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Old 10-13-10, 06:07 PM   #4576
TheDarkWraith
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Quote:
Originally Posted by SashaKA001 View Post
Is it possible to do this in SH5? yes or no.
I'm just asking.
Yes it is:


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Old 10-13-10, 06:13 PM   #4577
longam
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Coolness
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Old 10-13-10, 06:22 PM   #4578
SashaKA001
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Quote:
Originally Posted by TheDarkWraith View Post
Yes it is:


да да да

Last edited by SashaKA001; 10-13-10 at 07:12 PM.
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Old 10-13-10, 07:15 PM   #4579
TheDarkWraith
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I'll have patch 1 for v4.6.0 available here soon. It fixes some problems with the new cameras when you're at a scope station or at the nav map. It will also include the ability to display the ship name in the scopes view (located over/under the crosshairs as pictured in some posts above). Note that this patch will include a new user options file because I am adding a new user option that allows you to control the displaying of the ship's name in the scopes.
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Old 10-13-10, 07:25 PM   #4580
SashaKA001
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Ok, wait
But most can not change that feature?
Such as devices that do not hide.
Yes or no.
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Old 10-13-10, 07:34 PM   #4581
TheDarkWraith
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Quote:
Originally Posted by SashaKA001 View Post
Ok, wait
But most can not change that feature?
Such as devices that do not hide.
Yes or no.
Sorry but I don't understand what you're asking
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Old 10-13-10, 07:45 PM   #4582
SashaKA001
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Quote:
Originally Posted by TheDarkWraith View Post
Sorry but I don't understand what you're asking
Can I change the file TheDarkWraithUserOptions.py, to hide the panel. It is not clear?
Damn languages, and not understanding each other.
Sorry.Sorry.Sorry.

I would never not finish a game, I'm probably 300 times already started the game again.

But the process simply grabs, and you want to run like clockwork.
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Old 10-13-10, 07:55 PM   #4583
TheDarkWraith
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Quote:
Originally Posted by SashaKA001 View Post
Can I change the file TheDarkWraithUserOptions.py, to hide the panel. It is not clear?
Damn languages, and not understanding each other.
Sorry.Sorry.Sorry.

I would never not finish a game, I'm probably 300 times already started the game again.
to hide the new ship's names? Yes:

##################################### Scopes/Lock/Break Lock (SH3/4/5 modes) ###############################################
# The lock/break lock displays in the attack, obs, and UZO views. Set to True to enable them.
# change below to either True or False
ShowLockBreakLock = False

# show the ship's name in the scope views?
# change below to either True or False
DisplayShipNames = False


For the depth and map tools bars:

# are the depth and map tools bars visible at game start?
# change below to either True or False
DepthAndMapToolsBarsVisible = True
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Old 10-13-10, 08:16 PM   #4584
TheDarkWraith
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v4.6.0 patch 1 released: http://www.filefront.com/17385844/Ne...-0-Patch-1.7z/

v4.6.0 patch 1 fixes and adds the following:

- fixed some bugs associated with new camera controls when in the scope views or the nav map and user asks for next or previous unit camera
- added a new user option that specifies whether the name (or type if not identified) of the contact is displayed in the scope's view

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Old 10-13-10, 11:35 PM   #4585
Venatore
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Quote:
Originally Posted by TheDarkWraith View Post
And I thank you very much for this patch TheDarkWraith
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Old 10-14-10, 12:35 AM   #4586
Silent Steel
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Quote:
Originally Posted by SashaKA001 View Post
Is it possible to do this in SH5? yes or no.
I'm just asking.

Привиет СашаКА001
Конечно можно ну здезь на Subsim я думаю что TheDarkWraith знает лучше всех
Спокойно подожди его - он это устроет
Пока
// Силент Стеел
(В Швеции)
Счастливой охоти!
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Old 10-14-10, 12:43 AM   #4587
Brumete
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It does not work under keel depth
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Old 10-14-10, 02:14 AM   #4588
PL_Andrev
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Quote:
Originally Posted by SashaKA001 View Post
да да да
SashaKA001, but what about beauty art of ship recognition?
__________________

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Old 10-14-10, 04:30 AM   #4589
TheDarkWraith
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Quote:
Originally Posted by Brumete View Post
It does not work under keel depth
Can you explain what you mean by this? I'm not following you here. What isn't working and how is it not working?
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Old 10-14-10, 10:01 AM   #4590
Brumete
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Quote:
Originally Posted by TheDarkWraith View Post
Can you explain what you mean by this? I'm not following you here. What isn't working and how is it not working?
It's easy if you understand the languages google translator lol it happens that does not work, which proves the depth of the sea.
Ejem: Sr 252 metres under keel= <----This does not work in my 4.6.0 game patch 1

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