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Old 07-02-16, 09:23 AM   #34
bigwillydier
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Join Date: Oct 2008
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Quote:
Originally Posted by themrwho View Post

I have a technical question: It is my understanding Unreal Engine 4 is designed for and suited to small(ish) worlds how are you going to handle drawing a massive scale ocean world like Silent Hunter 3 or 4?

origin rebasing with custom mathlib or massive engine modification (almost rewrite)?
Thank you for your interest in our project!

It seems that none of the major (and affordable) engines have exactly what we require with regard to a massive scale ocean, so there is no doubt that we will be facing a few technical challenges. That being said, we do have some options available to us, including origin rebasing or even developing some custom engine mods.

To be completely honest, we have been spending the last few weeks re-organizing and focusing on developing a detailed project plan. Very soon we will be resuming production and taking a hard look at how we will be approaching this issue.
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