Spain
Posts: 53
Downloads: 506
Uploads: 0
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Merry Christmas with TMO 2,0
Hello, for a long time I play SH4-UBM with TMO 2,0 + MaxiOptics+Scaf and I have not been having problems.
I want to congratulate Christmases to all and to be thankful for to Ducimus its work. Greetings Merry Christmas, Feliz Navidad!! |
12-18-10, 04:30 PM | #2796 | |
Grey Wolf
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
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Quote:
I now keep a DVD backup of Silent Hunter 4 1.5 U-boat missions before mod additions to eliminate future mistakes. |
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12-18-10, 05:19 PM | #2797 |
Seaman
Join Date: Feb 2010
Posts: 31
Downloads: 218
Uploads: 0
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hi everyone!
Has anyone had played in TMO 2.0 with Easier AI for TMO? If the Trriger maru with this mod (AI easier for TMO) is too simple or only slightly changes the AI? |
12-18-10, 05:44 PM | #2798 | |
Medic
Join Date: Mar 2007
Location: UK
Posts: 169
Downloads: 53
Uploads: 0
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Quote:
Hope this helps |
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12-18-10, 05:50 PM | #2799 |
Seaman
Join Date: Feb 2010
Posts: 31
Downloads: 218
Uploads: 0
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Easier Ai is more difficult than in the stock version SH 4, isn't it?
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12-18-10, 05:59 PM | #2800 |
Medic
Join Date: Mar 2007
Location: UK
Posts: 169
Downloads: 53
Uploads: 0
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12-18-10, 06:10 PM | #2801 |
Seaman
Join Date: Feb 2010
Posts: 31
Downloads: 218
Uploads: 0
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Thanks Uboatman
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12-18-10, 06:40 PM | #2802 |
Medic
Join Date: Mar 2007
Location: UK
Posts: 169
Downloads: 53
Uploads: 0
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12-19-10, 04:45 PM | #2803 |
Seaman
Join Date: Feb 2010
Posts: 31
Downloads: 218
Uploads: 0
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Why not have a watch periscope in TMO 2.0? There is attack periscope and night periscope.
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12-19-10, 05:26 PM | #2804 |
Stowaway
Posts: n/a
Downloads:
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I play TMO 2 Beta with easier AI. It took over an hour of game
time to get free of a minesweeper and Yama something DD. I also just learned that going to flank to evade dropped DCs takes you out silent running. Those two followed my every move even while I was 560 ft deep running at 1 knot. I think they ran out of DCs. |
12-19-10, 08:15 PM | #2805 |
Navy Seal
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