SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-23-12, 04:50 PM   #76
yubba
Admiral
 
Join Date: Sep 2009
Location: in a neighborhood near you
Posts: 2,478
Downloads: 293
Uploads: 2
Default

oooooooooooow Did you get those files I sent ??????
yubba is offline   Reply With Quote
Old 04-23-12, 04:54 PM   #77
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Yes.

I haven't run them yet as I was called away for a few days then wanted to get the Higgins hull done.

It has a higher faces count then I want but I'm adjusting and reducing it now to better match SH4.

I'm also keeping the high poly stuff for future uses.
  Reply With Quote
Old 04-23-12, 05:26 PM   #78
nikimcbee
Fleet Admiral
 
nikimcbee's Avatar
 
Join Date: Jul 2003
Location: Patroling the Slot.
Posts: 17,925
Downloads: 90
Uploads: 0


Default

Curious, how long did it take the computer to render it? Looks great
__________________
nikimcbee is offline   Reply With Quote
Old 04-23-12, 05:32 PM   #79
yubba
Admiral
 
Join Date: Sep 2009
Location: in a neighborhood near you
Posts: 2,478
Downloads: 293
Uploads: 2
Default

You'll want to slap them in that pt 109 and take her for a spin in a single mission torps will load faster at battlestations and push the manual auto loader button till you see torps loading, fire torps from uzo, don't ask what I did, that was 2 years ago.
yubba is offline   Reply With Quote
Old 04-23-12, 05:34 PM   #80
nikimcbee
Fleet Admiral
 
nikimcbee's Avatar
 
Join Date: Jul 2003
Location: Patroling the Slot.
Posts: 17,925
Downloads: 90
Uploads: 0


Default

Quote:
Originally Posted by yubba View Post
You'll want to slap them in that pt 109 and take her for a spin in a single mission torps will load faster at battlestations and push the manual auto loader button till you see torps loading, fire torps from uzo, don't ask what I did, that was 2 years ago.
If I don't get distracted tonight when I get off work, I'll DL the 109 to test it out.
__________________
nikimcbee is offline   Reply With Quote
Old 04-23-12, 05:46 PM   #81
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by nikimcbee View Post
Curious, how long did it take the computer to render it? Looks great
Less then a second to render to jpg.
It's only a basic render with no advanced lighting or anything.
The hardest part was getting the smoothing adjusted after exporting from Freeship.

Then welding a few verts here and there to reduce the faces count and get things ready to run through Balancer.

Balancer is a pretty good reduction tool.
And the free version works fine for most things I do.
  Reply With Quote
Old 04-23-12, 05:57 PM   #82
nikimcbee
Fleet Admiral
 
nikimcbee's Avatar
 
Join Date: Jul 2003
Location: Patroling the Slot.
Posts: 17,925
Downloads: 90
Uploads: 0


Default

Quote:
Originally Posted by privateer View Post
Less then a second to render to jpg.
It's only a basic render with no advanced lighting or anything.
The hardest part was getting the smoothing adjusted after exporting from Freeship.

Then welding a few verts here and there to reduce the faces count and get things ready to run through Balancer.

Balancer is a pretty good reduction tool.
And the free version works fine for most things I do.
I'm thinking of the high poly count renders, those used to take an hour or two. But that was around 2005 on an old AMD computer.
__________________
nikimcbee is offline   Reply With Quote
Old 04-23-12, 06:00 PM   #83
nikimcbee
Fleet Admiral
 
nikimcbee's Avatar
 
Join Date: Jul 2003
Location: Patroling the Slot.
Posts: 17,925
Downloads: 90
Uploads: 0


Default

@ privateer,
Before you do the details on the exterior of the chart house, let me know so I can send you an accurate photo of the exterior.(sp)
__________________
nikimcbee is offline   Reply With Quote
Old 04-23-12, 06:09 PM   #84
yubba
Admiral
 
Join Date: Sep 2009
Location: in a neighborhood near you
Posts: 2,478
Downloads: 293
Uploads: 2
Default Please do, don't want this


yubba is offline   Reply With Quote
Old 04-23-12, 06:11 PM   #85
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

I just chased down several good shots of the exhausts to use along with the actual plans from Higgins.




Nice thing is I only need to model one.
Then I'll mirror that for the other side.
  Reply With Quote
Old 04-23-12, 06:12 PM   #86
nikimcbee
Fleet Admiral
 
nikimcbee's Avatar
 
Join Date: Jul 2003
Location: Patroling the Slot.
Posts: 17,925
Downloads: 90
Uploads: 0


Default

Quote:
Originally Posted by yubba View Post
I saw that.

Well, there was that one PT...
And you know, if they could fit it on the deck, they'd used it.
__________________
nikimcbee is offline   Reply With Quote
Old 04-23-12, 06:15 PM   #87
nikimcbee
Fleet Admiral
 
nikimcbee's Avatar
 
Join Date: Jul 2003
Location: Patroling the Slot.
Posts: 17,925
Downloads: 90
Uploads: 0


Default

Quote:
Originally Posted by privateer View Post
I just chased down several good shots of the exhausts to use along with the actual plans from Higgins.




Nice thing is I only need to model one.
Then I'll mirror that for the other side.
That's pre-boat house days. I thought there was something missing in that picture.
__________________
nikimcbee is offline   Reply With Quote
Old 04-23-12, 06:47 PM   #88
nikimcbee
Fleet Admiral
 
nikimcbee's Avatar
 
Join Date: Jul 2003
Location: Patroling the Slot.
Posts: 17,925
Downloads: 90
Uploads: 0


Default

Is it possible to get the depth charges to work? It's not a priority of mine, but I thought it would be cool for a pt v midget sub mission.
__________________
nikimcbee is offline   Reply With Quote
Old 04-24-12, 01:49 AM   #89
Hylander_1314
Sea Lord
 
Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
Default

Interesting to see how Higgins differed in construction. With running the planking horizontally along the sides of the boat.

Great photos! Thanks!
__________________
A legislative act contrary to the Constitution is not law.
-John Marshall Chief Justice of the Supreme Court

---------------------

Hylander_1314 is offline   Reply With Quote
Old 04-24-12, 12:56 PM   #90
nikimcbee
Fleet Admiral
 
nikimcbee's Avatar
 
Join Date: Jul 2003
Location: Patroling the Slot.
Posts: 17,925
Downloads: 90
Uploads: 0


Default tested 109 model last night

First thoughts, impressions, questions:

Is it possible to create unique sounds to this model? The engine sounds broke the engines for the rest of the game. (All of the US subs, German subs still worked)

The 40mm bofor using the deckgun model is a cool idea, but it breaks the deckguns for the rest of the games.

It would be cool when you hit the F9/F3 key it takes you the chartroom.

Could we keep(use) the current gun sounds in TMO 2.5?

How hard would it be to mod the deck crew? Have them wearing shorts, lifevest, and helmet?



If we're able create unique soundfiles only attacked to the pt-boat model that could coexist with the sub sound files, That would be totally cool.

I'll think of more stuff later...
__________________

Last edited by nikimcbee; 04-24-12 at 01:35 PM.
nikimcbee is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:06 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.